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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp725
1 files changed, 254 insertions, 471 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index af5228e4c35..a907994bf57 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -26,10 +26,6 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
#include "MT_MinMax.h"
@@ -37,62 +33,84 @@
#include <algorithm>
+/* polygon sorting */
-STR_String RAS_MeshObject::s_emptyname = "";
+struct RAS_MeshObject::polygonSlot
+{
+ float m_z;
+ int m_index[4];
+
+ polygonSlot() {}
+ /* pnorm is the normal from the plane equation that the distance from is
+ * used to sort again. */
+ void get(const RAS_TexVert *vertexarray, const unsigned short *indexarray,
+ int offset, int nvert, const MT_Vector3& pnorm)
+ {
+ MT_Vector3 center(0, 0, 0);
+ int i;
+ for(i=0; i<nvert; i++) {
+ m_index[i] = indexarray[offset+i];
+ center += vertexarray[m_index[i]].getXYZ();
+ }
-KX_ArrayOptimizer::~KX_ArrayOptimizer()
-{
- for (vector<KX_VertexArray*>::iterator itv = m_VertexArrayCache1.begin();
- !(itv == m_VertexArrayCache1.end());++itv)
- {
- delete (*itv);
+ /* note we don't divide center by the number of vertices, since all
+ * polygons have the same number of vertices, and that we leave out
+ * the 4-th component of the plane equation since it is constant. */
+ m_z = MT_dot(pnorm, center);
}
- for (vector<KX_IndexArray*>::iterator iti = m_IndexArrayCache1.begin();
- !(iti == m_IndexArrayCache1.end());++iti)
+ void set(unsigned short *indexarray, int offset, int nvert)
{
- delete (*iti);
+ int i;
+
+ for(i=0; i<nvert; i++)
+ indexarray[offset+i] = m_index[i];
}
+};
- m_TriangleArrayCount.clear();
- m_VertexArrayCache1.clear();
- m_IndexArrayCache1.clear();
-
+struct RAS_MeshObject::backtofront
+{
+ bool operator()(const polygonSlot &a, const polygonSlot &b) const
+ {
+ return a.m_z < b.m_z;
+ }
+};
-}
+struct RAS_MeshObject::fronttoback
+{
+ bool operator()(const polygonSlot &a, const polygonSlot &b) const
+ {
+ return a.m_z > b.m_z;
+ }
+};
+/* mesh object */
+STR_String RAS_MeshObject::s_emptyname = "";
RAS_MeshObject::RAS_MeshObject(Mesh* mesh, int lightlayer)
- : m_bModified(true),
- m_lightlayer(lightlayer),
- m_zsort(false),
- m_MeshMod(true),
+ : m_lightlayer(lightlayer),
+ m_bModified(true),
+ m_bMeshModified(true),
m_mesh(mesh),
- m_class(0)
+ m_bDeformed(false)
{
}
-
-bool RAS_MeshObject::MeshModified()
-{
- return m_MeshMod;
-}
-
-
RAS_MeshObject::~RAS_MeshObject()
{
- for (vector<RAS_Polygon*>::iterator it=m_Polygons.begin();!(it==m_Polygons.end());it++)
- {
- delete (*it);
- }
+ vector<RAS_Polygon*>::iterator it;
- ClearArrayData();
+ for(it=m_Polygons.begin(); it!=m_Polygons.end(); it++)
+ delete (*it);
}
-
+bool RAS_MeshObject::MeshModified()
+{
+ return m_bMeshModified;
+}
unsigned int RAS_MeshObject::GetLightLayer()
{
@@ -108,18 +126,21 @@ int RAS_MeshObject::NumMaterials()
const STR_String& RAS_MeshObject::GetMaterialName(unsigned int matid)
{
- RAS_MaterialBucket* bucket = GetMaterialBucket(matid);
+ RAS_MeshMaterial* mmat = GetMeshMaterial(matid);
+
+ if(mmat)
+ return mmat->m_bucket->GetPolyMaterial()->GetMaterialName();
- return bucket?bucket->GetPolyMaterial()->GetMaterialName():s_emptyname;
+ return s_emptyname;
}
-RAS_MaterialBucket* RAS_MeshObject::GetMaterialBucket(unsigned int matid)
+RAS_MeshMaterial* RAS_MeshObject::GetMeshMaterial(unsigned int matid)
{
if (m_materials.size() > 0 && (matid < m_materials.size()))
{
- RAS_MaterialBucket::Set::const_iterator it = m_materials.begin();
+ list<RAS_MeshMaterial>::iterator it = m_materials.begin();
while (matid--) ++it;
- return *it;
+ return &*it;
}
return NULL;
@@ -134,21 +155,24 @@ int RAS_MeshObject::NumPolygons()
-RAS_Polygon* RAS_MeshObject::GetPolygon(int num)
+RAS_Polygon* RAS_MeshObject::GetPolygon(int num) const
{
return m_Polygons[num];
}
-RAS_MaterialBucket::Set::iterator RAS_MeshObject::GetFirstMaterial()
+
+ list<RAS_MeshMaterial>::iterator GetFirstMaterial();
+ list<RAS_MeshMaterial>::iterator GetLastMaterial();
+list<RAS_MeshMaterial>::iterator RAS_MeshObject::GetFirstMaterial()
{
return m_materials.begin();
}
-RAS_MaterialBucket::Set::iterator RAS_MeshObject::GetLastMaterial()
+list<RAS_MeshMaterial>::iterator RAS_MeshObject::GetLastMaterial()
{
return m_materials.end();
}
@@ -171,377 +195,238 @@ const STR_String& RAS_MeshObject::GetName()
const STR_String& RAS_MeshObject::GetTextureName(unsigned int matid)
{
- RAS_MaterialBucket* bucket = GetMaterialBucket(matid);
+ RAS_MeshMaterial* mmat = GetMeshMaterial(matid);
- return bucket?bucket->GetPolyMaterial()->GetTextureName():s_emptyname;
+ if(mmat)
+ return mmat->m_bucket->GetPolyMaterial()->GetTextureName();
+
+ return s_emptyname;
}
+RAS_MeshMaterial *RAS_MeshObject::GetMeshMaterial(RAS_IPolyMaterial *mat)
+{
+ list<RAS_MeshMaterial>::iterator mit;
+ /* find a mesh material */
+ for(mit = m_materials.begin(); mit != m_materials.end(); mit++)
+ if(mit->m_bucket->GetPolyMaterial() == mat)
+ return &*mit;
-void RAS_MeshObject::AddPolygon(RAS_Polygon* poly)
-{
- m_Polygons.push_back(poly);
+ return NULL;
}
+RAS_Polygon* RAS_MeshObject::AddPolygon(RAS_MaterialBucket *bucket, int numverts)
+{
+ RAS_MeshMaterial *mmat;
+ RAS_Polygon *poly;
+ RAS_MeshSlot *slot;
+ /* find a mesh material */
+ mmat = GetMeshMaterial(bucket->GetPolyMaterial());
+
+ /* none found, create a new one */
+ if(!mmat) {
+ RAS_MeshMaterial meshmat;
+ meshmat.m_bucket = bucket;
+ meshmat.m_baseslot = meshmat.m_bucket->AddMesh(numverts);
+ m_materials.push_back(meshmat);
+ mmat = &m_materials.back();
+ }
+
+ /* add it to the bucket, this also adds new display arrays */
+ slot = mmat->m_baseslot;
+ slot->AddPolygon(numverts);
+
+ /* create a new polygon */
+ RAS_DisplayArray *darray = slot->CurrentDisplayArray();
+ poly = new RAS_Polygon(bucket, darray, numverts);
+ m_Polygons.push_back(poly);
+
+ return poly;
+}
void RAS_MeshObject::DebugColor(unsigned int abgr)
{
-/*
- int numpolys = NumPolygons();
- for (int i=0;i<numpolys;i++)
- {
+ /*int numpolys = NumPolygons();
+
+ for (int i=0;i<numpolys;i++) {
RAS_Polygon* poly = m_polygons[i];
for (int v=0;v<poly->VertexCount();v++)
- {
- RAS_TexVert* vtx = poly->GetVertex(v);
- vtx->setDebugRGBA(abgr);
- }
+ RAS_TexVert* vtx = poly->GetVertex(v)->setDebugRGBA(abgr);
}
*/
- m_debugcolor = abgr;
+ /* m_debugcolor = abgr; */
}
void RAS_MeshObject::SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba)
{
- const vecVertexArray & vertexvec = GetVertexCache(mat);
-
- for (vector<KX_VertexArray*>::const_iterator it = vertexvec.begin(); it != vertexvec.end(); ++it)
- {
- KX_VertexArray::iterator vit;
- for (vit=(*it)->begin(); vit != (*it)->end(); vit++)
- {
- vit->SetRGBA(rgba);
- }
- }
-}
-
-void RAS_MeshObject::SchedulePoly(const KX_VertexIndex& idx,
- int numverts,
- RAS_IPolyMaterial* mat)
-{
- KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
-
- ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[0]);
- ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[1]);
- ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[2]);
-
- if (!mat->UsesTriangles())
- ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[3]);
-}
+ RAS_MeshMaterial *mmat = GetMeshMaterial(mat);
+ RAS_MeshSlot *slot = mmat->m_baseslot;
+ RAS_MeshSlot::iterator it;
+ size_t i;
+
+ for(slot->begin(it); !slot->end(it); slot->next(it))
+ for(i=it.startvertex; i<it.endvertex; i++)
+ it.vertex[i].SetRGBA(rgba);
+}
+
+void RAS_MeshObject::AddVertex(RAS_Polygon *poly, int i,
+ const MT_Point3& xyz,
+ const MT_Point2& uv,
+ const MT_Point2& uv2,
+ const MT_Vector4& tangent,
+ const unsigned int rgba,
+ const MT_Vector3& normal,
+ bool flat,
+ int origindex)
+{
+ RAS_TexVert texvert(xyz, uv, uv2, tangent, rgba, normal, flat, origindex);
+ RAS_MeshMaterial *mmat;
+ RAS_DisplayArray *darray;
+ RAS_MeshSlot *slot;
+ int offset;
+
+ mmat = GetMeshMaterial(poly->GetMaterial()->GetPolyMaterial());
+ slot = mmat->m_baseslot;
+ darray = slot->CurrentDisplayArray();
+ if(!flat) {
+ /* find vertices shared between faces, with the restriction
+ * that they exist in the same display array, and have the
+ * same uv coordinate etc */
+ vector<SharedVertex>& sharedmap = m_sharedvertex_map[origindex];
+ vector<SharedVertex>::iterator it;
-void RAS_MeshObject::ScheduleWireframePoly(const KX_VertexIndex& idx,
- int numverts,
- int edgecode,
- RAS_IPolyMaterial* mat)
-{
- //int indexpos = m_IndexArrayCount[idx.m_vtxarray];
- int edgetrace = 1<<(numverts-1);
- bool drawedge = (edgecode & edgetrace)!=0;
- edgetrace = 1;
- int prevvert = idx.m_indexarray[numverts-1];
- KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
-
- for (int v = 0; v < numverts; v++)
- {
- unsigned int curvert = idx.m_indexarray[v];
- if (drawedge)
+ for(it = sharedmap.begin(); it != sharedmap.end(); it++)
{
- ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(prevvert);
- ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(curvert);
+ if(it->m_darray != darray)
+ continue;
+ if(!it->m_darray->m_vertex[it->m_offset].closeTo(&texvert))
+ continue;
+
+ /* found one, add it and we're done */
+ if(poly->IsVisible())
+ slot->AddPolygonVertex(it->m_offset);
+ poly->SetVertexOffset(i, it->m_offset);
+ return;
}
- prevvert = curvert;
- drawedge = (edgecode & edgetrace)!=0;
- edgetrace*=2;
}
- //m_IndexArrayCount[idx.m_vtxarray] = indexpos;
-}
-int RAS_MeshObject::FindOrAddVertex(int vtxarray,
- const MT_Point3& xyz,
- const MT_Point2& uv,
- const MT_Point2& uv2,
- const MT_Vector4& tangent,
- const unsigned int rgbacolor,
- const MT_Vector3& normal,
- bool flat,
- RAS_IPolyMaterial* mat,
- int origindex)
-{
- KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
-
- int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
- RAS_TexVert newvert(xyz,uv,uv2,tangent,rgbacolor,normal, flat? TV_CALCFACENORMAL: 0,origindex);
+ /* no shared vertex found, add a new one */
+ offset = slot->AddVertex(texvert);
+ if(poly->IsVisible())
+ slot->AddPolygonVertex(offset);
+ poly->SetVertexOffset(i, offset);
-#define KX_FIND_SHARED_VERTICES
-#ifdef KX_FIND_SHARED_VERTICES
if(!flat) {
- for (std::vector<RAS_MatArrayIndex>::iterator it = m_xyz_index_to_vertex_index_mapping[origindex].begin();
- it != m_xyz_index_to_vertex_index_mapping[origindex].end();
- it++)
- {
- if ((*it).m_arrayindex1 == ao->m_index1 &&
- (*it).m_array == vtxarray &&
- *(*it).m_matid == *mat &&
- (*ao->m_VertexArrayCache1[vtxarray])[(*it).m_index].closeTo(&newvert)
- )
- {
- return (*it).m_index;
- }
- }
+ SharedVertex shared;
+ shared.m_darray = darray;
+ shared.m_offset = offset;
+ m_sharedvertex_map[origindex].push_back(shared);
}
-#endif // KX_FIND_SHARED_VERTICES
-
- // no vertex found, add one
- ao->m_VertexArrayCache1[vtxarray]->push_back(newvert);
- // printf("(%f,%f,%f) ",xyz[0],xyz[1],xyz[2]);
- RAS_MatArrayIndex idx;
- idx.m_arrayindex1 = ao->m_index1;
- idx.m_array = vtxarray;
- idx.m_index = numverts;
- idx.m_matid = mat;
- m_xyz_index_to_vertex_index_mapping[origindex].push_back(idx);
-
- return numverts;
}
-vecVertexArray& RAS_MeshObject::GetVertexCache (RAS_IPolyMaterial* mat)
+int RAS_MeshObject::NumVertices(RAS_IPolyMaterial* mat)
{
- KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
-
- return ao->m_VertexArrayCache1;
-}
+ RAS_MeshMaterial *mmat;
+ RAS_MeshSlot *slot;
+ RAS_MeshSlot::iterator it;
+ size_t len = 0;
-int RAS_MeshObject::GetVertexArrayLength(RAS_IPolyMaterial* mat)
-{
- int len = 0;
-
- const vecVertexArray & vertexvec = GetVertexCache(mat);
- vector<KX_VertexArray*>::const_iterator it = vertexvec.begin();
+ mmat = GetMeshMaterial(mat);
+ slot = mmat->m_baseslot;
+ for(slot->begin(it); !slot->end(it); slot->next(it))
+ len += it.endvertex - it.startvertex;
- for (; it != vertexvec.end(); ++it)
- {
- len += (*it)->size();
- }
-
return len;
}
-
RAS_TexVert* RAS_MeshObject::GetVertex(unsigned int matid,
unsigned int index)
{
- RAS_TexVert* vertex = NULL;
-
- RAS_MaterialBucket* bucket = GetMaterialBucket(matid);
- if (bucket)
- {
- RAS_IPolyMaterial* mat = bucket->GetPolyMaterial();
- if (mat)
- {
- const vecVertexArray & vertexvec = GetVertexCache(mat);
- vector<KX_VertexArray*>::const_iterator it = vertexvec.begin();
-
- for (unsigned int len = 0; it != vertexvec.end(); ++it)
- {
- if (index < len + (*it)->size())
- {
- vertex = &(*(*it))[index-len];
- break;
- }
- else
- {
- len += (*it)->size();
- }
- }
- }
- }
-
- return vertex;
-}
-
-
+ RAS_MeshMaterial *mmat;
+ RAS_MeshSlot *slot;
+ RAS_MeshSlot::iterator it;
+ size_t len;
-const vecIndexArrays& RAS_MeshObject::GetIndexCache (RAS_IPolyMaterial* mat)
-{
- KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
-
- return ao->m_IndexArrayCache1;
-}
+ mmat = GetMeshMaterial(matid);
-
-
-KX_ArrayOptimizer* RAS_MeshObject::GetArrayOptimizer(RAS_IPolyMaterial* polymat)
-{
- KX_ArrayOptimizer** aop = m_matVertexArrayS[polymat];
-
- if(aop)
- return *aop;
+ if(!mmat)
+ return NULL;
- // didn't find array, but an array might already exist
- // for a material equal to this one
- for(int i=0;i<m_matVertexArrayS.size();i++) {
- RAS_IPolyMaterial *mat = (RAS_IPolyMaterial*)(m_matVertexArrayS.getKey(i)->getValue());
- if(*mat == *polymat) {
- m_matVertexArrayS.insert(polymat, *m_matVertexArrayS.at(i));
- return *m_matVertexArrayS.at(i);
- }
+ slot = mmat->m_baseslot;
+ len = 0;
+ for(slot->begin(it); !slot->end(it); slot->next(it)) {
+ if(index >= len + it.endvertex - it.startvertex)
+ len += it.endvertex - it.startvertex;
+ else
+ return &it.vertex[index - len];
}
-
- // create new array
- int numelements = m_matVertexArrayS.size();
- m_sortedMaterials.push_back(polymat);
-
- KX_ArrayOptimizer* ao = new KX_ArrayOptimizer(numelements);
- m_matVertexArrayS.insert(polymat, ao);
- return ao;
+ return NULL;
}
-
-
-void RAS_MeshObject::Bucketize(double* oglmatrix,
- void* clientobj,
- bool useObjectColor,
- const MT_Vector4& rgbavec)
+void RAS_MeshObject::AddMeshUser(void *clientobj)
{
- KX_MeshSlot ms;
- ms.m_clientObj = clientobj;
- ms.m_mesh = this;
- ms.m_OpenGLMatrix = oglmatrix;
- ms.m_bObjectColor = useObjectColor;
- ms.m_RGBAcolor = rgbavec;
-
- for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
- {
- RAS_MaterialBucket* bucket = *it;
-// KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial());
- bucket->SetMeshSlot(ms);
- }
+ list<RAS_MeshMaterial>::iterator it;
-}
-
-
-
-void RAS_MeshObject::MarkVisible(double* oglmatrix,
- void* clientobj,
- bool visible,
- bool useObjectColor,
- const MT_Vector4& rgbavec)
-{
- KX_MeshSlot ms;
- ms.m_clientObj = clientobj;
- ms.m_mesh = this;
- ms.m_OpenGLMatrix = oglmatrix;
- ms.m_RGBAcolor = rgbavec;
- ms.m_bObjectColor= useObjectColor;
-
- for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
- {
- RAS_MaterialBucket* bucket = *it;
-// KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial());
- bucket->MarkVisibleMeshSlot(ms,visible,useObjectColor,rgbavec);
+ for(it = m_materials.begin();it!=m_materials.end();++it) {
+ /* always copy from the base slot, which is never removed
+ * since new objects can be created with the same mesh data */
+ RAS_MeshSlot *ms = it->m_bucket->CopyMesh(it->m_baseslot);
+ ms->m_clientObj = clientobj;
+ it->m_slots.insert(clientobj, ms);
}
}
-
-void RAS_MeshObject::RemoveFromBuckets(double* oglmatrix,
- void* clientobj)
+void RAS_MeshObject::UpdateBuckets(void* clientobj,
+ double* oglmatrix,
+ bool useObjectColor,
+ const MT_Vector4& rgbavec,
+ bool visible,
+ bool culled)
{
- KX_MeshSlot ms;
- ms.m_clientObj = clientobj;
- ms.m_mesh = this;
- ms.m_OpenGLMatrix = oglmatrix;
-
- for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
- {
- RAS_MaterialBucket* bucket = *it;
-// RAS_IPolyMaterial* polymat = bucket->GetPolyMaterial();
- //KX_ArrayOptimizer* oa = GetArrayOptimizer(polymat);
- bucket->RemoveMeshSlot(ms);
- }
-
-}
-
-
+ list<RAS_MeshMaterial>::iterator it;
-/*
- * RAS_MeshObject::GetVertex returns the vertex located somewhere in the vertexpool
- * it is the clients responsibility to make sure the array and index are valid
- */
-RAS_TexVert* RAS_MeshObject::GetVertex(short array,
- unsigned int index,
- RAS_IPolyMaterial* polymat)
-{
- KX_ArrayOptimizer* ao = GetArrayOptimizer(polymat);
- return &((*(ao->m_VertexArrayCache1)[array])[index]);
-}
+ for(it = m_materials.begin();it!=m_materials.end();++it) {
+ RAS_MeshSlot **msp = it->m_slots[clientobj];
+ if(!msp)
+ continue;
+ RAS_MeshSlot *ms = *msp;
-void RAS_MeshObject::ClearArrayData()
-{
- for (int i=0;i<m_matVertexArrayS.size();i++) {
- KX_ArrayOptimizer** ao = m_matVertexArrayS.at(i);
-
- // we have duplicate entries, only free once
- for(int j=i+1;j<m_matVertexArrayS.size();j++) {
- if(ao == m_matVertexArrayS.at(j)) {
- ao = NULL;
- break;
- }
- }
+ ms->m_mesh = this;
+ ms->m_OpenGLMatrix = oglmatrix;
+ ms->m_bObjectColor = useObjectColor;
+ ms->m_RGBAcolor = rgbavec;
+ ms->m_bVisible = visible;
+ ms->m_bCulled = culled || !visible;
- if (ao)
- delete *ao;
+ /* split if necessary */
+ ms->Split();
}
}
-
-
-/**
- * RAS_MeshObject::CreateNewVertices creates vertices within sorted pools of vertices that share same material
-*/
-int RAS_MeshObject::FindVertexArray(int numverts,
- RAS_IPolyMaterial* polymat)
+void RAS_MeshObject::RemoveFromBuckets(void *clientobj)
{
-// bool found=false;
- int array=-1;
+ list<RAS_MeshMaterial>::iterator it;
- KX_ArrayOptimizer* ao = GetArrayOptimizer(polymat);
+ for(it = m_materials.begin();it!=m_materials.end();++it) {
+ RAS_MeshSlot **msp = it->m_slots[clientobj];
- for (unsigned int i=0;i<ao->m_VertexArrayCache1.size();i++)
- {
- if ( (ao->m_TriangleArrayCount[i] + (numverts-2)) < BUCKET_MAX_TRIANGLES)
- {
- if((ao->m_VertexArrayCache1[i]->size()+numverts < BUCKET_MAX_INDICES))
- {
- array = i;
- ao->m_TriangleArrayCount[array]+=numverts-2;
- break;
- }
- }
- }
+ if(!msp)
+ continue;
- if (array == -1)
- {
- array = ao->m_VertexArrayCache1.size();
- vector<RAS_TexVert>* va = new vector<RAS_TexVert>;
- ao->m_VertexArrayCache1.push_back(va);
- KX_IndexArray *ia = new KX_IndexArray();
- ao->m_IndexArrayCache1.push_back(ia);
- ao->m_TriangleArrayCount.push_back(numverts-2);
- }
+ RAS_MeshSlot *ms = *msp;
- return array;
+ it->m_bucket->RemoveMesh(ms);
+ it->m_slots.remove(clientobj);
+ }
}
-
-
-
//void RAS_MeshObject::Transform(const MT_Transform& trans)
//{
//m_trans.translate(MT_Vector3(0,0,1));//.operator *=(trans);
@@ -563,71 +448,7 @@ void RAS_MeshObject::RelativeTransform(const MT_Vector3& vec)
}
*/
-
-
-void RAS_MeshObject::UpdateMaterialList()
-{
- m_materials.clear();
- unsigned int numpolys = m_Polygons.size();
- // for all polygons, find out which material they use, and add it to the set of materials
- for (unsigned int i=0;i<numpolys;i++)
- {
- m_materials.insert(m_Polygons[i]->GetMaterial());
- }
-}
-
-struct RAS_MeshObject::polygonSlot
-{
- float m_z;
- int m_index[4];
-
- polygonSlot() {}
-
- /* pnorm is the normal from the plane equation that the distance from is
- * used to sort again. */
- void get(const KX_VertexArray& vertexarray, const KX_IndexArray& indexarray,
- int offset, int nvert, const MT_Vector3& pnorm)
- {
- MT_Vector3 center(0, 0, 0);
- int i;
-
- for(i=0; i<nvert; i++) {
- m_index[i] = indexarray[offset+i];
- center += vertexarray[m_index[i]].getLocalXYZ();
- }
-
- /* note we don't divide center by the number of vertices, since all
- * polygons have the same number of vertices, and that we leave out
- * the 4-th component of the plane equation since it is constant. */
- m_z = MT_dot(pnorm, center);
- }
-
- void set(KX_IndexArray& indexarray, int offset, int nvert)
- {
- int i;
-
- for(i=0; i<nvert; i++)
- indexarray[offset+i] = m_index[i];
- }
-};
-
-struct RAS_MeshObject::backtofront
-{
- bool operator()(const polygonSlot &a, const polygonSlot &b) const
- {
- return a.m_z < b.m_z;
- }
-};
-
-struct RAS_MeshObject::fronttoback
-{
- bool operator()(const polygonSlot &a, const polygonSlot &b) const
- {
- return a.m_z > b.m_z;
- }
-};
-
-void RAS_MeshObject::SortPolygons(const MT_Transform &transform)
+void RAS_MeshObject::SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transform)
{
// Limitations: sorting is quite simple, and handles many
// cases wrong, partially due to polygons being sorted per
@@ -645,43 +466,34 @@ void RAS_MeshObject::SortPolygons(const MT_Transform &transform)
// to avoid excessive state changes while drawing. e) would
// require splitting polygons.
- if (!m_zsort)
- return;
+ RAS_MeshSlot::iterator it;
+ size_t j;
- // Extract camera Z plane...
- const MT_Vector3 pnorm(transform.getBasis()[2]);
- // unneeded: const MT_Scalar pval = transform.getOrigin()[2];
+ for(ms.begin(it); !ms.end(it); ms.next(it)) {
+ unsigned int nvert = (int)it.array->m_type;
+ unsigned int totpoly = it.totindex/nvert;
- for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
- {
- if(!(*it)->IsZSort())
+ if(totpoly <= 1)
+ continue;
+ if(it.array->m_type == RAS_DisplayArray::LINE)
continue;
- RAS_IPolyMaterial *mat = (*it)->GetPolyMaterial();
- KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
-
- vecIndexArrays& indexarrays = ao->m_IndexArrayCache1;
- vecVertexArray& vertexarrays = ao->m_VertexArrayCache1;
- unsigned int i, j, nvert = (mat->UsesTriangles())? 3: 4;
-
- for(i=0; i<indexarrays.size(); i++) {
- KX_IndexArray& indexarray = *indexarrays[i];
- KX_VertexArray& vertexarray = *vertexarrays[i];
+ // Extract camera Z plane...
+ const MT_Vector3 pnorm(transform.getBasis()[2]);
+ // unneeded: const MT_Scalar pval = transform.getOrigin()[2];
- unsigned int totpoly = indexarray.size()/nvert;
- vector<polygonSlot> slots(totpoly);
+ vector<polygonSlot> slots(totpoly);
- /* get indices and z into temporary array */
- for(j=0; j<totpoly; j++)
- slots[j].get(vertexarray, indexarray, j*nvert, nvert, pnorm);
+ /* get indices and z into temporary array */
+ for(j=0; j<totpoly; j++)
+ slots[j].get(it.vertex, it.index, j*nvert, nvert, pnorm);
- /* sort (stable_sort might be better, if flickering happens?) */
- std::sort(slots.begin(), slots.end(), backtofront());
+ /* sort (stable_sort might be better, if flickering happens?) */
+ std::sort(slots.begin(), slots.end(), backtofront());
- /* get indices from temporary array again */
- for(j=0; j<totpoly; j++)
- slots[j].set(indexarray, j*nvert, nvert);
- }
+ /* get indices from temporary array again */
+ for(j=0; j<totpoly; j++)
+ slots[j].set(it.index, j*nvert, nvert);
}
}
@@ -690,37 +502,8 @@ void RAS_MeshObject::SchedulePolygons(int drawingmode)
{
if (m_bModified)
{
- int i, numpolys = m_Polygons.size();
-
- for (RAS_MaterialBucket::Set::iterator it = m_materials.begin();it!=m_materials.end();++it)
- if ((*it)->IsZSort())
- m_zsort = true;
-
- if (drawingmode == RAS_IRasterizer::KX_WIREFRAME)
- {
- for (i=0;i<numpolys;i++)
- {
- RAS_Polygon* poly = m_Polygons[i];
- if (poly->IsVisible())
- ScheduleWireframePoly(poly->GetVertexIndexBase(),poly->VertexCount(),poly->GetEdgeCode(),
- poly->GetMaterial()->GetPolyMaterial());
-
- }
- m_zsort = false;
- }
- else
- {
- for (i=0;i<numpolys;i++)
- {
- RAS_Polygon* poly = m_Polygons[i];
- if (poly->IsVisible())
- SchedulePoly(poly->GetVertexIndexBase(),poly->VertexCount(),
- poly->GetMaterial()->GetPolyMaterial());
- }
- }
-
m_bModified = false;
- m_MeshMod = true;
+ m_bMeshModified = true;
}
}