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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h240
1 files changed, 67 insertions, 173 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 99806666fa6..0d35a2f402b 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -36,6 +36,7 @@
#include <vector>
#include <set>
+#include <list>
#include "RAS_Polygon.h"
#include "RAS_MaterialBucket.h"
@@ -44,194 +45,71 @@
#include "GEN_HashedPtr.h"
struct Mesh;
-/**
- * This class holds an array of vertices and indicies.
- */
-class KX_ArrayOptimizer
-{
-public:
- KX_ArrayOptimizer(int index)
- : m_index1(index)
- {};
- virtual ~KX_ArrayOptimizer();
-
- vector<KX_VertexArray*> m_VertexArrayCache1;
- vector<int> m_TriangleArrayCount;
- vector<KX_IndexArray*> m_IndexArrayCache1;
-
- /**
- order in which they are stored into the mesh
- */
- int m_index1;
-};
-
-/**
- * This struct holds a triangle.
- */
-struct RAS_TriangleIndex
-{
-public:
- int m_index[3];
- int m_array;
- RAS_IPolyMaterial* m_matid;
- bool m_collider;
-};
-
-/**
- * This class looks horribly broken. Only m_matid is used, and
- * m_matid is a (int) RAS_IPolyMaterial*.
- * --> m_matid == lhs.m_matid should be *m_matid == *lhs.m_matid
- */
-class RAS_MatArrayIndex
-{
-public:
- int m_arrayindex1;
- RAS_IPolyMaterial* m_matid;
- int m_array;
- int m_index;
-
-/*
- inline bool Less(const RAS_MatArrayIndex& lhs) const {
- bool result =
- ( (m_matid < lhs.m_matid) ||
- ((m_matid == lhs.m_matid)&&(m_array < lhs.m_array)) ||
- ((m_matid == lhs.m_matid) && (m_array == lhs.m_array) &&
- (m_index < lhs.m_index))
-
- );
- return result;
-
- }
-*/
-
-};
-/*
-inline bool operator <( const RAS_MatArrayIndex& rhs,const RAS_MatArrayIndex& lhs)
-{
- return ( rhs.Less(lhs));
-}*/
+/* RAS_MeshObject is a mesh used for rendering. It stores polygons,
+ * but the actual vertices and index arrays are stored in material
+ * buckets, referenced by the list of RAS_MeshMaterials. */
-/**
- * RAS_MeshObject stores mesh data for the renderer.
- */
class RAS_MeshObject
{
-
- // GEN_Map<class RAS_IPolyMaterial,KX_ArrayOptimizer*> m_matVertexArrayS;
- //vector<class RAS_IPolyMaterial*,KX_ArrayOptimizer> m_vertexArrays;
- virtual KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat);
- //vector<RAS_Polygon*> m_polygons;
-
+private:
unsigned int m_debugcolor;
- bool m_bModified;
int m_lightlayer;
-
- vector<class RAS_Polygon*> m_Polygons;
+
+ bool m_bModified;
+ bool m_bMeshModified;
+
STR_String m_name;
static STR_String s_emptyname;
- bool m_zsort;
- bool m_MeshMod;
+ vector<class RAS_Polygon*> m_Polygons;
+
+ /* polygon sorting */
struct polygonSlot;
struct backtofront;
struct fronttoback;
- void SchedulePoly(
- const KX_VertexIndex& idx,
- int numverts,
- RAS_IPolyMaterial* mat
- );
-
- void ScheduleWireframePoly(
- const KX_VertexIndex& idx,
- int numverts,
- int edgecode,
- RAS_IPolyMaterial* mat
- );
-
protected:
- enum { BUCKET_MAX_INDICES = 65535 };//2048};//8192};
- enum { BUCKET_MAX_TRIANGLES = 65535 };
-
- GEN_Map<GEN_HashedPtr,KX_ArrayOptimizer*> m_matVertexArrayS;
-
- RAS_MaterialBucket::Set m_materials;
+ list<RAS_MeshMaterial> m_materials;
Mesh* m_mesh;
+ bool m_bDeformed;
+
public:
// for now, meshes need to be in a certain layer (to avoid sorting on lights in realtime)
RAS_MeshObject(Mesh* mesh, int lightlayer);
virtual ~RAS_MeshObject();
- vector<RAS_IPolyMaterial*> m_sortedMaterials;
- vector<vector<RAS_MatArrayIndex> > m_xyz_index_to_vertex_index_mapping;
- vector<RAS_TriangleIndex > m_triangle_indices;
-
- int m_class;
- unsigned int GetLightLayer();
+ bool IsDeformed() { return m_bDeformed; }
+
+ /* materials */
int NumMaterials();
const STR_String& GetMaterialName(unsigned int matid);
- RAS_MaterialBucket* GetMaterialBucket(unsigned int matid);
const STR_String& GetTextureName(unsigned int matid);
- virtual void AddPolygon(RAS_Polygon* poly);
- void UpdateMaterialList();
-
- int NumPolygons();
- RAS_Polygon* GetPolygon(int num);
-
- virtual void Bucketize(
- double* oglmatrix,
- void* clientobj,
- bool useObjectColor,
- const MT_Vector4& rgbavec
- );
- void RemoveFromBuckets(
- double* oglmatrix,
- void* clientobj
- );
+ RAS_MeshMaterial* GetMeshMaterial(unsigned int matid);
+ RAS_MeshMaterial* GetMeshMaterial(RAS_IPolyMaterial *mat);
- void MarkVisible(
- double* oglmatrix,
- void* clientobj,
- bool visible,
- bool useObjectColor,
- const MT_Vector4& rgbavec
- );
+ list<RAS_MeshMaterial>::iterator GetFirstMaterial();
+ list<RAS_MeshMaterial>::iterator GetLastMaterial();
- void DebugColor(unsigned int abgr);
- void SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba);
-
- /**
- * Sorts the polygons by their transformed z values.
- */
- void SortPolygons(const MT_Transform &transform);
+ unsigned int GetLightLayer();
- void SchedulePolygons(int drawingmode);
+ /* name */
+ void SetName(STR_String name);
+ const STR_String& GetName();
- void ClearArrayData();
-
- RAS_MaterialBucket::Set::iterator GetFirstMaterial();
- RAS_MaterialBucket::Set::iterator GetLastMaterial();
-
- virtual RAS_TexVert* GetVertex(
- short array,
- unsigned int index,
- RAS_IPolyMaterial* polymat
- );
-
- virtual int FindVertexArray(
- int numverts,
- RAS_IPolyMaterial* polymat
- );
+ /* modification state */
+ bool MeshModified();
+ void SetMeshModified(bool v){m_bMeshModified = v;}
+ /* original blender mesh */
+ Mesh* GetMesh() { return m_mesh; }
+
+ /* mesh construction */
- // find (and share) or add vertices
- // for some speedup, only the last 20 added vertices are searched for equality
-
- virtual int FindOrAddVertex(
- int vtxarray,
+ virtual RAS_Polygon* AddPolygon(RAS_MaterialBucket *bucket, int numverts);
+ virtual void AddVertex(RAS_Polygon *poly, int i,
const MT_Point3& xyz,
const MT_Point2& uv,
const MT_Point2& uv2,
@@ -239,27 +117,43 @@ public:
const unsigned int rgbacolor,
const MT_Vector3& normal,
bool flat,
- RAS_IPolyMaterial* mat,
- int origindex
- );
-
- vecVertexArray& GetVertexCache (RAS_IPolyMaterial* mat);
+ int origindex);
+
+ void SchedulePolygons(int drawingmode);
+
+ /* vertex and polygon acces */
+ int NumVertices(RAS_IPolyMaterial* mat);
+ RAS_TexVert* GetVertex(unsigned int matid, unsigned int index);
+
+ int NumPolygons();
+ RAS_Polygon* GetPolygon(int num) const;
- int GetVertexArrayLength(RAS_IPolyMaterial* mat);
+ /* buckets */
+ virtual void AddMeshUser(void *clientobj);
+ virtual void UpdateBuckets(
+ void* clientobj,
+ double* oglmatrix,
+ bool useObjectColor,
+ const MT_Vector4& rgbavec,
+ bool visible,
+ bool culled);
- RAS_TexVert* GetVertex(
- unsigned int matid,
- unsigned int index
- );
+ void RemoveFromBuckets(void *clientobj);
- const vecIndexArrays& GetIndexCache (RAS_IPolyMaterial* mat);
- void SetName(STR_String name);
- const STR_String& GetName();
+ /* colors */
+ void DebugColor(unsigned int abgr);
+ void SetVertexColor(RAS_IPolyMaterial* mat,MT_Vector4 rgba);
+
+ /* polygon sorting by Z for alpha */
+ void SortPolygons(RAS_MeshSlot& ms, const MT_Transform &transform);
- bool MeshModified();
- void SetMeshModified(bool v){m_MeshMod = v;}
- Mesh* GetMesh() { return m_mesh; }
+ /* for construction to find shared vertices */
+ struct SharedVertex {
+ RAS_DisplayArray *m_darray;
+ int m_offset;
+ };
+ vector<vector<SharedVertex> > m_sharedvertex_map;
};
#endif //__RAS_MESHOBJECT