diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MeshObject.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MeshObject.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index bf9c0f7b682..f34546a8ff7 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -55,7 +55,6 @@ class RAS_MeshObject { private: unsigned int m_debugcolor; - //int m_lightlayer; bool m_bModified; bool m_bMeshModified; @@ -77,7 +76,7 @@ protected: public: // for now, meshes need to be in a certain layer (to avoid sorting on lights in realtime) - RAS_MeshObject(Mesh* mesh, int lightlayer); + RAS_MeshObject(Mesh* mesh); virtual ~RAS_MeshObject(); |