diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h index 1e9dccaec87..a1755dc0eeb 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h @@ -33,22 +33,22 @@ #define __RAS_EROSION2DFILTER const char * ErosionFragmentShader=STRINGIFY( -uniform sampler2D bgl_RenderedTexture; -uniform vec2 bgl_TextureCoordinateOffset[9]; + uniform sampler2D bgl_RenderedTexture; + uniform vec2 bgl_TextureCoordinateOffset[9]; void main(void) { - vec4 sample[9]; - vec4 minValue = vec4(1.0); + vec4 sample[9]; + vec4 minValue = vec4(1.0); - for (int i = 0; i < 9; i++) - { - sample[i] = texture2D(bgl_RenderedTexture, - gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); - minValue = min(sample[i], minValue); - } + for (int i = 0; i < 9; i++) + { + sample[i] = texture2D(bgl_RenderedTexture, + gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); + minValue = min(sample[i], minValue); + } - gl_FragColor = minValue; + gl_FragColor = minValue; } ); #endif |