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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
index c7cfa83a11f..45c94d358ba 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
@@ -38,18 +38,18 @@ uniform vec2 bgl_TextureCoordinateOffset[9];
void main(void)
{
- vec4 sample[9];
+ vec4 sample[9];
- for (int i = 0; i < 9; i++)
- {
- sample[i] = texture2D(bgl_RenderedTexture,
- gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
- }
+ for (int i = 0; i < 9; i++)
+ {
+ sample[i] = texture2D(bgl_RenderedTexture,
+ gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
+ }
- gl_FragColor = (sample[4] * 8.0) -
- (sample[0] + sample[1] + sample[2] +
- sample[3] + sample[5] +
- sample[6] + sample[7] + sample[8]);
+ gl_FragColor = (sample[4] * 8.0) -
+ (sample[0] + sample[1] + sample[2] +
+ sample[3] + sample[5] +
+ sample[6] + sample[7] + sample[8]);
gl_FragColor = vec4(gl_FragColor.rgb, 1.0);
}
);