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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h150
1 files changed, 0 insertions, 150 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h
deleted file mode 100644
index a2f27ce3361..00000000000
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h
+++ /dev/null
@@ -1,150 +0,0 @@
-#ifndef __ARB_MULTITEXTURE_H__
-#define __ARB_MULTITEXTURE_H__
-
-/*
-*/
-
-/* ----------------------------------------------------------------------------
- GL_ARB_multitexture
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_multitexture
- #define GL_TEXTURE0_ARB 0x84C0
- #define GL_TEXTURE1_ARB 0x84C1
- #define GL_TEXTURE2_ARB 0x84C2
- #define GL_TEXTURE3_ARB 0x84C3
- #define GL_TEXTURE4_ARB 0x84C4
- #define GL_TEXTURE5_ARB 0x84C5
- #define GL_TEXTURE6_ARB 0x84C6
- #define GL_TEXTURE7_ARB 0x84C7
- #define GL_TEXTURE8_ARB 0x84C8
- #define GL_TEXTURE9_ARB 0x84C9
- #define GL_TEXTURE10_ARB 0x84CA
- #define GL_ACTIVE_TEXTURE_ARB 0x84E0
- #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
- #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#endif
-
-
-/* ----------------------------------------------------------------------------
- GL_ARB_texture_env_combine
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_texture_env_combine
- #define GL_COMBINE_ARB 0x8570
- #define GL_COMBINE_RGB_ARB 0x8571
- #define GL_COMBINE_ALPHA_ARB 0x8572
- #define GL_SOURCE0_RGB_ARB 0x8580
- #define GL_SOURCE1_RGB_ARB 0x8581
- #define GL_SOURCE2_RGB_ARB 0x8582
- #define GL_SOURCE0_ALPHA_ARB 0x8588
- #define GL_SOURCE1_ALPHA_ARB 0x8589
- #define GL_SOURCE2_ALPHA_ARB 0x858A
- #define GL_OPERAND0_RGB_ARB 0x8590
- #define GL_OPERAND1_RGB_ARB 0x8591
- #define GL_OPERAND2_RGB_ARB 0x8592
- #define GL_OPERAND0_ALPHA_ARB 0x8598
- #define GL_OPERAND1_ALPHA_ARB 0x8599
- #define GL_OPERAND2_ALPHA_ARB 0x859A
- #define GL_RGB_SCALE_ARB 0x8573
- #define GL_ADD_SIGNED_ARB 0x8574
- #define GL_INTERPOLATE_ARB 0x8575
- #define GL_SUBTRACT_ARB 0x84E7
- #define GL_CONSTANT_ARB 0x8576
- #define GL_PRIMARY_COLOR_ARB 0x8577
- #define GL_PREVIOUS_ARB 0x8578
-#endif
-
-/* ----------------------------------------------------------------------------
- GL_ARB_texture_cube_map
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_texture_cube_map
- #define GL_NORMAL_MAP_ARB 0x8511
- #define GL_REFLECTION_MAP_ARB 0x8512
- #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#endif
-
-/* ----------------------------------------------------------------------------
- GL_ARB_shader_objects
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_shader_objects
- #define GL_PROGRAM_OBJECT_ARB 0x8B40
- #define GL_SHADER_OBJECT_ARB 0x8B48
- #define GL_OBJECT_TYPE_ARB 0x8B4E
- #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
- #define GL_FLOAT_VEC2_ARB 0x8B50
- #define GL_FLOAT_VEC3_ARB 0x8B51
- #define GL_FLOAT_VEC4_ARB 0x8B52
- #define GL_INT_VEC2_ARB 0x8B53
- #define GL_INT_VEC3_ARB 0x8B54
- #define GL_INT_VEC4_ARB 0x8B55
- #define GL_BOOL_ARB 0x8B56
- #define GL_BOOL_VEC2_ARB 0x8B57
- #define GL_BOOL_VEC3_ARB 0x8B58
- #define GL_BOOL_VEC4_ARB 0x8B59
- #define GL_FLOAT_MAT2_ARB 0x8B5A
- #define GL_FLOAT_MAT3_ARB 0x8B5B
- #define GL_FLOAT_MAT4_ARB 0x8B5C
- #define GL_SAMPLER_1D_ARB 0x8B5D
- #define GL_SAMPLER_2D_ARB 0x8B5E
- #define GL_SAMPLER_3D_ARB 0x8B5F
- #define GL_SAMPLER_CUBE_ARB 0x8B60
- #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
- #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
- #define GL_SAMPLER_2D_RECT_ARB 0x8B63
- #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
- #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
- #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
- #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
- #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
- #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
- #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
- #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
- #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
- #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#endif
-
-/* ----------------------------------------------------------------------------
- GL_ARB_vertex_shader
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_vertex_shader
- #define GL_VERTEX_SHADER_ARB 0x8B31
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
- #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
- #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
- #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#endif
-
-
-/* ----------------------------------------------------------------------------
- GL_ARB_fragment_shader
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_fragment_shader
- #define GL_FRAGMENT_SHADER_ARB 0x8B30
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#endif
-
-
-/* ----------------------------------------------------------------------------
- GL_ARB_depth_texture
----------------------------------------------------------------------------- */
-#ifndef GL_ARB_depth_texture
- #define GL_DEPTH_COMPONENT16_ARB 0x81A5
- #define GL_DEPTH_COMPONENT24_ARB 0x81A6
- #define GL_DEPTH_COMPONENT32_ARB 0x81A7
- #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
- #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#endif
-
-
-#endif//__ARB_MULTITEXTURE_H__