diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp deleted file mode 100644 index f3c5b851112..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_CheckVertexArrays.cpp +++ /dev/null @@ -1,69 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** - */ -#include "RAS_CheckVertexArrays.h" - -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - -#ifdef WIN32 -#include <windows.h> -#endif // WIN32 -#ifdef __APPLE__ -#include <OpenGL/gl.h> -#else -#include <GL/gl.h> -#endif - -#include "STR_String.h" - - -bool RAS_SystemSupportsVertexArrays() { - - bool result = false; - - char* ext = (char*) glGetString(GL_EXTENSIONS); - STR_String extensions; - - if (ext) - extensions = STR_String(ext); - -#ifdef WIN32 - if (extensions.Find("GL_EXT_compiled_vertex_array") >= 0) - { - result=true; - } -#endif //WIN32 - - return result; - -} |