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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp73
1 files changed, 0 insertions, 73 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
deleted file mode 100644
index bc22d68e218..00000000000
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
- * \ingroup bgerastogl
- */
-
-
-#include <iostream>
-
-#include "glew-mx.h"
-
-#include "RAS_GLExtensionManager.h"
-
-namespace bgl
-{
- void InitExtensions(bool debug)
- {
- static bool firsttime = true;
-
- if (firsttime) {
- firsttime = false;
-
- if (debug) {
- if (GLEW_ATI_pn_triangles)
- std::cout << "Enabled GL_ATI_pn_triangles" << std::endl;
- if (GLEW_ARB_texture_env_combine)
- std::cout << "Detected GL_ARB_texture_env_combine" << std::endl;
- if (GLEW_ARB_texture_cube_map)
- std::cout << "Detected GL_ARB_texture_cube_map" << std::endl;
- if (GLEW_ARB_multitexture)
- std::cout << "Detected GL_ARB_multitexture" << std::endl;
- if (GLEW_ARB_shader_objects)
- std::cout << "Detected GL_ARB_shader_objects" << std::endl;
- if (GLEW_ARB_vertex_shader)
- std::cout << "Detected GL_ARB_vertex_shader" << std::endl;
- if (GLEW_ARB_fragment_shader)
- std::cout << "Detected GL_ARB_fragment_shader" << std::endl;
- if (GLEW_ARB_vertex_program)
- std::cout << "Detected GL_ARB_vertex_program" << std::endl;
- if (GLEW_ARB_depth_texture)
- std::cout << "Detected GL_ARB_depth_texture" << std::endl;
- if (GLEW_EXT_separate_specular_color)
- std::cout << "Detected GL_EXT_separate_specular_color" << std::endl;
- }
- }
- }
-} // namespace bgl
-