diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp | 73 |
1 files changed, 0 insertions, 73 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp deleted file mode 100644 index bc22d68e218..00000000000 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp +++ /dev/null @@ -1,73 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp - * \ingroup bgerastogl - */ - - -#include <iostream> - -#include "glew-mx.h" - -#include "RAS_GLExtensionManager.h" - -namespace bgl -{ - void InitExtensions(bool debug) - { - static bool firsttime = true; - - if (firsttime) { - firsttime = false; - - if (debug) { - if (GLEW_ATI_pn_triangles) - std::cout << "Enabled GL_ATI_pn_triangles" << std::endl; - if (GLEW_ARB_texture_env_combine) - std::cout << "Detected GL_ARB_texture_env_combine" << std::endl; - if (GLEW_ARB_texture_cube_map) - std::cout << "Detected GL_ARB_texture_cube_map" << std::endl; - if (GLEW_ARB_multitexture) - std::cout << "Detected GL_ARB_multitexture" << std::endl; - if (GLEW_ARB_shader_objects) - std::cout << "Detected GL_ARB_shader_objects" << std::endl; - if (GLEW_ARB_vertex_shader) - std::cout << "Detected GL_ARB_vertex_shader" << std::endl; - if (GLEW_ARB_fragment_shader) - std::cout << "Detected GL_ARB_fragment_shader" << std::endl; - if (GLEW_ARB_vertex_program) - std::cout << "Detected GL_ARB_vertex_program" << std::endl; - if (GLEW_ARB_depth_texture) - std::cout << "Detected GL_ARB_depth_texture" << std::endl; - if (GLEW_EXT_separate_specular_color) - std::cout << "Detected GL_EXT_separate_specular_color" << std::endl; - } - } - } -} // namespace bgl - |