diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h | 1718 |
1 files changed, 1718 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h new file mode 100644 index 00000000000..8f570ee356c --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h @@ -0,0 +1,1718 @@ +/** + * $Id$ + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __RAS_GLEXTENSIONMANAGER_H__ +#define __RAS_GLEXTENSIONMANAGER_H__ + +#ifdef __APPLE__ +#include <OpenGL/gl.h> +#else +#include <GL/gl.h> +#endif + +class RAS_GLExtensionManager +{ +public: + /* http://oss.sgi.com/projects/ogl-sample/registry/ */ + typedef enum { + /* ARB Extensions */ + _GL_ARB_multitexture , + _GLX_ARB_get_proc_address , + _GL_ARB_transpose_matrix , + _WGL_ARB_buffer_region , + _GL_ARB_multisample , + _GL_ARB_texture_env_add , + _GL_ARB_texture_cube_map , + _WGL_ARB_extensions_string , + _WGL_ARB_pixel_format , + _WGL_ARB_make_current_read , + _WGL_ARB_pbuffer , + _GL_ARB_texture_compression , + _GL_ARB_texture_border_clamp , + _GL_ARB_point_parameters , + _GL_ARB_vertex_blend , + _GL_ARB_matrix_palette , + _GL_ARB_texture_env_combine , + _GL_ARB_texture_env_crossbar , + _GL_ARB_texture_env_dot3 , + _WGL_ARB_render_texture , + _GL_ARB_texture_mirrored_repeat , + _GL_ARB_depth_texture , + _GL_ARB_shadow , + _GL_ARB_shadow_ambient , + _GL_ARB_window_pos , + _GL_ARB_vertex_program , + _GL_ARB_fragment_program , + _GL_ARB_vertex_buffer_object , + _GL_ARB_occlusion_query , + _GL_ARB_shader_objects , + _GL_ARB_vertex_shader , + _GL_ARB_fragment_shader , + _GL_ARB_shading_language_100 , + _GL_ARB_texture_non_power_of_two , + _GL_ARB_point_sprite , + _GL_ARB_fragment_program_shadow , + + /* Non ARB Extensions */ + _GL_EXT_abgr , + _GL_EXT_blend_color , + _GL_EXT_polygon_offset , + _GL_EXT_texture , + _GL_EXT_texture3D , + _GL_SGIS_texture_filter4 , + _GL_EXT_subtexture , + _GL_EXT_copy_texture , + _GL_EXT_histogram , + _GL_EXT_convolution , + _GL_SGI_color_matrix , + _GL_SGI_color_table , + _GL_SGIS_pixel_texture , + _GL_SGIS_texture4D , + _GL_SGI_texture_color_table , + _GL_EXT_cmyka , + _GL_EXT_texture_object , + _GL_SGIS_detail_texture , + _GL_SGIS_sharpen_texture , + _GL_EXT_packed_pixels , + _GL_SGIS_texture_lod , + _GL_SGIS_multisample , + _GL_EXT_rescale_normal , + _GLX_EXT_visual_info , + _GL_EXT_vertex_array , + _GL_EXT_misc_attribute , + _GL_SGIS_generate_mipmap , + _GL_SGIX_clipmap , + _GL_SGIX_shadow , + _GL_SGIS_texture_edge_clamp , + _GL_SGIS_texture_border_clamp , + _GL_EXT_blend_minmax , + _GL_EXT_blend_subtract , + _GL_EXT_blend_logic_op , + _GLX_SGI_swap_control , + _GLX_SGI_video_sync , + _GLX_SGI_make_current_read , + _GLX_SGIX_video_source , + _GLX_EXT_visual_rating , + _GL_SGIX_interlace , + _GLX_EXT_import_context , + _GLX_SGIX_fbconfig , + _GLX_SGIX_pbuffer , + _GL_SGIS_texture_select , + _GL_SGIX_sprite , + _GL_SGIX_texture_multi_buffer , + _GL_EXT_point_parameters , + _GL_SGIX_instruments , + _GL_SGIX_texture_scale_bias , + _GL_SGIX_framezoom , + _GL_SGIX_tag_sample_buffer , + _GL_SGIX_reference_plane , + _GL_SGIX_flush_raster , + _GLX_SGI_cushion , + _GL_SGIX_depth_texture , + _GL_SGIS_fog_function , + _GL_SGIX_fog_offset , + _GL_HP_image_transform , + _GL_HP_convolution_border_modes , + _GL_SGIX_texture_add_env , + _GL_EXT_color_subtable , + _GLU_EXT_object_space_tess , + _GL_PGI_vertex_hints , + _GL_PGI_misc_hints , + _GL_EXT_paletted_texture , + _GL_EXT_clip_volume_hint , + _GL_SGIX_list_priority , + _GL_SGIX_ir_instrument1 , + _GLX_SGIX_video_resize , + _GL_SGIX_texture_lod_bias , + _GLU_SGI_filter4_parameters , + _GLX_SGIX_dm_buffer , + _GL_SGIX_shadow_ambient , + _GLX_SGIX_swap_group , + _GLX_SGIX_swap_barrier , + _GL_EXT_index_texture , + _GL_EXT_index_material , + _GL_EXT_index_func , + _GL_EXT_index_array_formats , + _GL_EXT_compiled_vertex_array , + _GL_EXT_cull_vertex , + _GLU_EXT_nurbs_tessellator , + _GL_SGIX_ycrcb , + _GL_EXT_fragment_lighting , + _GL_IBM_rasterpos_clip , + _GL_HP_texture_lighting , + _GL_EXT_draw_range_elements , + _GL_WIN_phong_shading , + _GL_WIN_specular_fog , + _GLX_SGIS_color_range , + _GL_EXT_light_texture , + _GL_SGIX_blend_alpha_minmax , + _GL_EXT_scene_marker , + _GL_SGIX_pixel_texture_bits , + _GL_EXT_bgra , + _GL_SGIX_async , + _GL_SGIX_async_pixel , + _GL_SGIX_async_histogram , + _GL_INTEL_texture_scissor , + _GL_INTEL_parallel_arrays , + _GL_HP_occlusion_test , + _GL_EXT_pixel_transform , + _GL_EXT_pixel_transform_color_table , + _GL_EXT_shared_texture_palette , + _GLX_SGIS_blended_overlay , + _GL_EXT_separate_specular_color , + _GL_EXT_secondary_color , + _GL_EXT_texture_env , + _GL_EXT_texture_perturb_normal , + _GL_EXT_multi_draw_arrays , + _GL_EXT_fog_coord , + _GL_REND_screen_coordinates , + _GL_EXT_coordinate_frame , + _GL_EXT_texture_env_combine , + _GL_APPLE_specular_vector , + _GL_SGIX_pixel_texture , + _GL_APPLE_transform_hint , + _GL_SUNX_constant_data , + _GL_SUN_global_alpha , + _GL_SUN_triangle_list , + _GL_SUN_vertex , + _WGL_EXT_display_color_table , + _WGL_EXT_extensions_string , + _WGL_EXT_make_current_read , + _WGL_EXT_pixel_format , + _WGL_EXT_pbuffer , + _WGL_EXT_swap_control , + _GL_EXT_blend_func_separate , + _GL_INGR_color_clamp , + _GL_INGR_interlace_read , + _GL_EXT_stencil_wrap , + _WGL_EXT_depth_float , + _GL_EXT_422_pixels , + _GL_NV_texgen_reflection , + _GL_SGIX_texture_range , + _GL_SUN_convolution_border_modes , + _GLX_SUN_get_transparent_index , + _GL_EXT_texture_env_add , + _GL_EXT_texture_lod_bias , + _GL_EXT_texture_filter_anisotropic , + _GL_EXT_vertex_weighting , + _GL_NV_light_max_exponent , + _GL_NV_vertex_array_range , + _GL_NV_register_combiners , + _GL_NV_fog_distance , + _GL_NV_texgen_emboss , + _GL_NV_blend_square , + _GL_NV_texture_env_combine4 , + _GL_MESA_resize_buffers , + _GL_MESA_window_pos , + _GL_EXT_texture_compression_s3tc , + _GL_IBM_cull_vertex , + _GL_IBM_multimode_draw_arrays , + _GL_IBM_vertex_array_lists , + _GL_3DFX_texture_compression_FXT1 , + _GL_3DFX_multisample , + _GL_3DFX_tbuffer , + _WGL_EXT_multisample , + _GL_SGIX_vertex_preclip , + _GL_SGIX_resample , + _GL_SGIS_texture_color_mask , + _GLX_MESA_copy_sub_buffer , + _GLX_MESA_pixmap_colormap , + _GLX_MESA_release_buffers , + _GLX_MESA_set_3dfx_mode , + _GL_EXT_texture_env_dot3 , + _GL_ATI_texture_mirror_once , + _GL_NV_fence , + _GL_IBM_static_data , + _GL_IBM_texture_mirrored_repeat , + _GL_NV_evaluators , + _GL_NV_packed_depth_stencil , + _GL_NV_register_combiners2 , + _GL_NV_texture_compression_vtc , + _GL_NV_texture_rectangle , + _GL_NV_texture_shader , + _GL_NV_texture_shader2 , + _GL_NV_vertex_array_range2 , + _GL_NV_vertex_program , + _GLX_SGIX_visual_select_group , + _GL_SGIX_texture_coordinate_clamp , + _GLX_OML_swap_method , + _GLX_OML_sync_control , + _GL_OML_interlace , + _GL_OML_subsample , + _GL_OML_resample , + _WGL_OML_sync_control , + _GL_NV_copy_depth_to_color , + _GL_ATI_envmap_bumpmap , + _GL_ATI_fragment_shader , + _GL_ATI_pn_triangles , + _GL_ATI_vertex_array_object , + _GL_EXT_vertex_shader , + _GL_ATI_vertex_streams , + _WGL_I3D_digital_video_control , + _WGL_I3D_gamma , + _WGL_I3D_genlock , + _WGL_I3D_image_buffer , + _WGL_I3D_swap_frame_lock , + _WGL_I3D_swap_frame_usage , + _GL_ATI_element_array , + _GL_SUN_mesh_array , + _GL_SUN_slice_accum , + _GL_NV_multisample_filter_hint , + _GL_NV_depth_clamp , + _GL_NV_occlusion_query , + _GL_NV_point_sprite , + _WGL_NV_render_depth_texture , + _WGL_NV_render_texture_rectangle , + _GL_NV_texture_shader3 , + _GL_NV_vertex_program1_1 , + _GL_EXT_shadow_funcs , + _GL_EXT_stencil_two_side , + _GL_ATI_text_fragment_shader , + _GL_APPLE_client_storage , + _GL_APPLE_element_array , + _GL_APPLE_fence , + _GL_APPLE_vertex_array_object , + _GL_APPLE_vertex_array_range , + _GL_APPLE_ycbcr_422 , + _GL_S3_s3tc , + _GL_ATI_draw_buffers , + _WGL_ATI_pixel_format_float , + _GL_ATI_texture_env_combine3 , + _GL_ATI_texture_float , + _GL_NV_float_buffer , + _GL_NV_fragment_program , + _GL_NV_half_float , + _GL_NV_pixel_data_range , + _GL_NV_primitive_restart , + _GL_NV_texture_expand_normal , + _GL_NV_vertex_program2 , + _GL_ATI_map_object_buffer , + _GL_ATI_separate_stencil , + _GL_ATI_vertex_attrib_array_object , + _GL_OES_byte_coordinates , + _GL_OES_fixed_point , + _GL_OES_single_precision , + _GL_OES_compressed_paletted_texture , + _GL_OES_read_format , + _GL_OES_query_matrix , + _GL_EXT_depth_bounds_test , + _GL_EXT_texture_mirror_clamp , + _GL_EXT_blend_equation_separate , + _GL_MESA_pack_invert , + _GL_MESA_ycbcr_texture, + + /* Finished */ + _BGL_TEST, + NUM_EXTENSIONS + } ExtensionName; + + bool QueryExtension(ExtensionName name); + bool QueryVersion(int major, int minor); + + void LinkExtensions(); + + RAS_GLExtensionManager(int debug = 0); + // FIXME: GLX only + //RAS_GLExtensionManager(Display *dpy, int screen); + ~RAS_GLExtensionManager(); + +private: + std::vector<STR_String> extensions; + /* Bit array of available extensions */ + unsigned int enabled_extensions[(NUM_EXTENSIONS + 8*sizeof(unsigned int) - 1)/(8*sizeof(unsigned int))]; + int m_debug; + + bool QueryExtension(STR_String extension_name); + void EnableExtension(ExtensionName name); + +}; + +namespace RAS_GL { + +/* Begin mkglext.h */ + +/* GL_EXT_compiled_vertex_array */ +/* Always safe to call: will default to noop */ +#ifdef GL_EXT_compiled_vertex_array +extern PFNGLLOCKARRAYSEXTPROC glLockArraysEXT; +extern PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT; +#else +static inline void glLockArraysEXT(GLint x, GLsizei y) {} +static inline void glUnlockArraysEXT(void) {} +#endif + +#if defined(GL_ARB_transpose_matrix) +extern PFNGLLOADTRANSPOSEMATRIXFARBPROC glLoadTransposeMatrixfARB; +extern PFNGLLOADTRANSPOSEMATRIXDARBPROC glLoadTransposeMatrixdARB; +extern PFNGLMULTTRANSPOSEMATRIXFARBPROC glMultTransposeMatrixfARB; +extern PFNGLMULTTRANSPOSEMATRIXDARBPROC glMultTransposeMatrixdARB; +#endif + +#if defined(GL_ARB_multisample) +extern PFNGLSAMPLECOVERAGEARBPROC glSampleCoverageARB; +#endif + +#if defined(GL_ARB_texture_env_add) +#endif + +#if defined(GL_ARB_texture_cube_map) +#endif + +#if defined(GL_ARB_texture_compression) +extern PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glCompressedTexImage3DARB; +extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; +extern PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glCompressedTexImage1DARB; +extern PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glCompressedTexSubImage3DARB; +extern PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glCompressedTexSubImage2DARB; +extern PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glCompressedTexSubImage1DARB; +extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; +#endif + +#if defined(GL_ARB_texture_border_clamp) +#endif + +#if defined(GL_ARB_point_parameters) +extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; +extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; +#endif + +#if defined(GL_ARB_vertex_blend) +extern PFNGLWEIGHTBVARBPROC glWeightbvARB; +extern PFNGLWEIGHTSVARBPROC glWeightsvARB; +extern PFNGLWEIGHTIVARBPROC glWeightivARB; +extern PFNGLWEIGHTFVARBPROC glWeightfvARB; +extern PFNGLWEIGHTDVARBPROC glWeightdvARB; +extern PFNGLWEIGHTUBVARBPROC glWeightubvARB; +extern PFNGLWEIGHTUSVARBPROC glWeightusvARB; +extern PFNGLWEIGHTUIVARBPROC glWeightuivARB; +extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; +extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; +#endif + +#if defined(GL_ARB_matrix_palette) +extern PFNGLCURRENTPALETTEMATRIXARBPROC glCurrentPaletteMatrixARB; +extern PFNGLMATRIXINDEXUBVARBPROC glMatrixIndexubvARB; +extern PFNGLMATRIXINDEXUSVARBPROC glMatrixIndexusvARB; +extern PFNGLMATRIXINDEXUIVARBPROC glMatrixIndexuivARB; +extern PFNGLMATRIXINDEXPOINTERARBPROC glMatrixIndexPointerARB; +#endif + +#if defined(GL_ARB_texture_env_combine) +#endif + +#if defined(GL_ARB_texture_env_crossbar) +#endif + +#if defined(GL_ARB_texture_env_dot3) +#endif + +#if defined(GL_ARB_texture_mirrored_repeat) +#endif + +#if defined(GL_ARB_depth_texture) +#endif + +#if defined(GL_ARB_shadow) +#endif + +#if defined(GL_ARB_shadow_ambient) +#endif + +#if defined(GL_ARB_window_pos) +extern PFNGLWINDOWPOS2DARBPROC glWindowPos2dARB; +extern PFNGLWINDOWPOS2DVARBPROC glWindowPos2dvARB; +extern PFNGLWINDOWPOS2FARBPROC glWindowPos2fARB; +extern PFNGLWINDOWPOS2FVARBPROC glWindowPos2fvARB; +extern PFNGLWINDOWPOS2IARBPROC glWindowPos2iARB; +extern PFNGLWINDOWPOS2IVARBPROC glWindowPos2ivARB; +extern PFNGLWINDOWPOS2SARBPROC glWindowPos2sARB; +extern PFNGLWINDOWPOS2SVARBPROC glWindowPos2svARB; +extern PFNGLWINDOWPOS3DARBPROC glWindowPos3dARB; +extern PFNGLWINDOWPOS3DVARBPROC glWindowPos3dvARB; +extern PFNGLWINDOWPOS3FARBPROC glWindowPos3fARB; +extern PFNGLWINDOWPOS3FVARBPROC glWindowPos3fvARB; +extern PFNGLWINDOWPOS3IARBPROC glWindowPos3iARB; +extern PFNGLWINDOWPOS3IVARBPROC glWindowPos3ivARB; +extern PFNGLWINDOWPOS3SARBPROC glWindowPos3sARB; +extern PFNGLWINDOWPOS3SVARBPROC glWindowPos3svARB; +#endif + +#if defined(GL_ARB_vertex_program) +extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; +extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; +extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; +extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; +extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; +extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; +extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; +extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; +extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; +extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; +extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; +extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; +extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; +extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; +extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; +extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; +extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; +extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; +extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4NbvARB; +extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4NivARB; +extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4NsvARB; +extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4NubARB; +extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4NubvARB; +extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4NuivARB; +extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4NusvARB; +extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; +extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; +extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; +extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; +extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; +extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; +extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; +extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; +extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; +extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; +extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; +extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; +extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; +extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; +extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; +extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; +extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; +extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; +extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; +extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; +extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; +extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; +extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; +extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; +extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; +extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; +extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; +extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; +extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; +extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; +extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; +extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; +extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; +extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; +extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; +extern PFNGLISPROGRAMARBPROC glIsProgramARB; +#endif + +#if defined(GL_ARB_fragment_program) +#endif + +#if defined(GL_ARB_vertex_buffer_object) +extern PFNGLBINDBUFFERARBPROC glBindBufferARB; +extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; +extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; +extern PFNGLISBUFFERARBPROC glIsBufferARB; +extern PFNGLBUFFERDATAARBPROC glBufferDataARB; +extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; +extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; +extern PFNGLMAPBUFFERARBPROC glMapBufferARB; +extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; +extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; +extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +#endif + +#if defined(GL_ARB_occlusion_query) +extern PFNGLGENQUERIESARBPROC glGenQueriesARB; +extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; +extern PFNGLISQUERYARBPROC glIsQueryARB; +extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; +extern PFNGLENDQUERYARBPROC glEndQueryARB; +extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; +extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; +extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; +#endif + +#if defined(GL_ARB_shader_objects) +extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; +extern PFNGLGETHANDLEARBPROC glGetHandleARB; +extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; +extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; +extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; +extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; +extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; +extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; +extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; +extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; +extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; +extern PFNGLUNIFORM1FARBPROC glUniform1fARB; +extern PFNGLUNIFORM2FARBPROC glUniform2fARB; +extern PFNGLUNIFORM3FARBPROC glUniform3fARB; +extern PFNGLUNIFORM4FARBPROC glUniform4fARB; +extern PFNGLUNIFORM1IARBPROC glUniform1iARB; +extern PFNGLUNIFORM2IARBPROC glUniform2iARB; +extern PFNGLUNIFORM3IARBPROC glUniform3iARB; +extern PFNGLUNIFORM4IARBPROC glUniform4iARB; +extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; +extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; +extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; +extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; +extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; +extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; +extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; +extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; +extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; +extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; +extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; +extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; +extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; +extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; +extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; +extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; +extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; +extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; +extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; +extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; +#endif + +#if defined(GL_ARB_vertex_shader) +extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; +extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; +extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; +#endif + +#if defined(GL_ARB_fragment_shader) +#endif + +#if defined(GL_ARB_shading_language_100) +#endif + +#if defined(GL_ARB_texture_non_power_of_two) +#endif + +#if defined(GL_ARB_point_sprite) +#endif + +#if defined(GL_ARB_fragment_program_shadow) +#endif + +#if defined(GL_EXT_abgr) +#endif + +#if defined(GL_EXT_texture3D) +extern PFNGLTEXIMAGE3DEXTPROC glTexImage3DEXT; +extern PFNGLTEXSUBIMAGE3DEXTPROC glTexSubImage3DEXT; +#endif + +#if defined(GL_SGIS_texture_filter4) +extern PFNGLGETTEXFILTERFUNCSGISPROC glGetTexFilterFuncSGIS; +extern PFNGLTEXFILTERFUNCSGISPROC glTexFilterFuncSGIS; +#endif + +#if defined(GL_EXT_histogram) +extern PFNGLGETHISTOGRAMEXTPROC glGetHistogramEXT; +extern PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glGetHistogramParameterfvEXT; +extern PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glGetHistogramParameterivEXT; +extern PFNGLGETMINMAXEXTPROC glGetMinmaxEXT; +extern PFNGLGETMINMAXPARAMETERFVEXTPROC glGetMinmaxParameterfvEXT; +extern PFNGLGETMINMAXPARAMETERIVEXTPROC glGetMinmaxParameterivEXT; +extern PFNGLHISTOGRAMEXTPROC glHistogramEXT; +extern PFNGLMINMAXEXTPROC glMinmaxEXT; +extern PFNGLRESETHISTOGRAMEXTPROC glResetHistogramEXT; +extern PFNGLRESETMINMAXEXTPROC glResetMinmaxEXT; +#endif + +#if defined(GL_EXT_convolution) +extern PFNGLCONVOLUTIONFILTER1DEXTPROC glConvolutionFilter1DEXT; +extern PFNGLCONVOLUTIONFILTER2DEXTPROC glConvolutionFilter2DEXT; +extern PFNGLCONVOLUTIONPARAMETERFEXTPROC glConvolutionParameterfEXT; +extern PFNGLCONVOLUTIONPARAMETERFVEXTPROC glConvolutionParameterfvEXT; +extern PFNGLCONVOLUTIONPARAMETERIEXTPROC glConvolutionParameteriEXT; +extern PFNGLCONVOLUTIONPARAMETERIVEXTPROC glConvolutionParameterivEXT; +extern PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glCopyConvolutionFilter1DEXT; +extern PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glCopyConvolutionFilter2DEXT; +extern PFNGLGETCONVOLUTIONFILTEREXTPROC glGetConvolutionFilterEXT; +extern PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glGetConvolutionParameterfvEXT; +extern PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glGetConvolutionParameterivEXT; +extern PFNGLGETSEPARABLEFILTEREXTPROC glGetSeparableFilterEXT; +extern PFNGLSEPARABLEFILTER2DEXTPROC glSeparableFilter2DEXT; +#endif + +#if defined(GL_SGI_color_table) +extern PFNGLCOLORTABLESGIPROC glColorTableSGI; +extern PFNGLCOLORTABLEPARAMETERFVSGIPROC glColorTableParameterfvSGI; +extern PFNGLCOLORTABLEPARAMETERIVSGIPROC glColorTableParameterivSGI; +extern PFNGLCOPYCOLORTABLESGIPROC glCopyColorTableSGI; +extern PFNGLGETCOLORTABLESGIPROC glGetColorTableSGI; +extern PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glGetColorTableParameterfvSGI; +extern PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glGetColorTableParameterivSGI; +#endif + +#if defined(GL_SGIX_pixel_texture) +extern PFNGLPIXELTEXGENSGIXPROC glPixelTexGenSGIX; +#endif + +#if defined(GL_SGIS_pixel_texture) +extern PFNGLPIXELTEXGENPARAMETERISGISPROC glPixelTexGenParameteriSGIS; +extern PFNGLPIXELTEXGENPARAMETERIVSGISPROC glPixelTexGenParameterivSGIS; +extern PFNGLPIXELTEXGENPARAMETERFSGISPROC glPixelTexGenParameterfSGIS; +extern PFNGLPIXELTEXGENPARAMETERFVSGISPROC glPixelTexGenParameterfvSGIS; +extern PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glGetPixelTexGenParameterivSGIS; +extern PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glGetPixelTexGenParameterfvSGIS; +#endif + +#if defined(GL_SGIS_texture4D) +extern PFNGLTEXIMAGE4DSGISPROC glTexImage4DSGIS; +extern PFNGLTEXSUBIMAGE4DSGISPROC glTexSubImage4DSGIS; +#endif + +#if defined(GL_SGI_texture_color_table) +#endif + +#if defined(GL_EXT_cmyka) +#endif + +#if defined(GL_SGIS_detail_texture) +extern PFNGLDETAILTEXFUNCSGISPROC glDetailTexFuncSGIS; +extern PFNGLGETDETAILTEXFUNCSGISPROC glGetDetailTexFuncSGIS; +#endif + +#if defined(GL_SGIS_sharpen_texture) +extern PFNGLSHARPENTEXFUNCSGISPROC glSharpenTexFuncSGIS; +extern PFNGLGETSHARPENTEXFUNCSGISPROC glGetSharpenTexFuncSGIS; +#endif + +#if defined(GL_EXT_packed_pixels) +#endif + +#if defined(GL_SGIS_texture_lod) +#endif + +#if defined(GL_SGIS_multisample) +extern PFNGLSAMPLEMASKSGISPROC glSampleMaskSGIS; +extern PFNGLSAMPLEPATTERNSGISPROC glSamplePatternSGIS; +#endif + +#if defined(GL_EXT_rescale_normal) +#endif + +#if defined(GL_EXT_misc_attribute) +#endif + +#if defined(GL_SGIS_generate_mipmap) +#endif + +#if defined(GL_SGIX_clipmap) +#endif + +#if defined(GL_SGIX_shadow) +#endif + +#if defined(GL_SGIS_texture_edge_clamp) +#endif + +#if defined(GL_SGIS_texture_border_clamp) +#endif + +#if defined(GL_EXT_blend_minmax) +extern PFNGLBLENDEQUATIONEXTPROC glBlendEquationEXT; +#endif + +#if defined(GL_EXT_blend_subtract) +#endif + +#if defined(GL_EXT_blend_logic_op) +#endif + +#if defined(GL_SGIX_interlace) +#endif + +#if defined(GL_SGIX_sprite) +extern PFNGLSPRITEPARAMETERFSGIXPROC glSpriteParameterfSGIX; +extern PFNGLSPRITEPARAMETERFVSGIXPROC glSpriteParameterfvSGIX; +extern PFNGLSPRITEPARAMETERISGIXPROC glSpriteParameteriSGIX; +extern PFNGLSPRITEPARAMETERIVSGIXPROC glSpriteParameterivSGIX; +#endif + +#if defined(GL_SGIX_texture_multi_buffer) +#endif + +#if defined(GL_SGIX_instruments) +extern PFNGLGETINSTRUMENTSSGIXPROC glGetInstrumentsSGIX; +extern PFNGLINSTRUMENTSBUFFERSGIXPROC glInstrumentsBufferSGIX; +extern PFNGLPOLLINSTRUMENTSSGIXPROC glPollInstrumentsSGIX; +extern PFNGLREADINSTRUMENTSSGIXPROC glReadInstrumentsSGIX; +extern PFNGLSTARTINSTRUMENTSSGIXPROC glStartInstrumentsSGIX; +extern PFNGLSTOPINSTRUMENTSSGIXPROC glStopInstrumentsSGIX; +#endif + +#if defined(GL_SGIX_texture_scale_bias) +#endif + +#if defined(GL_SGIX_framezoom) +extern PFNGLFRAMEZOOMSGIXPROC glFrameZoomSGIX; +#endif + +#if defined(GL_SGIX_tag_sample_buffer) +extern PFNGLTAGSAMPLEBUFFERSGIXPROC glTagSampleBufferSGIX; +#endif + +#if defined(GL_SGIX_reference_plane) +extern PFNGLREFERENCEPLANESGIXPROC glReferencePlaneSGIX; +#endif + +#if defined(GL_SGIX_flush_raster) +extern PFNGLFLUSHRASTERSGIXPROC glFlushRasterSGIX; +#endif + +#if defined(GL_SGIX_depth_texture) +#endif + +#if defined(GL_SGIS_fog_function) +extern PFNGLFOGFUNCSGISPROC glFogFuncSGIS; +extern PFNGLGETFOGFUNCSGISPROC glGetFogFuncSGIS; +#endif + +#if defined(GL_SGIX_fog_offset) +#endif + +#if defined(GL_HP_image_transform) +extern PFNGLIMAGETRANSFORMPARAMETERIHPPROC glImageTransformParameteriHP; +extern PFNGLIMAGETRANSFORMPARAMETERFHPPROC glImageTransformParameterfHP; +extern PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glImageTransformParameterivHP; +extern PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glImageTransformParameterfvHP; +extern PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glGetImageTransformParameterivHP; +extern PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glGetImageTransformParameterfvHP; +#endif + +#if defined(GL_HP_convolution_border_modes) +#endif + +#if defined(GL_SGIX_texture_add_env) +#endif + +#if defined(GL_EXT_color_subtable) +extern PFNGLCOLORSUBTABLEEXTPROC glColorSubTableEXT; +extern PFNGLCOPYCOLORSUBTABLEEXTPROC glCopyColorSubTableEXT; +#endif + +#if defined(GL_PGI_vertex_hints) +#endif + +#if defined(GL_PGI_misc_hints) +extern PFNGLHINTPGIPROC glHintPGI; +#endif + +#if defined(GL_EXT_paletted_texture) +extern PFNGLCOLORTABLEEXTPROC glColorTableEXT; +extern PFNGLGETCOLORTABLEEXTPROC glGetColorTableEXT; +extern PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glGetColorTableParameterivEXT; +extern PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glGetColorTableParameterfvEXT; +#endif + +#if defined(GL_EXT_clip_volume_hint) +#endif + +#if defined(GL_SGIX_list_priority) +extern PFNGLGETLISTPARAMETERFVSGIXPROC glGetListParameterfvSGIX; +extern PFNGLGETLISTPARAMETERIVSGIXPROC glGetListParameterivSGIX; +extern PFNGLLISTPARAMETERFSGIXPROC glListParameterfSGIX; +extern PFNGLLISTPARAMETERFVSGIXPROC glListParameterfvSGIX; +extern PFNGLLISTPARAMETERISGIXPROC glListParameteriSGIX; +extern PFNGLLISTPARAMETERIVSGIXPROC glListParameterivSGIX; +#endif + +#if defined(GL_SGIX_ir_instrument1) +#endif + +#if defined(GL_SGIX_texture_lod_bias) +#endif + +#if defined(GL_SGIX_shadow_ambient) +#endif + +#if defined(GL_EXT_index_texture) +#endif + +#if defined(GL_EXT_index_material) +extern PFNGLINDEXMATERIALEXTPROC glIndexMaterialEXT; +#endif + +#if defined(GL_EXT_index_func) +extern PFNGLINDEXFUNCEXTPROC glIndexFuncEXT; +#endif + +#if defined(GL_EXT_index_array_formats) +#endif + +#if defined(GL_EXT_cull_vertex) +extern PFNGLCULLPARAMETERDVEXTPROC glCullParameterdvEXT; +extern PFNGLCULLPARAMETERFVEXTPROC glCullParameterfvEXT; +#endif + +#if defined(GL_SGIX_ycrcb) +#endif + +#if defined(GL_IBM_rasterpos_clip) +#endif + +#if defined(GL_HP_texture_lighting) +#endif + +#if defined(GL_EXT_draw_range_elements) +extern PFNGLDRAWRANGEELEMENTSEXTPROC glDrawRangeElementsEXT; +#endif + +#if defined(GL_WIN_phong_shading) +#endif + +#if defined(GL_WIN_specular_fog) +#endif + +#if defined(GL_EXT_light_texture) +extern PFNGLAPPLYTEXTUREEXTPROC glApplyTextureEXT; +extern PFNGLTEXTURELIGHTEXTPROC glTextureLightEXT; +extern PFNGLTEXTUREMATERIALEXTPROC glTextureMaterialEXT; +#endif + +#if defined(GL_SGIX_blend_alpha_minmax) +#endif + +#if defined(GL_EXT_bgra) +#endif + +#if defined(GL_SGIX_async) +extern PFNGLASYNCMARKERSGIXPROC glAsyncMarkerSGIX; +extern PFNGLFINISHASYNCSGIXPROC glFinishAsyncSGIX; +extern PFNGLPOLLASYNCSGIXPROC glPollAsyncSGIX; +extern PFNGLGENASYNCMARKERSSGIXPROC glGenAsyncMarkersSGIX; +extern PFNGLDELETEASYNCMARKERSSGIXPROC glDeleteAsyncMarkersSGIX; +extern PFNGLISASYNCMARKERSGIXPROC glIsAsyncMarkerSGIX; +#endif + +#if defined(GL_SGIX_async_pixel) +#endif + +#if defined(GL_SGIX_async_histogram) +#endif + +#if defined(GL_INTEL_parallel_arrays) +extern PFNGLVERTEXPOINTERVINTELPROC glVertexPointervINTEL; +extern PFNGLNORMALPOINTERVINTELPROC glNormalPointervINTEL; +extern PFNGLCOLORPOINTERVINTELPROC glColorPointervINTEL; +extern PFNGLTEXCOORDPOINTERVINTELPROC glTexCoordPointervINTEL; +#endif + +#if defined(GL_HP_occlusion_test) +#endif + +#if defined(GL_EXT_pixel_transform) +extern PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glPixelTransformParameteriEXT; +extern PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glPixelTransformParameterfEXT; +extern PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glPixelTransformParameterivEXT; +extern PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glPixelTransformParameterfvEXT; +#endif + +#if defined(GL_EXT_pixel_transform_color_table) +#endif + +#if defined(GL_EXT_shared_texture_palette) +#endif + +#if defined(GL_EXT_separate_specular_color) +#endif + +#if defined(GL_EXT_secondary_color) +extern PFNGLSECONDARYCOLOR3BEXTPROC glSecondaryColor3bEXT; +extern PFNGLSECONDARYCOLOR3BVEXTPROC glSecondaryColor3bvEXT; +extern PFNGLSECONDARYCOLOR3DEXTPROC glSecondaryColor3dEXT; +extern PFNGLSECONDARYCOLOR3DVEXTPROC glSecondaryColor3dvEXT; +extern PFNGLSECONDARYCOLOR3FEXTPROC glSecondaryColor3fEXT; +extern PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT; +extern PFNGLSECONDARYCOLOR3IEXTPROC glSecondaryColor3iEXT; +extern PFNGLSECONDARYCOLOR3IVEXTPROC glSecondaryColor3ivEXT; +extern PFNGLSECONDARYCOLOR3SEXTPROC glSecondaryColor3sEXT; +extern PFNGLSECONDARYCOLOR3SVEXTPROC glSecondaryColor3svEXT; +extern PFNGLSECONDARYCOLOR3UBEXTPROC glSecondaryColor3ubEXT; +extern PFNGLSECONDARYCOLOR3UBVEXTPROC glSecondaryColor3ubvEXT; +extern PFNGLSECONDARYCOLOR3UIEXTPROC glSecondaryColor3uiEXT; +extern PFNGLSECONDARYCOLOR3UIVEXTPROC glSecondaryColor3uivEXT; +extern PFNGLSECONDARYCOLOR3USEXTPROC glSecondaryColor3usEXT; +extern PFNGLSECONDARYCOLOR3USVEXTPROC glSecondaryColor3usvEXT; +extern PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT; +#endif + +#if defined(GL_EXT_texture_perturb_normal) +extern PFNGLTEXTURENORMALEXTPROC glTextureNormalEXT; +#endif + +#if defined(GL_EXT_multi_draw_arrays) +extern PFNGLMULTIDRAWARRAYSEXTPROC glMultiDrawArraysEXT; +extern PFNGLMULTIDRAWELEMENTSEXTPROC glMultiDrawElementsEXT; +#endif + +#if defined(GL_EXT_fog_coord) +extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT; +extern PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT; +extern PFNGLFOGCOORDDEXTPROC glFogCoorddEXT; +extern PFNGLFOGCOORDDVEXTPROC glFogCoorddvEXT; +extern PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT; +#endif + +#if defined(GL_REND_screen_coordinates) +#endif + +#if defined(GL_EXT_coordinate_frame) +extern PFNGLTANGENT3BEXTPROC glTangent3bEXT; +extern PFNGLTANGENT3BVEXTPROC glTangent3bvEXT; +extern PFNGLTANGENT3DEXTPROC glTangent3dEXT; +extern PFNGLTANGENT3DVEXTPROC glTangent3dvEXT; +extern PFNGLTANGENT3FEXTPROC glTangent3fEXT; +extern PFNGLTANGENT3FVEXTPROC glTangent3fvEXT; +extern PFNGLTANGENT3IEXTPROC glTangent3iEXT; +extern PFNGLTANGENT3IVEXTPROC glTangent3ivEXT; +extern PFNGLTANGENT3SEXTPROC glTangent3sEXT; +extern PFNGLTANGENT3SVEXTPROC glTangent3svEXT; +extern PFNGLBINORMAL3BEXTPROC glBinormal3bEXT; +extern PFNGLBINORMAL3BVEXTPROC glBinormal3bvEXT; +extern PFNGLBINORMAL3DEXTPROC glBinormal3dEXT; +extern PFNGLBINORMAL3DVEXTPROC glBinormal3dvEXT; +extern PFNGLBINORMAL3FEXTPROC glBinormal3fEXT; +extern PFNGLBINORMAL3FVEXTPROC glBinormal3fvEXT; +extern PFNGLBINORMAL3IEXTPROC glBinormal3iEXT; +extern PFNGLBINORMAL3IVEXTPROC glBinormal3ivEXT; +extern PFNGLBINORMAL3SEXTPROC glBinormal3sEXT; +extern PFNGLBINORMAL3SVEXTPROC glBinormal3svEXT; +extern PFNGLTANGENTPOINTEREXTPROC glTangentPointerEXT; +extern PFNGLBINORMALPOINTEREXTPROC glBinormalPointerEXT; +#endif + +#if defined(GL_EXT_texture_env_combine) +#endif + +#if defined(GL_APPLE_specular_vector) +#endif + +#if defined(GL_APPLE_transform_hint) +#endif + +#if defined(GL_SUNX_constant_data) +extern PFNGLFINISHTEXTURESUNXPROC glFinishTextureSUNX; +#endif + +#if defined(GL_SUN_global_alpha) +extern PFNGLGLOBALALPHAFACTORBSUNPROC glGlobalAlphaFactorbSUN; +extern PFNGLGLOBALALPHAFACTORSSUNPROC glGlobalAlphaFactorsSUN; +extern PFNGLGLOBALALPHAFACTORISUNPROC glGlobalAlphaFactoriSUN; +extern PFNGLGLOBALALPHAFACTORFSUNPROC glGlobalAlphaFactorfSUN; +extern PFNGLGLOBALALPHAFACTORDSUNPROC glGlobalAlphaFactordSUN; +extern PFNGLGLOBALALPHAFACTORUBSUNPROC glGlobalAlphaFactorubSUN; +extern PFNGLGLOBALALPHAFACTORUSSUNPROC glGlobalAlphaFactorusSUN; +extern PFNGLGLOBALALPHAFACTORUISUNPROC glGlobalAlphaFactoruiSUN; +#endif + +#if defined(GL_SUN_triangle_list) +extern PFNGLREPLACEMENTCODEUISUNPROC glReplacementCodeuiSUN; +extern PFNGLREPLACEMENTCODEUSSUNPROC glReplacementCodeusSUN; +extern PFNGLREPLACEMENTCODEUBSUNPROC glReplacementCodeubSUN; +extern PFNGLREPLACEMENTCODEUIVSUNPROC glReplacementCodeuivSUN; +extern PFNGLREPLACEMENTCODEUSVSUNPROC glReplacementCodeusvSUN; +extern PFNGLREPLACEMENTCODEUBVSUNPROC glReplacementCodeubvSUN; +extern PFNGLREPLACEMENTCODEPOINTERSUNPROC glReplacementCodePointerSUN; +#endif + +#if defined(GL_SUN_vertex) +extern PFNGLCOLOR4UBVERTEX2FSUNPROC glColor4ubVertex2fSUN; +extern PFNGLCOLOR4UBVERTEX2FVSUNPROC glColor4ubVertex2fvSUN; +extern PFNGLCOLOR4UBVERTEX3FSUNPROC glColor4ubVertex3fSUN; +extern PFNGLCOLOR4UBVERTEX3FVSUNPROC glColor4ubVertex3fvSUN; +extern PFNGLCOLOR3FVERTEX3FSUNPROC glColor3fVertex3fSUN; +extern PFNGLCOLOR3FVERTEX3FVSUNPROC glColor3fVertex3fvSUN; +extern PFNGLNORMAL3FVERTEX3FSUNPROC glNormal3fVertex3fSUN; +extern PFNGLNORMAL3FVERTEX3FVSUNPROC glNormal3fVertex3fvSUN; +extern PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glColor4fNormal3fVertex3fSUN; +extern PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glColor4fNormal3fVertex3fvSUN; +extern PFNGLTEXCOORD2FVERTEX3FSUNPROC glTexCoord2fVertex3fSUN; +extern PFNGLTEXCOORD2FVERTEX3FVSUNPROC glTexCoord2fVertex3fvSUN; +extern PFNGLTEXCOORD4FVERTEX4FSUNPROC glTexCoord4fVertex4fSUN; +extern PFNGLTEXCOORD4FVERTEX4FVSUNPROC glTexCoord4fVertex4fvSUN; +extern PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glTexCoord2fColor4ubVertex3fSUN; +extern PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glTexCoord2fColor4ubVertex3fvSUN; +extern PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glTexCoord2fColor3fVertex3fSUN; +extern PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glTexCoord2fColor3fVertex3fvSUN; +extern PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glTexCoord2fNormal3fVertex3fSUN; +extern PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glTexCoord2fNormal3fVertex3fvSUN; +extern PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glTexCoord2fColor4fNormal3fVertex3fSUN; +extern PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glTexCoord2fColor4fNormal3fVertex3fvSUN; +extern PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glTexCoord4fColor4fNormal3fVertex4fSUN; +extern PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glTexCoord4fColor4fNormal3fVertex4fvSUN; +extern PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glReplacementCodeuiVertex3fSUN; +extern PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glReplacementCodeuiVertex3fvSUN; +extern PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glReplacementCodeuiColor4ubVertex3fSUN; +extern PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glReplacementCodeuiColor4ubVertex3fvSUN; +extern PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glReplacementCodeuiColor3fVertex3fSUN; +extern PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glReplacementCodeuiColor3fVertex3fvSUN; +extern PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glReplacementCodeuiNormal3fVertex3fSUN; +extern PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiNormal3fVertex3fvSUN; +extern PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glReplacementCodeuiColor4fNormal3fVertex3fSUN; +extern PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiColor4fNormal3fVertex3fvSUN; +extern PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glReplacementCodeuiTexCoord2fVertex3fSUN; +extern PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glReplacementCodeuiTexCoord2fVertex3fvSUN; +extern PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +extern PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +extern PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +extern PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +#endif + +#if defined(GL_EXT_blend_func_separate) +extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; +#endif + +#if defined(GL_INGR_color_clamp) +#endif + +#if defined(GL_INGR_interlace_read) +#endif + +#if defined(GL_EXT_stencil_wrap) +#endif + +#if defined(GL_EXT_422_pixels) +#endif + +#if defined(GL_NV_texgen_reflection) +#endif + +#if defined(GL_SUN_convolution_border_modes) +#endif + +#if defined(GL_EXT_texture_env_add) +#endif + +#if defined(GL_EXT_texture_lod_bias) +#endif + +#if defined(GL_EXT_texture_filter_anisotropic) +#endif + +#if defined(GL_EXT_vertex_weighting) +extern PFNGLVERTEXWEIGHTFEXTPROC glVertexWeightfEXT; +extern PFNGLVERTEXWEIGHTFVEXTPROC glVertexWeightfvEXT; +extern PFNGLVERTEXWEIGHTPOINTEREXTPROC glVertexWeightPointerEXT; +#endif + +#if defined(GL_NV_light_max_exponent) +#endif + +#if defined(GL_NV_vertex_array_range) +extern PFNGLFLUSHVERTEXARRAYRANGENVPROC glFlushVertexArrayRangeNV; +extern PFNGLVERTEXARRAYRANGENVPROC glVertexArrayRangeNV; +#endif + +#if defined(GL_NV_register_combiners) +extern PFNGLCOMBINERPARAMETERFVNVPROC glCombinerParameterfvNV; +extern PFNGLCOMBINERPARAMETERFNVPROC glCombinerParameterfNV; +extern PFNGLCOMBINERPARAMETERIVNVPROC glCombinerParameterivNV; +extern PFNGLCOMBINERPARAMETERINVPROC glCombinerParameteriNV; +extern PFNGLCOMBINERINPUTNVPROC glCombinerInputNV; +extern PFNGLCOMBINEROUTPUTNVPROC glCombinerOutputNV; +extern PFNGLFINALCOMBINERINPUTNVPROC glFinalCombinerInputNV; +extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glGetCombinerInputParameterfvNV; +extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParameterivNV; +extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParameterfvNV; +extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV; +extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV; +extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV; +#endif + +#if defined(GL_NV_fog_distance) +#endif + +#if defined(GL_NV_texgen_emboss) +#endif + +#if defined(GL_NV_blend_square) +#endif + +#if defined(GL_NV_texture_env_combine4) +#endif + +#if defined(GL_MESA_resize_buffers) +extern PFNGLRESIZEBUFFERSMESAPROC glResizeBuffersMESA; +#endif + +#if defined(GL_MESA_window_pos) +extern PFNGLWINDOWPOS2DMESAPROC glWindowPos2dMESA; +extern PFNGLWINDOWPOS2DVMESAPROC glWindowPos2dvMESA; +extern PFNGLWINDOWPOS2FMESAPROC glWindowPos2fMESA; +extern PFNGLWINDOWPOS2FVMESAPROC glWindowPos2fvMESA; +extern PFNGLWINDOWPOS2IMESAPROC glWindowPos2iMESA; +extern PFNGLWINDOWPOS2IVMESAPROC glWindowPos2ivMESA; +extern PFNGLWINDOWPOS2SMESAPROC glWindowPos2sMESA; +extern PFNGLWINDOWPOS2SVMESAPROC glWindowPos2svMESA; +extern PFNGLWINDOWPOS3DMESAPROC glWindowPos3dMESA; +extern PFNGLWINDOWPOS3DVMESAPROC glWindowPos3dvMESA; +extern PFNGLWINDOWPOS3FMESAPROC glWindowPos3fMESA; +extern PFNGLWINDOWPOS3FVMESAPROC glWindowPos3fvMESA; +extern PFNGLWINDOWPOS3IMESAPROC glWindowPos3iMESA; +extern PFNGLWINDOWPOS3IVMESAPROC glWindowPos3ivMESA; +extern PFNGLWINDOWPOS3SMESAPROC glWindowPos3sMESA; +extern PFNGLWINDOWPOS3SVMESAPROC glWindowPos3svMESA; +extern PFNGLWINDOWPOS4DMESAPROC glWindowPos4dMESA; +extern PFNGLWINDOWPOS4DVMESAPROC glWindowPos4dvMESA; +extern PFNGLWINDOWPOS4FMESAPROC glWindowPos4fMESA; +extern PFNGLWINDOWPOS4FVMESAPROC glWindowPos4fvMESA; +extern PFNGLWINDOWPOS4IMESAPROC glWindowPos4iMESA; +extern PFNGLWINDOWPOS4IVMESAPROC glWindowPos4ivMESA; +extern PFNGLWINDOWPOS4SMESAPROC glWindowPos4sMESA; +extern PFNGLWINDOWPOS4SVMESAPROC glWindowPos4svMESA; +#endif + +#if defined(GL_IBM_cull_vertex) +#endif + +#if defined(GL_IBM_multimode_draw_arrays) +extern PFNGLMULTIMODEDRAWARRAYSIBMPROC glMultiModeDrawArraysIBM; +extern PFNGLMULTIMODEDRAWELEMENTSIBMPROC glMultiModeDrawElementsIBM; +#endif + +#if defined(GL_IBM_vertex_array_lists) +extern PFNGLCOLORPOINTERLISTIBMPROC glColorPointerListIBM; +extern PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glSecondaryColorPointerListIBM; +extern PFNGLEDGEFLAGPOINTERLISTIBMPROC glEdgeFlagPointerListIBM; +extern PFNGLFOGCOORDPOINTERLISTIBMPROC glFogCoordPointerListIBM; +extern PFNGLINDEXPOINTERLISTIBMPROC glIndexPointerListIBM; +extern PFNGLNORMALPOINTERLISTIBMPROC glNormalPointerListIBM; +extern PFNGLTEXCOORDPOINTERLISTIBMPROC glTexCoordPointerListIBM; +extern PFNGLVERTEXPOINTERLISTIBMPROC glVertexPointerListIBM; +#endif + +#if defined(GL_3DFX_texture_compression_FXT1) +#endif + +#if defined(GL_3DFX_multisample) +#endif + +#if defined(GL_3DFX_tbuffer) +extern PFNGLTBUFFERMASK3DFXPROC glTbufferMask3DFX; +#endif + +#if defined(GL_SGIX_vertex_preclip) +#endif + +#if defined(GL_SGIX_resample) +#endif + +#if defined(GL_SGIS_texture_color_mask) +extern PFNGLTEXTURECOLORMASKSGISPROC glTextureColorMaskSGIS; +#endif + +#if defined(GL_EXT_texture_env_dot3) +#endif + +#if defined(GL_ATI_texture_mirror_once) +#endif + +#if defined(GL_NV_fence) +extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV; +extern PFNGLGENFENCESNVPROC glGenFencesNV; +extern PFNGLISFENCENVPROC glIsFenceNV; +extern PFNGLTESTFENCENVPROC glTestFenceNV; +extern PFNGLGETFENCEIVNVPROC glGetFenceivNV; +extern PFNGLFINISHFENCENVPROC glFinishFenceNV; +extern PFNGLSETFENCENVPROC glSetFenceNV; +#endif + +#if defined(GL_NV_evaluators) +extern PFNGLMAPCONTROLPOINTSNVPROC glMapControlPointsNV; +extern PFNGLMAPPARAMETERIVNVPROC glMapParameterivNV; +extern PFNGLMAPPARAMETERFVNVPROC glMapParameterfvNV; +extern PFNGLGETMAPCONTROLPOINTSNVPROC glGetMapControlPointsNV; +extern PFNGLGETMAPPARAMETERIVNVPROC glGetMapParameterivNV; +extern PFNGLGETMAPPARAMETERFVNVPROC glGetMapParameterfvNV; +extern PFNGLGETMAPATTRIBPARAMETERIVNVPROC glGetMapAttribParameterivNV; +extern PFNGLGETMAPATTRIBPARAMETERFVNVPROC glGetMapAttribParameterfvNV; +extern PFNGLEVALMAPSNVPROC glEvalMapsNV; +#endif + +#if defined(GL_NV_packed_depth_stencil) +#endif + +#if defined(GL_NV_register_combiners2) +extern PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glCombinerStageParameterfvNV; +extern PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glGetCombinerStageParameterfvNV; +#endif + +#if defined(GL_NV_texture_compression_vtc) +#endif + +#if defined(GL_NV_texture_rectangle) +#endif + +#if defined(GL_NV_texture_shader) +#endif + +#if defined(GL_NV_texture_shader2) +#endif + +#if defined(GL_NV_vertex_array_range2) +#endif + +#if defined(GL_NV_vertex_program) +extern PFNGLAREPROGRAMSRESIDENTNVPROC glAreProgramsResidentNV; +extern PFNGLBINDPROGRAMNVPROC glBindProgramNV; +extern PFNGLDELETEPROGRAMSNVPROC glDeleteProgramsNV; +extern PFNGLEXECUTEPROGRAMNVPROC glExecuteProgramNV; +extern PFNGLGENPROGRAMSNVPROC glGenProgramsNV; +extern PFNGLGETPROGRAMPARAMETERDVNVPROC glGetProgramParameterdvNV; +extern PFNGLGETPROGRAMPARAMETERFVNVPROC glGetProgramParameterfvNV; +extern PFNGLGETPROGRAMIVNVPROC glGetProgramivNV; +extern PFNGLGETPROGRAMSTRINGNVPROC glGetProgramStringNV; +extern PFNGLGETTRACKMATRIXIVNVPROC glGetTrackMatrixivNV; +extern PFNGLGETVERTEXATTRIBDVNVPROC glGetVertexAttribdvNV; +extern PFNGLGETVERTEXATTRIBFVNVPROC glGetVertexAttribfvNV; +extern PFNGLGETVERTEXATTRIBIVNVPROC glGetVertexAttribivNV; +extern PFNGLGETVERTEXATTRIBPOINTERVNVPROC glGetVertexAttribPointervNV; +extern PFNGLISPROGRAMNVPROC glIsProgramNV; +extern PFNGLLOADPROGRAMNVPROC glLoadProgramNV; +extern PFNGLPROGRAMPARAMETER4DNVPROC glProgramParameter4dNV; +extern PFNGLPROGRAMPARAMETER4DVNVPROC glProgramParameter4dvNV; +extern PFNGLPROGRAMPARAMETER4FNVPROC glProgramParameter4fNV; +extern PFNGLPROGRAMPARAMETER4FVNVPROC glProgramParameter4fvNV; +extern PFNGLPROGRAMPARAMETERS4DVNVPROC glProgramParameters4dvNV; +extern PFNGLPROGRAMPARAMETERS4FVNVPROC glProgramParameters4fvNV; +extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC glRequestResidentProgramsNV; +extern PFNGLTRACKMATRIXNVPROC glTrackMatrixNV; +extern PFNGLVERTEXATTRIBPOINTERNVPROC glVertexAttribPointerNV; +extern PFNGLVERTEXATTRIB1DNVPROC glVertexAttrib1dNV; +extern PFNGLVERTEXATTRIB1DVNVPROC glVertexAttrib1dvNV; +extern PFNGLVERTEXATTRIB1FNVPROC glVertexAttrib1fNV; +extern PFNGLVERTEXATTRIB1FVNVPROC glVertexAttrib1fvNV; +extern PFNGLVERTEXATTRIB1SNVPROC glVertexAttrib1sNV; +extern PFNGLVERTEXATTRIB1SVNVPROC glVertexAttrib1svNV; +extern PFNGLVERTEXATTRIB2DNVPROC glVertexAttrib2dNV; +extern PFNGLVERTEXATTRIB2DVNVPROC glVertexAttrib2dvNV; +extern PFNGLVERTEXATTRIB2FNVPROC glVertexAttrib2fNV; +extern PFNGLVERTEXATTRIB2FVNVPROC glVertexAttrib2fvNV; +extern PFNGLVERTEXATTRIB2SNVPROC glVertexAttrib2sNV; +extern PFNGLVERTEXATTRIB2SVNVPROC glVertexAttrib2svNV; +extern PFNGLVERTEXATTRIB3DNVPROC glVertexAttrib3dNV; +extern PFNGLVERTEXATTRIB3DVNVPROC glVertexAttrib3dvNV; +extern PFNGLVERTEXATTRIB3FNVPROC glVertexAttrib3fNV; +extern PFNGLVERTEXATTRIB3FVNVPROC glVertexAttrib3fvNV; +extern PFNGLVERTEXATTRIB3SNVPROC glVertexAttrib3sNV; +extern PFNGLVERTEXATTRIB3SVNVPROC glVertexAttrib3svNV; +extern PFNGLVERTEXATTRIB4DNVPROC glVertexAttrib4dNV; +extern PFNGLVERTEXATTRIB4DVNVPROC glVertexAttrib4dvNV; +extern PFNGLVERTEXATTRIB4FNVPROC glVertexAttrib4fNV; +extern PFNGLVERTEXATTRIB4FVNVPROC glVertexAttrib4fvNV; +extern PFNGLVERTEXATTRIB4SNVPROC glVertexAttrib4sNV; +extern PFNGLVERTEXATTRIB4SVNVPROC glVertexAttrib4svNV; +extern PFNGLVERTEXATTRIB4UBNVPROC glVertexAttrib4ubNV; +extern PFNGLVERTEXATTRIB4UBVNVPROC glVertexAttrib4ubvNV; +extern PFNGLVERTEXATTRIBS1DVNVPROC glVertexAttribs1dvNV; +extern PFNGLVERTEXATTRIBS1FVNVPROC glVertexAttribs1fvNV; +extern PFNGLVERTEXATTRIBS1SVNVPROC glVertexAttribs1svNV; +extern PFNGLVERTEXATTRIBS2DVNVPROC glVertexAttribs2dvNV; +extern PFNGLVERTEXATTRIBS2FVNVPROC glVertexAttribs2fvNV; +extern PFNGLVERTEXATTRIBS2SVNVPROC glVertexAttribs2svNV; +extern PFNGLVERTEXATTRIBS3DVNVPROC glVertexAttribs3dvNV; +extern PFNGLVERTEXATTRIBS3FVNVPROC glVertexAttribs3fvNV; +extern PFNGLVERTEXATTRIBS3SVNVPROC glVertexAttribs3svNV; +extern PFNGLVERTEXATTRIBS4DVNVPROC glVertexAttribs4dvNV; +extern PFNGLVERTEXATTRIBS4FVNVPROC glVertexAttribs4fvNV; +extern PFNGLVERTEXATTRIBS4SVNVPROC glVertexAttribs4svNV; +extern PFNGLVERTEXATTRIBS4UBVNVPROC glVertexAttribs4ubvNV; +#endif + +#if defined(GL_SGIX_texture_coordinate_clamp) +#endif + +#if defined(GL_OML_interlace) +#endif + +#if defined(GL_OML_subsample) +#endif + +#if defined(GL_OML_resample) +#endif + +#if defined(GL_NV_copy_depth_to_color) +#endif + +#if defined(GL_ATI_envmap_bumpmap) +extern PFNGLTEXBUMPPARAMETERIVATIPROC glTexBumpParameterivATI; +extern PFNGLTEXBUMPPARAMETERFVATIPROC glTexBumpParameterfvATI; +extern PFNGLGETTEXBUMPPARAMETERIVATIPROC glGetTexBumpParameterivATI; +extern PFNGLGETTEXBUMPPARAMETERFVATIPROC glGetTexBumpParameterfvATI; +#endif + +#if defined(GL_ATI_fragment_shader) +extern PFNGLGENFRAGMENTSHADERSATIPROC glGenFragmentShadersATI; +extern PFNGLBINDFRAGMENTSHADERATIPROC glBindFragmentShaderATI; +extern PFNGLDELETEFRAGMENTSHADERATIPROC glDeleteFragmentShaderATI; +extern PFNGLBEGINFRAGMENTSHADERATIPROC glBeginFragmentShaderATI; +extern PFNGLENDFRAGMENTSHADERATIPROC glEndFragmentShaderATI; +extern PFNGLPASSTEXCOORDATIPROC glPassTexCoordATI; +extern PFNGLSAMPLEMAPATIPROC glSampleMapATI; +extern PFNGLCOLORFRAGMENTOP1ATIPROC glColorFragmentOp1ATI; +extern PFNGLCOLORFRAGMENTOP2ATIPROC glColorFragmentOp2ATI; +extern PFNGLCOLORFRAGMENTOP3ATIPROC glColorFragmentOp3ATI; +extern PFNGLALPHAFRAGMENTOP1ATIPROC glAlphaFragmentOp1ATI; +extern PFNGLALPHAFRAGMENTOP2ATIPROC glAlphaFragmentOp2ATI; +extern PFNGLALPHAFRAGMENTOP3ATIPROC glAlphaFragmentOp3ATI; +extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glSetFragmentShaderConstantATI; +#endif + +#if defined(GL_ATI_pn_triangles) +#endif + +#if defined(GL_ATI_vertex_array_object) && 0 +extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI; +extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI; +extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI; +extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI; +extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI; +extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI; +extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI; +extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI; +extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI; +extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantArrayObjectATI; +extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; +extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; +#endif + +#if defined(GL_EXT_vertex_shader) +extern PFNGLBEGINVERTEXSHADEREXTPROC glBeginVertexShaderEXT; +extern PFNGLENDVERTEXSHADEREXTPROC glEndVertexShaderEXT; +extern PFNGLBINDVERTEXSHADEREXTPROC glBindVertexShaderEXT; +extern PFNGLGENVERTEXSHADERSEXTPROC glGenVertexShadersEXT; +extern PFNGLDELETEVERTEXSHADEREXTPROC glDeleteVertexShaderEXT; +extern PFNGLSHADEROP1EXTPROC glShaderOp1EXT; +extern PFNGLSHADEROP2EXTPROC glShaderOp2EXT; +extern PFNGLSHADEROP3EXTPROC glShaderOp3EXT; +extern PFNGLSWIZZLEEXTPROC glSwizzleEXT; +extern PFNGLWRITEMASKEXTPROC glWriteMaskEXT; +extern PFNGLINSERTCOMPONENTEXTPROC glInsertComponentEXT; +extern PFNGLEXTRACTCOMPONENTEXTPROC glExtractComponentEXT; +extern PFNGLGENSYMBOLSEXTPROC glGenSymbolsEXT; +extern PFNGLSETINVARIANTEXTPROC glSetInvariantEXT; +extern PFNGLSETLOCALCONSTANTEXTPROC glSetLocalConstantEXT; +extern PFNGLVARIANTBVEXTPROC glVariantbvEXT; +extern PFNGLVARIANTSVEXTPROC glVariantsvEXT; +extern PFNGLVARIANTIVEXTPROC glVariantivEXT; +extern PFNGLVARIANTFVEXTPROC glVariantfvEXT; +extern PFNGLVARIANTDVEXTPROC glVariantdvEXT; +extern PFNGLVARIANTUBVEXTPROC glVariantubvEXT; +extern PFNGLVARIANTUSVEXTPROC glVariantusvEXT; +extern PFNGLVARIANTUIVEXTPROC glVariantuivEXT; +extern PFNGLVARIANTPOINTEREXTPROC glVariantPointerEXT; +extern PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glEnableVariantClientStateEXT; +extern PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glDisableVariantClientStateEXT; +extern PFNGLBINDLIGHTPARAMETEREXTPROC glBindLightParameterEXT; +extern PFNGLBINDMATERIALPARAMETEREXTPROC glBindMaterialParameterEXT; +extern PFNGLBINDTEXGENPARAMETEREXTPROC glBindTexGenParameterEXT; +extern PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glBindTextureUnitParameterEXT; +extern PFNGLBINDPARAMETEREXTPROC glBindParameterEXT; +extern PFNGLISVARIANTENABLEDEXTPROC glIsVariantEnabledEXT; +extern PFNGLGETVARIANTBOOLEANVEXTPROC glGetVariantBooleanvEXT; +extern PFNGLGETVARIANTINTEGERVEXTPROC glGetVariantIntegervEXT; +extern PFNGLGETVARIANTFLOATVEXTPROC glGetVariantFloatvEXT; +extern PFNGLGETVARIANTPOINTERVEXTPROC glGetVariantPointervEXT; +extern PFNGLGETINVARIANTBOOLEANVEXTPROC glGetInvariantBooleanvEXT; +extern PFNGLGETINVARIANTINTEGERVEXTPROC glGetInvariantIntegervEXT; +extern PFNGLGETINVARIANTFLOATVEXTPROC glGetInvariantFloatvEXT; +extern PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glGetLocalConstantBooleanvEXT; +extern PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glGetLocalConstantIntegervEXT; +extern PFNGLGETLOCALCONSTANTFLOATVEXTPROC glGetLocalConstantFloatvEXT; +#endif + +#if defined(GL_ATI_vertex_streams) +extern PFNGLVERTEXSTREAM1SATIPROC glVertexStream1sATI; +extern PFNGLVERTEXSTREAM1SVATIPROC glVertexStream1svATI; +extern PFNGLVERTEXSTREAM1IATIPROC glVertexStream1iATI; +extern PFNGLVERTEXSTREAM1IVATIPROC glVertexStream1ivATI; +extern PFNGLVERTEXSTREAM1FATIPROC glVertexStream1fATI; +extern PFNGLVERTEXSTREAM1FVATIPROC glVertexStream1fvATI; +extern PFNGLVERTEXSTREAM1DATIPROC glVertexStream1dATI; +extern PFNGLVERTEXSTREAM1DVATIPROC glVertexStream1dvATI; +extern PFNGLVERTEXSTREAM2SATIPROC glVertexStream2sATI; +extern PFNGLVERTEXSTREAM2SVATIPROC glVertexStream2svATI; +extern PFNGLVERTEXSTREAM2IATIPROC glVertexStream2iATI; +extern PFNGLVERTEXSTREAM2IVATIPROC glVertexStream2ivATI; +extern PFNGLVERTEXSTREAM2FATIPROC glVertexStream2fATI; +extern PFNGLVERTEXSTREAM2FVATIPROC glVertexStream2fvATI; +extern PFNGLVERTEXSTREAM2DATIPROC glVertexStream2dATI; +extern PFNGLVERTEXSTREAM2DVATIPROC glVertexStream2dvATI; +extern PFNGLVERTEXSTREAM3SATIPROC glVertexStream3sATI; +extern PFNGLVERTEXSTREAM3SVATIPROC glVertexStream3svATI; +extern PFNGLVERTEXSTREAM3IATIPROC glVertexStream3iATI; +extern PFNGLVERTEXSTREAM3IVATIPROC glVertexStream3ivATI; +extern PFNGLVERTEXSTREAM3FATIPROC glVertexStream3fATI; +extern PFNGLVERTEXSTREAM3FVATIPROC glVertexStream3fvATI; +extern PFNGLVERTEXSTREAM3DATIPROC glVertexStream3dATI; +extern PFNGLVERTEXSTREAM3DVATIPROC glVertexStream3dvATI; +extern PFNGLVERTEXSTREAM4SATIPROC glVertexStream4sATI; +extern PFNGLVERTEXSTREAM4SVATIPROC glVertexStream4svATI; +extern PFNGLVERTEXSTREAM4IATIPROC glVertexStream4iATI; +extern PFNGLVERTEXSTREAM4IVATIPROC glVertexStream4ivATI; +extern PFNGLVERTEXSTREAM4FATIPROC glVertexStream4fATI; +extern PFNGLVERTEXSTREAM4FVATIPROC glVertexStream4fvATI; +extern PFNGLVERTEXSTREAM4DATIPROC glVertexStream4dATI; +extern PFNGLVERTEXSTREAM4DVATIPROC glVertexStream4dvATI; +extern PFNGLNORMALSTREAM3BATIPROC glNormalStream3bATI; +extern PFNGLNORMALSTREAM3BVATIPROC glNormalStream3bvATI; +extern PFNGLNORMALSTREAM3SATIPROC glNormalStream3sATI; +extern PFNGLNORMALSTREAM3SVATIPROC glNormalStream3svATI; +extern PFNGLNORMALSTREAM3IATIPROC glNormalStream3iATI; +extern PFNGLNORMALSTREAM3IVATIPROC glNormalStream3ivATI; +extern PFNGLNORMALSTREAM3FATIPROC glNormalStream3fATI; +extern PFNGLNORMALSTREAM3FVATIPROC glNormalStream3fvATI; +extern PFNGLNORMALSTREAM3DATIPROC glNormalStream3dATI; +extern PFNGLNORMALSTREAM3DVATIPROC glNormalStream3dvATI; +extern PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glClientActiveVertexStreamATI; +extern PFNGLVERTEXBLENDENVIATIPROC glVertexBlendEnviATI; +extern PFNGLVERTEXBLENDENVFATIPROC glVertexBlendEnvfATI; +#endif + +#if defined(GL_ATI_element_array) +extern PFNGLELEMENTPOINTERATIPROC glElementPointerATI; +extern PFNGLDRAWELEMENTARRAYATIPROC glDrawElementArrayATI; +extern PFNGLDRAWRANGEELEMENTARRAYATIPROC glDrawRangeElementArrayATI; +#endif + +#if defined(GL_SUN_mesh_array) +extern PFNGLDRAWMESHARRAYSSUNPROC glDrawMeshArraysSUN; +#endif + +#if defined(GL_SUN_slice_accum) +#endif + +#if defined(GL_NV_multisample_filter_hint) +#endif + +#if defined(GL_NV_depth_clamp) +#endif + +#if defined(GL_NV_occlusion_query) +extern PFNGLGENOCCLUSIONQUERIESNVPROC glGenOcclusionQueriesNV; +extern PFNGLDELETEOCCLUSIONQUERIESNVPROC glDeleteOcclusionQueriesNV; +extern PFNGLISOCCLUSIONQUERYNVPROC glIsOcclusionQueryNV; +extern PFNGLBEGINOCCLUSIONQUERYNVPROC glBeginOcclusionQueryNV; +extern PFNGLENDOCCLUSIONQUERYNVPROC glEndOcclusionQueryNV; +extern PFNGLGETOCCLUSIONQUERYIVNVPROC glGetOcclusionQueryivNV; +extern PFNGLGETOCCLUSIONQUERYUIVNVPROC glGetOcclusionQueryuivNV; +#endif + +#if defined(GL_NV_point_sprite) +extern PFNGLPOINTPARAMETERINVPROC glPointParameteriNV; +extern PFNGLPOINTPARAMETERIVNVPROC glPointParameterivNV; +#endif + +#if defined(GL_NV_texture_shader3) +#endif + +#if defined(GL_NV_vertex_program1_1) +#endif + +#if defined(GL_EXT_shadow_funcs) +#endif + +#if defined(GL_EXT_stencil_two_side) +extern PFNGLACTIVESTENCILFACEEXTPROC glActiveStencilFaceEXT; +#endif + +#if defined(GL_ATI_text_fragment_shader) +#endif + +#if defined(GL_APPLE_client_storage) +#endif + +#if defined(GL_APPLE_element_array) +extern PFNGLELEMENTPOINTERAPPLEPROC glElementPointerAPPLE; +extern PFNGLDRAWELEMENTARRAYAPPLEPROC glDrawElementArrayAPPLE; +extern PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glDrawRangeElementArrayAPPLE; +extern PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glMultiDrawElementArrayAPPLE; +extern PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glMultiDrawRangeElementArrayAPPLE; +#endif + +#if defined(GL_APPLE_fence) +extern PFNGLGENFENCESAPPLEPROC glGenFencesAPPLE; +extern PFNGLDELETEFENCESAPPLEPROC glDeleteFencesAPPLE; +extern PFNGLSETFENCEAPPLEPROC glSetFenceAPPLE; +extern PFNGLISFENCEAPPLEPROC glIsFenceAPPLE; +extern PFNGLTESTFENCEAPPLEPROC glTestFenceAPPLE; +extern PFNGLFINISHFENCEAPPLEPROC glFinishFenceAPPLE; +extern PFNGLTESTOBJECTAPPLEPROC glTestObjectAPPLE; +extern PFNGLFINISHOBJECTAPPLEPROC glFinishObjectAPPLE; +#endif + +#if defined(GL_APPLE_vertex_array_object) +extern PFNGLBINDVERTEXARRAYAPPLEPROC glBindVertexArrayAPPLE; +extern PFNGLDELETEVERTEXARRAYSAPPLEPROC glDeleteVertexArraysAPPLE; +extern PFNGLGENVERTEXARRAYSAPPLEPROC glGenVertexArraysAPPLE; +extern PFNGLISVERTEXARRAYAPPLEPROC glIsVertexArrayAPPLE; +#endif + +#if defined(GL_APPLE_vertex_array_range) +extern PFNGLVERTEXARRAYRANGEAPPLEPROC glVertexArrayRangeAPPLE; +extern PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glFlushVertexArrayRangeAPPLE; +extern PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glVertexArrayParameteriAPPLE; +#endif + +#if defined(GL_APPLE_ycbcr_422) +#endif + +#if defined(GL_S3_s3tc) +#endif + +#if defined(GL_ATI_draw_buffers) +extern PFNGLDRAWBUFFERSATIPROC glDrawBuffersATI; +#endif + +#if defined(GL_ATI_texture_env_combine3) +#endif + +#if defined(GL_ATI_texture_float) +#endif + +#if defined(GL_NV_float_buffer) +#endif + +#if defined(GL_NV_fragment_program) +extern PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glProgramNamedParameter4fNV; +extern PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glProgramNamedParameter4dNV; +extern PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glProgramNamedParameter4fvNV; +extern PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glProgramNamedParameter4dvNV; +extern PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glGetProgramNamedParameterfvNV; +extern PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glGetProgramNamedParameterdvNV; +#endif + +#if defined(GL_NV_half_float) +extern PFNGLVERTEX2HNVPROC glVertex2hNV; +extern PFNGLVERTEX2HVNVPROC glVertex2hvNV; +extern PFNGLVERTEX3HNVPROC glVertex3hNV; +extern PFNGLVERTEX3HVNVPROC glVertex3hvNV; +extern PFNGLVERTEX4HNVPROC glVertex4hNV; +extern PFNGLVERTEX4HVNVPROC glVertex4hvNV; +extern PFNGLNORMAL3HNVPROC glNormal3hNV; +extern PFNGLNORMAL3HVNVPROC glNormal3hvNV; +extern PFNGLCOLOR3HNVPROC glColor3hNV; +extern PFNGLCOLOR3HVNVPROC glColor3hvNV; +extern PFNGLCOLOR4HNVPROC glColor4hNV; +extern PFNGLCOLOR4HVNVPROC glColor4hvNV; +extern PFNGLTEXCOORD1HNVPROC glTexCoord1hNV; +extern PFNGLTEXCOORD1HVNVPROC glTexCoord1hvNV; +extern PFNGLTEXCOORD2HNVPROC glTexCoord2hNV; +extern PFNGLTEXCOORD2HVNVPROC glTexCoord2hvNV; +extern PFNGLTEXCOORD3HNVPROC glTexCoord3hNV; +extern PFNGLTEXCOORD3HVNVPROC glTexCoord3hvNV; +extern PFNGLTEXCOORD4HNVPROC glTexCoord4hNV; +extern PFNGLTEXCOORD4HVNVPROC glTexCoord4hvNV; +extern PFNGLMULTITEXCOORD1HNVPROC glMultiTexCoord1hNV; +extern PFNGLMULTITEXCOORD1HVNVPROC glMultiTexCoord1hvNV; +extern PFNGLMULTITEXCOORD2HNVPROC glMultiTexCoord2hNV; +extern PFNGLMULTITEXCOORD2HVNVPROC glMultiTexCoord2hvNV; +extern PFNGLMULTITEXCOORD3HNVPROC glMultiTexCoord3hNV; +extern PFNGLMULTITEXCOORD3HVNVPROC glMultiTexCoord3hvNV; +extern PFNGLMULTITEXCOORD4HNVPROC glMultiTexCoord4hNV; +extern PFNGLMULTITEXCOORD4HVNVPROC glMultiTexCoord4hvNV; +extern PFNGLFOGCOORDHNVPROC glFogCoordhNV; +extern PFNGLFOGCOORDHVNVPROC glFogCoordhvNV; +extern PFNGLSECONDARYCOLOR3HNVPROC glSecondaryColor3hNV; +extern PFNGLSECONDARYCOLOR3HVNVPROC glSecondaryColor3hvNV; +extern PFNGLVERTEXWEIGHTHNVPROC glVertexWeighthNV; +extern PFNGLVERTEXWEIGHTHVNVPROC glVertexWeighthvNV; +extern PFNGLVERTEXATTRIB1HNVPROC glVertexAttrib1hNV; +extern PFNGLVERTEXATTRIB1HVNVPROC glVertexAttrib1hvNV; +extern PFNGLVERTEXATTRIB2HNVPROC glVertexAttrib2hNV; +extern PFNGLVERTEXATTRIB2HVNVPROC glVertexAttrib2hvNV; +extern PFNGLVERTEXATTRIB3HNVPROC glVertexAttrib3hNV; +extern PFNGLVERTEXATTRIB3HVNVPROC glVertexAttrib3hvNV; +extern PFNGLVERTEXATTRIB4HNVPROC glVertexAttrib4hNV; +extern PFNGLVERTEXATTRIB4HVNVPROC glVertexAttrib4hvNV; +extern PFNGLVERTEXATTRIBS1HVNVPROC glVertexAttribs1hvNV; +extern PFNGLVERTEXATTRIBS2HVNVPROC glVertexAttribs2hvNV; +extern PFNGLVERTEXATTRIBS3HVNVPROC glVertexAttribs3hvNV; +extern PFNGLVERTEXATTRIBS4HVNVPROC glVertexAttribs4hvNV; +#endif + +#if defined(GL_NV_pixel_data_range) +extern PFNGLPIXELDATARANGENVPROC glPixelDataRangeNV; +extern PFNGLFLUSHPIXELDATARANGENVPROC glFlushPixelDataRangeNV; +#endif + +#if defined(GL_NV_primitive_restart) +extern PFNGLPRIMITIVERESTARTNVPROC glPrimitiveRestartNV; +extern PFNGLPRIMITIVERESTARTINDEXNVPROC glPrimitiveRestartIndexNV; +#endif + +#if defined(GL_NV_texture_expand_normal) +#endif + +#if defined(GL_NV_vertex_program2) +#endif + +#if defined(GL_ATI_map_object_buffer) +extern PFNGLMAPOBJECTBUFFERATIPROC glMapObjectBufferATI; +extern PFNGLUNMAPOBJECTBUFFERATIPROC glUnmapObjectBufferATI; +#endif + +#if defined(GL_ATI_separate_stencil) +extern PFNGLSTENCILOPSEPARATEATIPROC glStencilOpSeparateATI; +extern PFNGLSTENCILFUNCSEPARATEATIPROC glStencilFuncSeparateATI; +#endif + +#if defined(GL_ATI_vertex_attrib_array_object) +extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI; +extern PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glGetVertexAttribArrayObjectfvATI; +extern PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glGetVertexAttribArrayObjectivATI; +#endif + +#if defined(GL_EXT_depth_bounds_test) +extern PFNGLDEPTHBOUNDSEXTPROC glDepthBoundsEXT; +#endif + +#if defined(GL_EXT_texture_mirror_clamp) +#endif + +#if defined(GL_EXT_blend_equation_separate) +extern PFNGLBLENDEQUATIONSEPARATEEXTPROC glBlendEquationSeparateEXT; +#endif + +#if defined(GL_MESA_pack_invert) +#endif + +#if defined(GL_MESA_ycbcr_texture) +#endif + +/* end mkglext.py */ + +} /* namespace RAS_GL */ + +#endif /* __RAS_GLEXTENSIONMANAGER_H__ */ |