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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp159
1 files changed, 97 insertions, 62 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index ed4cfb2ae42..2c4b55ff964 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -6,15 +6,11 @@
#ifdef WIN32
#include <windows.h>
#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
+#include "GL/glew.h"
+
+#include "RAS_MaterialBucket.h"
#include "RAS_TexVert.h"
-#include "RAS_GLExtensionManager.h"
#include "MT_assert.h"
//#ifndef NDEBUG
@@ -25,11 +21,21 @@
#define spit(x)
//#endif
-RAS_ListSlot::RAS_ListSlot()
+RAS_ListSlot::RAS_ListSlot(RAS_ListRasterizer* rasty)
: KX_ListSlot(),
+ m_list(0),
m_flag(LIST_MODIFY|LIST_CREATE),
- m_list(0)
+ m_rasty(rasty)
+{
+}
+
+int RAS_ListSlot::Release()
{
+ if (--m_refcount > 0)
+ return m_refcount;
+ m_rasty->RemoveListSlot(this);
+ delete this;
+ return 0;
}
RAS_ListSlot::~RAS_ListSlot()
@@ -96,8 +102,9 @@ bool RAS_ListSlot::End()
-RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas)
-: RAS_OpenGLRasterizer(canvas)
+RAS_ListRasterizer::RAS_ListRasterizer(RAS_ICanvas* canvas, bool useVertexArrays, bool lock)
+: RAS_VAOpenGLRasterizer(canvas, lock),
+ mUseVertexArrays(useVertexArrays)
{
// --
}
@@ -107,22 +114,34 @@ RAS_ListRasterizer::~RAS_ListRasterizer()
ReleaseAlloc();
}
-RAS_ListSlot* RAS_ListRasterizer::FindOrAdd(const vecVertexArray& vertexarrays, KX_ListSlot** slot)
+void RAS_ListRasterizer::RemoveListSlot(RAS_ListSlot* list)
+{
+ RAS_Lists::iterator it = mLists.begin();
+ while(it != mLists.end()) {
+ if (it->second == list) {
+ mLists.erase(it);
+ break;
+ }
+ it++;
+ }
+}
+
+RAS_ListSlot* RAS_ListRasterizer::FindOrAdd(RAS_MeshSlot& ms)
{
/*
Keep a copy of constant lists submitted for rendering,
this guards against (replicated)new...delete every frame,
and we can reuse lists!
- :: sorted by vertex array
+ :: sorted by mesh slot
*/
- RAS_ListSlot* localSlot = (RAS_ListSlot*)*slot;
+ RAS_ListSlot* localSlot = (RAS_ListSlot*)ms.m_DisplayList;
if(!localSlot) {
- RAS_Lists::iterator it = mLists.find(vertexarrays);
+ RAS_Lists::iterator it = mLists.find(&ms);
if(it == mLists.end()) {
- localSlot = new RAS_ListSlot();
- mLists.insert(std::pair<vecVertexArray, RAS_ListSlot*>(vertexarrays, localSlot));
+ localSlot = new RAS_ListSlot(this);
+ mLists.insert(std::pair<RAS_MeshSlot*, RAS_ListSlot*>(&ms, localSlot));
} else {
- localSlot = it->second;
+ localSlot = static_cast<RAS_ListSlot*>(it->second->AddRef());
}
}
MT_assert(localSlot);
@@ -139,71 +158,87 @@ void RAS_ListRasterizer::ReleaseAlloc()
mLists.clear();
}
-
-void RAS_ListRasterizer::IndexPrimitives(
- const vecVertexArray & vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor,
- class KX_ListSlot** slot)
+void RAS_ListRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
{
RAS_ListSlot* localSlot =0;
- // useObjectColor(are we updating every frame?)
- if(!useObjectColor) {
- localSlot = FindOrAdd(vertexarrays, slot);
+ if(ms.m_bDisplayList) {
+ localSlot = FindOrAdd(ms);
localSlot->DrawList();
- if(localSlot->End())
+ if(localSlot->End()) {
+ // save slot here too, needed for replicas and object using same mesh
+ // => they have the same vertexarray but different mesh slot
+ ms.m_DisplayList = localSlot;
return;
+ }
}
+
+ if (mUseVertexArrays)
+ RAS_VAOpenGLRasterizer::IndexPrimitives(ms);
+ else
+ RAS_OpenGLRasterizer::IndexPrimitives(ms);
- RAS_OpenGLRasterizer::IndexPrimitives(
- vertexarrays, indexarrays,
- mode, polymat,
- rendertools, useObjectColor,
- rgbacolor,slot
- );
-
- if(!useObjectColor) {
+ if(ms.m_bDisplayList) {
localSlot->EndList();
- *slot = localSlot;
+ ms.m_DisplayList = localSlot;
}
}
-void RAS_ListRasterizer::IndexPrimitivesMulti(
- const vecVertexArray& vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor,
- class KX_ListSlot** slot)
+void RAS_ListRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
{
RAS_ListSlot* localSlot =0;
- // useObjectColor(are we updating every frame?)
- if(!useObjectColor) {
- localSlot = FindOrAdd(vertexarrays, slot);
+ if(ms.m_bDisplayList) {
+ localSlot = FindOrAdd(ms);
localSlot->DrawList();
- if(localSlot->End())
+ if(localSlot->End()) {
+ // save slot here too, needed for replicas and object using same mesh
+ // => they have the same vertexarray but different mesh slot
+ ms.m_DisplayList = localSlot;
return;
+ }
}
- RAS_OpenGLRasterizer::IndexPrimitivesMulti(
- vertexarrays, indexarrays,
- mode, polymat,
- rendertools, useObjectColor,
- rgbacolor,slot
- );
- if(!useObjectColor) {
+ // workaround: note how we do not use vertex arrays for making display
+ // lists, since glVertexAttribPointerARB doesn't seem to work correct
+ // in display lists on ATI? either a bug in the driver or in Blender ..
+ if (mUseVertexArrays && !localSlot)
+ RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(ms);
+ else
+ RAS_OpenGLRasterizer::IndexPrimitivesMulti(ms);
+
+ if(ms.m_bDisplayList) {
localSlot->EndList();
- *slot = localSlot;
+ ms.m_DisplayList = localSlot;
+ }
+}
+
+bool RAS_ListRasterizer::Init(void)
+{
+ if (mUseVertexArrays) {
+ return RAS_VAOpenGLRasterizer::Init();
+ } else {
+ return RAS_OpenGLRasterizer::Init();
+ }
+}
+
+void RAS_ListRasterizer::SetDrawingMode(int drawingmode)
+{
+ if (mUseVertexArrays) {
+ RAS_VAOpenGLRasterizer::SetDrawingMode(drawingmode);
+ } else {
+ RAS_OpenGLRasterizer::SetDrawingMode(drawingmode);
+ }
+}
+
+void RAS_ListRasterizer::Exit()
+{
+ if (mUseVertexArrays) {
+ RAS_VAOpenGLRasterizer::Exit();
+ } else {
+ RAS_OpenGLRasterizer::Exit();
}
}