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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h new file mode 100644 index 00000000000..0c4e5bf41c4 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h @@ -0,0 +1,54 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Mitchell Stokes + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include "RAS_ILightObject.h" + +class RAS_OpenGLRasterizer; +struct GPULamp; +struct Image; + +class RAS_OpenGLLight : public RAS_ILightObject +{ + + RAS_OpenGLRasterizer *m_rasterizer; + + GPULamp *GetGPULamp(); +public: + RAS_OpenGLLight(RAS_OpenGLRasterizer *ras); + ~RAS_OpenGLLight(); + + bool ApplyFixedFunctionLighting(KX_Scene *kxscene, int oblayer, int slot); + + RAS_OpenGLLight* Clone() { return new RAS_OpenGLLight(*this); } + + bool HasShadowBuffer(); + int GetShadowLayer(); + void BindShadowBuffer(RAS_ICanvas *canvas, KX_Camera *cam, MT_Transform& camtrans); + void UnbindShadowBuffer(); + Image *GetTextureImage(short texslot); + void Update(); +}; |