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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h
new file mode 100644
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+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.h
@@ -0,0 +1,54 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Mitchell Stokes
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "RAS_ILightObject.h"
+
+class RAS_OpenGLRasterizer;
+struct GPULamp;
+struct Image;
+
+class RAS_OpenGLLight : public RAS_ILightObject
+{
+
+ RAS_OpenGLRasterizer *m_rasterizer;
+
+ GPULamp *GetGPULamp();
+public:
+ RAS_OpenGLLight(RAS_OpenGLRasterizer *ras);
+ ~RAS_OpenGLLight();
+
+ bool ApplyFixedFunctionLighting(KX_Scene *kxscene, int oblayer, int slot);
+
+ RAS_OpenGLLight* Clone() { return new RAS_OpenGLLight(*this); }
+
+ bool HasShadowBuffer();
+ int GetShadowLayer();
+ void BindShadowBuffer(RAS_ICanvas *canvas, KX_Camera *cam, MT_Transform& camtrans);
+ void UnbindShadowBuffer();
+ Image *GetTextureImage(short texslot);
+ void Update();
+};