diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index d1713462224..7db433b5b4f 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -393,7 +393,7 @@ void RAS_OpenGLRasterizer::FlushDebugShapes() glBegin(GL_LINE_LOOP); glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f); - static const MT_Vector3 worldUp(0.,0.,1.); + static const MT_Vector3 worldUp(0.0, 0.0, 1.0); MT_Vector3 norm = m_debugShapes[i].m_param; MT_Matrix3x3 tr; if (norm.fuzzyZero() || norm == worldUp) @@ -414,7 +414,7 @@ void RAS_OpenGLRasterizer::FlushDebugShapes() for (int j = 0; j<n; j++) { MT_Scalar theta = j*M_PI*2/n; - MT_Vector3 pos(cos(theta)*rad, sin(theta)*rad, 0.); + MT_Vector3 pos(cos(theta) * rad, sin(theta) * rad, 0.0); pos = pos*tr; pos += m_debugShapes[i].m_pos; const MT_Scalar* posPtr = &pos.x(); |