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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp27
1 files changed, 23 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 3cad5fe74f2..d4d1b73c772 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -59,6 +59,8 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
m_2DCanvas(canvas),
m_fogenabled(false),
m_time(0.0),
+ m_campos(0.0f, 0.0f, 0.0f),
+ m_camortho(false),
m_stereomode(RAS_STEREO_NOSTEREO),
m_curreye(RAS_STEREO_LEFTEYE),
m_eyeseparation(0.0),
@@ -325,13 +327,12 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void)
m_materialCachingInfo = 0;
}
-
-void RAS_OpenGLRasterizer::EndFrame()
+void RAS_OpenGLRasterizer::FlushDebugLines()
{
+//DrawDebugLines
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
- //DrawDebugLines
glBegin(GL_LINES);
for (unsigned int i=0;i<m_debugLines.size();i++)
{
@@ -346,8 +347,19 @@ void RAS_OpenGLRasterizer::EndFrame()
}
glEnd();
+ glEnable(GL_LIGHTING);
+ glEnable(GL_TEXTURE_2D);
+
m_debugLines.clear();
+}
+
+void RAS_OpenGLRasterizer::EndFrame()
+{
+
+
+ FlushDebugLines();
+
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
m_2DCanvas->EndFrame();
}
@@ -756,8 +768,9 @@ void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
glMatrixMode(GL_PROJECTION);
double* matrix = &mat(0,0);
glLoadMatrixd(matrix);
-}
+ m_camortho= (mat(3, 3) != 0.0f);
+}
void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
{
@@ -767,6 +780,8 @@ void RAS_OpenGLRasterizer::SetProjectionMatrix(const MT_Matrix4x4 & mat)
mat.getValue(matrix);
/* Internally, MT_Matrix4x4 uses doubles (MT_Scalar). */
glLoadMatrixd(matrix);
+
+ m_camortho= (mat[3][3] != 0.0f);
}
MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
@@ -883,6 +898,10 @@ const MT_Point3& RAS_OpenGLRasterizer::GetCameraPosition()
return m_campos;
}
+bool RAS_OpenGLRasterizer::GetCameraOrtho()
+{
+ return m_camortho;
+}
void RAS_OpenGLRasterizer::SetCullFace(bool enable)
{