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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp15
1 files changed, 6 insertions, 9 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index b4815b72a38..06e235bd38e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -33,9 +33,6 @@
#include <math.h>
#include <stdlib.h>
-#ifdef GLES
-#include "GLES2/gl2.h"
-#endif
#include "RAS_OpenGLRasterizer.h"
@@ -170,9 +167,9 @@ bool RAS_OpenGLRasterizer::Init()
m_blueback = 0.4375;
m_alphaback = 0.0;
- glClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuSetClearColor(m_redback,m_greenback,m_blueback,m_alphaback);
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glShadeModel(GL_SMOOTH);
@@ -304,14 +301,14 @@ void RAS_OpenGLRasterizer::Exit()
#include REAL_GL_MODE
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
-#include FAKE_GL_MODE
- glClearDepth(1.0);
+ /*glClearDepth(1.0); */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glClearColor(m_redback, m_greenback, m_blueback, m_alphaback);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ gpuSetClearColor(m_redback, m_greenback, m_blueback, m_alphaback);
+ gpuClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDepthMask (GL_TRUE);
glDepthFunc(GL_LEQUAL);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* reset blender default */
+#include FAKE_GL_MODE
glAlphaFunc(GL_GREATER, 0.5f); /* reset blender default */
glDisable(GL_POLYGON_STIPPLE);