diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 5eed9b3b8f8..fa24395a74e 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -29,10 +29,10 @@ * \ingroup bgerastogl */ - + #include <math.h> #include <stdlib.h> - + #include "RAS_OpenGLRasterizer.h" #include "GPU_glew.h" @@ -116,7 +116,7 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, RAS_STORAGE_TYPE { m_viewmatrix.setIdentity(); m_viewinvmatrix.setIdentity(); - + for (int i = 0; i < 32; i++) { left_eye_vinterlace_mask[i] = 0x55555555; @@ -256,13 +256,13 @@ void RAS_OpenGLRasterizer::Exit() glDepthMask (GL_TRUE); glDepthFunc(GL_LEQUAL); glBlendFunc(GL_ONE, GL_ZERO); - + glDisable(GL_POLYGON_STIPPLE); - + glDisable(GL_LIGHTING); if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2) glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR); - + EndFrame(); } @@ -302,7 +302,7 @@ bool RAS_OpenGLRasterizer::BeginFrame(double time) m_lastauxinfo = NULL; m_lastlighting = true; /* force disable in DisableOpenGLLights() */ DisableOpenGLLights(); - + return true; } @@ -441,7 +441,7 @@ void RAS_OpenGLRasterizer::SetRenderArea() area.SetLeft(0); area.SetBottom(m_2DCanvas->GetHeight() - int(m_2DCanvas->GetHeight() - m_noOfScanlines) / 2); - + area.SetRight(int(m_2DCanvas->GetWidth())); area.SetTop(int(m_2DCanvas->GetHeight())); m_2DCanvas->SetDisplayArea(&area); @@ -463,7 +463,7 @@ void RAS_OpenGLRasterizer::SetRenderArea() area.SetLeft(0); area.SetBottom(m_2DCanvas->GetHeight() - m_2DCanvas->GetHeight() / 2); - + area.SetRight(m_2DCanvas->GetWidth()); area.SetTop(m_2DCanvas->GetHeight()); m_2DCanvas->SetDisplayArea(&area); @@ -509,7 +509,7 @@ void RAS_OpenGLRasterizer::SetRenderArea() break; } } - + void RAS_OpenGLRasterizer::SetStereoMode(const StereoMode stereomode) { m_stereomode = stereomode; @@ -646,7 +646,7 @@ const MT_Matrix4x4& RAS_OpenGLRasterizer::GetViewInvMatrix() const void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms, class RAS_IPolyMaterial* polymat) -{ +{ bool obcolor = ms.m_bObjectColor; MT_Vector4& rgba = ms.m_RGBAcolor; RAS_MeshSlot::iterator it; @@ -664,7 +664,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms, for (ms.begin(it); !ms.end(it); ms.next(it)) { RAS_TexVert *vertex; size_t i, j, numvert; - + numvert = it.array->m_type; if (it.array->m_type == RAS_DisplayArray::LINE) { @@ -875,7 +875,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix( float frustnear, float frustfar, float focallength, - bool + bool ) { MT_Matrix4x4 result; float mat[16]; @@ -912,11 +912,11 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix( top *= 2.0f; } } - + glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(left, right, bottom, top, frustnear, frustfar); - + glGetFloatv(GL_PROJECTION_MATRIX, mat); result.setValue(mat); @@ -938,7 +938,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetOrthoMatrix( glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(left, right, bottom, top, frustnear, frustfar); - + glGetFloatv(GL_PROJECTION_MATRIX, mat); result.setValue(mat); @@ -947,7 +947,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetOrthoMatrix( // next arguments probably contain redundant info, for later... -void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat, +void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat, const MT_Matrix3x3 & camOrientMat3x3, const MT_Point3 & pos, const MT_Vector3 &scale, @@ -1131,7 +1131,7 @@ void RAS_OpenGLRasterizer::SetAlphaBlend(int alphablend) glAlphaFunc(GL_GREATER, 0.0f); } else if (alphablend == GPU_BLEND_CLIP) { - glDisable(GL_BLEND); + glDisable(GL_BLEND); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.5f); } @@ -1152,7 +1152,7 @@ void RAS_OpenGLRasterizer::SetFrontFace(bool ccw) glFrontFace(GL_CCW); else glFrontFace(GL_CW); - + m_last_frontface = ccw; } |