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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 5eed9b3b8f8..fa24395a74e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -29,10 +29,10 @@
* \ingroup bgerastogl
*/
-
+
#include <math.h>
#include <stdlib.h>
-
+
#include "RAS_OpenGLRasterizer.h"
#include "GPU_glew.h"
@@ -116,7 +116,7 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, RAS_STORAGE_TYPE
{
m_viewmatrix.setIdentity();
m_viewinvmatrix.setIdentity();
-
+
for (int i = 0; i < 32; i++)
{
left_eye_vinterlace_mask[i] = 0x55555555;
@@ -256,13 +256,13 @@ void RAS_OpenGLRasterizer::Exit()
glDepthMask (GL_TRUE);
glDepthFunc(GL_LEQUAL);
glBlendFunc(GL_ONE, GL_ZERO);
-
+
glDisable(GL_POLYGON_STIPPLE);
-
+
glDisable(GL_LIGHTING);
if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
-
+
EndFrame();
}
@@ -302,7 +302,7 @@ bool RAS_OpenGLRasterizer::BeginFrame(double time)
m_lastauxinfo = NULL;
m_lastlighting = true; /* force disable in DisableOpenGLLights() */
DisableOpenGLLights();
-
+
return true;
}
@@ -441,7 +441,7 @@ void RAS_OpenGLRasterizer::SetRenderArea()
area.SetLeft(0);
area.SetBottom(m_2DCanvas->GetHeight() -
int(m_2DCanvas->GetHeight() - m_noOfScanlines) / 2);
-
+
area.SetRight(int(m_2DCanvas->GetWidth()));
area.SetTop(int(m_2DCanvas->GetHeight()));
m_2DCanvas->SetDisplayArea(&area);
@@ -463,7 +463,7 @@ void RAS_OpenGLRasterizer::SetRenderArea()
area.SetLeft(0);
area.SetBottom(m_2DCanvas->GetHeight() -
m_2DCanvas->GetHeight() / 2);
-
+
area.SetRight(m_2DCanvas->GetWidth());
area.SetTop(m_2DCanvas->GetHeight());
m_2DCanvas->SetDisplayArea(&area);
@@ -509,7 +509,7 @@ void RAS_OpenGLRasterizer::SetRenderArea()
break;
}
}
-
+
void RAS_OpenGLRasterizer::SetStereoMode(const StereoMode stereomode)
{
m_stereomode = stereomode;
@@ -646,7 +646,7 @@ const MT_Matrix4x4& RAS_OpenGLRasterizer::GetViewInvMatrix() const
void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
class RAS_IPolyMaterial* polymat)
-{
+{
bool obcolor = ms.m_bObjectColor;
MT_Vector4& rgba = ms.m_RGBAcolor;
RAS_MeshSlot::iterator it;
@@ -664,7 +664,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms,
for (ms.begin(it); !ms.end(it); ms.next(it)) {
RAS_TexVert *vertex;
size_t i, j, numvert;
-
+
numvert = it.array->m_type;
if (it.array->m_type == RAS_DisplayArray::LINE) {
@@ -875,7 +875,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
float frustnear,
float frustfar,
float focallength,
- bool
+ bool
) {
MT_Matrix4x4 result;
float mat[16];
@@ -912,11 +912,11 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetFrustumMatrix(
top *= 2.0f;
}
}
-
+
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(left, right, bottom, top, frustnear, frustfar);
-
+
glGetFloatv(GL_PROJECTION_MATRIX, mat);
result.setValue(mat);
@@ -938,7 +938,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetOrthoMatrix(
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(left, right, bottom, top, frustnear, frustfar);
-
+
glGetFloatv(GL_PROJECTION_MATRIX, mat);
result.setValue(mat);
@@ -947,7 +947,7 @@ MT_Matrix4x4 RAS_OpenGLRasterizer::GetOrthoMatrix(
// next arguments probably contain redundant info, for later...
-void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat,
+void RAS_OpenGLRasterizer::SetViewMatrix(const MT_Matrix4x4 &mat,
const MT_Matrix3x3 & camOrientMat3x3,
const MT_Point3 & pos,
const MT_Vector3 &scale,
@@ -1131,7 +1131,7 @@ void RAS_OpenGLRasterizer::SetAlphaBlend(int alphablend)
glAlphaFunc(GL_GREATER, 0.0f);
}
else if (alphablend == GPU_BLEND_CLIP) {
- glDisable(GL_BLEND);
+ glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
}
@@ -1152,7 +1152,7 @@ void RAS_OpenGLRasterizer::SetFrontFace(bool ccw)
glFrontFace(GL_CCW);
else
glFrontFace(GL_CW);
-
+
m_last_frontface = ccw;
}