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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp1055
1 files changed, 253 insertions, 802 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index f99121e5b7c..d3c0426de86 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -31,33 +31,13 @@
#include "RAS_OpenGLRasterizer.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-#if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else
-#include <GL/glu.h>
-#endif
-#endif
+#include "GL/glew.h"
#include "RAS_Rect.h"
#include "RAS_TexVert.h"
#include "MT_CmMatrix4x4.h"
#include "RAS_IRenderTools.h" // rendering text
-#include "RAS_GLExtensionManager.h"
-
/**
* 32x32 bit masks for vinterlace stereo mode
*/
@@ -83,10 +63,11 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
m_focallength(0.0),
m_setfocallength(false),
m_noOfScanlines(32),
- m_useTang(false),
- m_materialCachingInfo(0),
m_motionblur(0),
- m_motionblurvalue(-1.0)
+ m_motionblurvalue(-1.0),
+ m_texco_num(0),
+ m_attrib_num(0),
+ m_materialCachingInfo(0)
{
m_viewmatrix.Identity();
@@ -335,7 +316,7 @@ void RAS_OpenGLRasterizer::Exit()
glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_LIGHTING);
- if (bgl::QueryExtension(bgl::_GL_EXT_separate_specular_color) || bgl::QueryVersion(1, 2))
+ if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
EndFrame();
@@ -802,277 +783,6 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays,
}
-void RAS_OpenGLRasterizer::IndexPrimitives_Ex(const vecVertexArray & vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor
- )
-{
- bool recalc;
- GLenum drawmode;
- switch (mode)
- {
- case 0:
- drawmode = GL_TRIANGLES;
- break;
- case 1:
- drawmode = GL_LINES;
- break;
- case 2:
- drawmode = GL_QUADS;
- break;
- default:
- drawmode = GL_LINES;
- break;
- }
-
- const RAS_TexVert* vertexarray ;
- unsigned int numindices,vt;
-
- for (vt=0;vt<vertexarrays.size();vt++)
- {
- vertexarray = &((*vertexarrays[vt]) [0]);
- const KX_IndexArray & indexarray = (*indexarrays[vt]);
- numindices = indexarray.size();
-
- if (!numindices)
- continue;
-
- int vindex=0;
- switch (mode)
- {
- case 1:
- {
- glBegin(GL_LINES);
- vindex=0;
- for (unsigned int i=0;i<numindices;i+=2)
- {
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- }
- glEnd();
- }
- break;
- case 2:
- {
- glBegin(GL_QUADS);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=4)
- {
- MT_Point3 mv1, mv2, mv3, mv4, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
- mv4 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
-
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
- {
- for (unsigned int i=0;i<numindices;i+=4)
- {
- // This looks curiously endian unsafe to me.
- // However it depends on the way the colors are packed into
- // the m_rgba field of RAS_TexVert
- MT_Point3 mv1, mv2, mv3, mv4, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
- mv4 = MT_Point3(vertexarray[(indexarray[vindex+3])].getLocalXYZ());
-
- fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
-
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- glEnd();
- break;
- }
- case 0:
- {
- glBegin(GL_TRIANGLES);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=3)
- {
- MT_Point3 mv1, mv2, mv3, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
- {
- for (unsigned int i=0;i<numindices;i+=3)
- {
- MT_Point3 mv1, mv2, mv3, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- glEnd();
- break;
- }
- default:
- {
- }
-
- } // switch
- } // for each vertexarray
-
-}
-
-
-
void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
@@ -1206,59 +916,91 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexa
} //for each vertexarray
}
-void RAS_OpenGLRasterizer::SetTexCoords(TexCoGen coords,int unit)
+void RAS_OpenGLRasterizer::SetTexCoordNum(int num)
+{
+ m_texco_num = num;
+ if(m_texco_num > RAS_MAX_TEXCO)
+ m_texco_num = RAS_MAX_TEXCO;
+}
+
+void RAS_OpenGLRasterizer::SetAttribNum(int num)
+{
+ m_attrib_num = num;
+ if(m_attrib_num > RAS_MAX_ATTRIB)
+ m_attrib_num = RAS_MAX_ATTRIB;
+}
+
+void RAS_OpenGLRasterizer::SetTexCoord(TexCoGen coords, int unit)
{
// this changes from material to material
- if(unit < RAS_MAX)
+ if(unit < RAS_MAX_TEXCO)
m_texco[unit] = coords;
}
-void RAS_OpenGLRasterizer::SetAttrib(int type)
+void RAS_OpenGLRasterizer::SetAttrib(TexCoGen coords, int unit)
{
- if(type == RAS_TEXTANGENT) m_useTang=true;
+ // this changes from material to material
+ if(unit < RAS_MAX_ATTRIB)
+ m_attrib[unit] = coords;
}
-void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv, int enabled)
+void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(bgl::RAS_EXT_support._ARB_multitexture) {
- for(int unit=0; unit<enabled; unit++) {
- if( tv.getFlag() & TV_2NDUV && tv.getUnit() == unit ) {
- bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
- continue;
- }
- switch(m_texco[unit]) {
- case RAS_TEXCO_DISABLE:
- case RAS_TEXCO_OBJECT:
- case RAS_TEXCO_GEN:
- break;
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- bgl::blMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getLocalXYZ());
- break;
- case RAS_TEXCO_UV1:
- bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1());
- break;
- case RAS_TEXCO_NORM:
- bgl::blMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal());
- break;
- case RAS_TEXTANGENT:
- bgl::blMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
- break;
- case RAS_TEXCO_UV2:
- bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
- break;
- }
+ int unit;
+
+ if(GLEW_ARB_multitexture) {
+ for(unit=0; unit<m_texco_num; unit++) {
+ if(tv.getFlag() & TV_2NDUV && (int)tv.getUnit() == unit) {
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
+ continue;
+ }
+ switch(m_texco[unit]) {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getLocalXYZ());
+ break;
+ case RAS_TEXCO_UV1:
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1());
+ break;
+ case RAS_TEXCO_NORM:
+ glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal());
+ break;
+ case RAS_TEXTANGENT:
+ glMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
+ break;
+ case RAS_TEXCO_UV2:
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
+ break;
+ default:
+ break;
}
}
}
-#endif
-#ifdef GL_ARB_vertex_program
- if(m_useTang && bgl::RAS_EXT_support._ARB_vertex_program)
- bgl::blVertexAttrib4fvARB(1/*tangent*/, tv.getTangent());
-#endif
+ if(GLEW_ARB_vertex_program) {
+ for(unit=0; unit<m_attrib_num; unit++) {
+ switch(m_attrib[unit]) {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ glVertexAttrib3fvARB(unit, tv.getLocalXYZ());
+ break;
+ case RAS_TEXCO_UV1:
+ glVertexAttrib2fvARB(unit, tv.getUV1());
+ break;
+ case RAS_TEXCO_NORM:
+ glVertexAttrib3fvARB(unit, tv.getNormal());
+ break;
+ case RAS_TEXTANGENT:
+ glVertexAttrib4fvARB(unit, tv.getTangent());
+ break;
+ case RAS_TEXCO_UV2:
+ glVertexAttrib2fvARB(unit, tv.getUV2());
+ break;
+ default:
+ break;
+ }
+ }
+ }
}
void RAS_OpenGLRasterizer::Tangent( const RAS_TexVert& v1,
@@ -1266,30 +1008,26 @@ void RAS_OpenGLRasterizer::Tangent( const RAS_TexVert& v1,
const RAS_TexVert& v3,
const MT_Vector3 &no)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- // TODO: set for deformer...
- MT_Vector3 x1(v1.getLocalXYZ()), x2(v2.getLocalXYZ()), x3(v3.getLocalXYZ());
- MT_Vector2 uv1(v1.getUV1()), uv2(v2.getUV1()), uv3(v3.getUV1());
- MT_Vector3 dx1(x2 - x1), dx2(x3 - x1);
- MT_Vector2 duv1(uv2 - uv1), duv2(uv3 - uv1);
-
- MT_Scalar r = 1.0 / (duv1.x() * duv2.y() - duv2.x() * duv1.y());
- duv1 *= r;
- duv2 *= r;
- MT_Vector3 sdir(duv2.y() * dx1 - duv1.y() * dx2);
- MT_Vector3 tdir(duv1.x() * dx2 - duv2.x() * dx1);
-
- // Gram-Schmidt orthogonalize
- MT_Vector3 t(sdir - no.cross(no.cross(sdir)));
- if (!MT_fuzzyZero(t)) t /= t.length();
-
- float tangent[4];
- t.getValue(tangent);
- // Calculate handedness
- tangent[3] = no.dot(sdir.cross(tdir)) < 0.0 ? -1.0 : 1.0;
- }
-#endif
+ // TODO: set for deformer...
+ MT_Vector3 x1(v1.getLocalXYZ()), x2(v2.getLocalXYZ()), x3(v3.getLocalXYZ());
+ MT_Vector2 uv1(v1.getUV1()), uv2(v2.getUV1()), uv3(v3.getUV1());
+ MT_Vector3 dx1(x2 - x1), dx2(x3 - x1);
+ MT_Vector2 duv1(uv2 - uv1), duv2(uv3 - uv1);
+
+ MT_Scalar r = 1.0 / (duv1.x() * duv2.y() - duv2.x() * duv1.y());
+ duv1 *= r;
+ duv2 *= r;
+ MT_Vector3 sdir(duv2.y() * dx1 - duv1.y() * dx2);
+ MT_Vector3 tdir(duv1.x() * dx2 - duv2.x() * dx1);
+
+ // Gram-Schmidt orthogonalize
+ MT_Vector3 t(sdir - no.cross(no.cross(sdir)));
+ if (!MT_fuzzyZero(t)) t /= t.length();
+
+ float tangent[4];
+ t.getValue(tangent);
+ // Calculate handedness
+ tangent[3] = no.dot(sdir.cross(tdir)) < 0.0 ? -1.0 : 1.0;
}
@@ -1304,479 +1042,192 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
class KX_ListSlot** slot
)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- GLenum drawmode;
- switch (mode)
- {
- case 0:
- drawmode = GL_TRIANGLES;
- break;
- case 1:
- drawmode = GL_LINES;
- break;
- case 2:
- drawmode = GL_QUADS;
- break;
- default:
- drawmode = GL_LINES;
- break;
- }
-
- const RAS_TexVert* vertexarray ;
- unsigned int numindices,vt;
+ GLenum drawmode;
+ switch (mode)
+ {
+ case 0:
+ drawmode = GL_TRIANGLES;
+ break;
+ case 1:
+ drawmode = GL_LINES;
+ break;
+ case 2:
+ drawmode = GL_QUADS;
+ break;
+ default:
+ drawmode = GL_LINES;
+ break;
+ }
- for (vt=0;vt<vertexarrays.size();vt++)
- {
- vertexarray = &((*vertexarrays[vt]) [0]);
- const KX_IndexArray & indexarray = (*indexarrays[vt]);
- numindices = indexarray.size();
- const unsigned int enabled = polymat->GetEnabled();
+ const RAS_TexVert* vertexarray ;
+ unsigned int numindices,vt;
- if (!numindices)
- break;
+ for (vt=0;vt<vertexarrays.size();vt++)
+ {
+ vertexarray = &((*vertexarrays[vt]) [0]);
+ const KX_IndexArray & indexarray = (*indexarrays[vt]);
+ numindices = indexarray.size();
+
+ if (!numindices)
+ break;
- int vindex=0;
- switch (mode)
+ int vindex=0;
+ switch (mode)
+ {
+ case 1:
{
- case 1:
+ glBegin(GL_LINES);
+ vindex=0;
+ for (unsigned int i=0;i<numindices;i+=2)
{
- glBegin(GL_LINES);
- vindex=0;
- for (unsigned int i=0;i<numindices;i+=2)
- {
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- }
- glEnd();
+ glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
+ glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
}
- break;
- case 2:
+ glEnd();
+ }
+ break;
+ case 2:
+ {
+ glBegin(GL_QUADS);
+ vindex=0;
+ if (useObjectColor)
{
- glBegin(GL_QUADS);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=4)
- {
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
+ for (unsigned int i=0;i<numindices;i+=4)
{
- for (unsigned int i=0;i<numindices;i+=4)
- {
- // This looks curiously endian unsafe to me.
- // However it depends on the way the colors are packed into
- // the m_rgba field of RAS_TexVert
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
-
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
+
+ glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
+
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
}
- glEnd();
- break;
}
- case 0:
+ else
{
- glBegin(GL_TRIANGLES);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=3)
- {
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
+ for (unsigned int i=0;i<numindices;i+=4)
{
- for (unsigned int i=0;i<numindices;i+=3)
- {
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
+ // This looks curiously endian unsafe to me.
+ // However it depends on the way the colors are packed into
+ // the m_rgba field of RAS_TexVert
+
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- glEnd();
- break;
- }
- default:
- {
- }
- } // switch
- } // for each vertexarray
- }
-#endif// GL_ARB_multitexture
-}
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
-void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(
- const vecVertexArray & vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor)
-{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- bool recalc;
- GLenum drawmode;
- switch (mode)
- {
- case 0:
- drawmode = GL_TRIANGLES;
- break;
- case 1:
- drawmode = GL_LINES;
- break;
- case 2:
- drawmode = GL_QUADS;
- break;
- default:
- drawmode = GL_LINES;
- break;
- }
-
- const RAS_TexVert* vertexarray ;
- unsigned int numindices,vt;
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
- for (vt=0;vt<vertexarrays.size();vt++)
- {
- vertexarray = &((*vertexarrays[vt]) [0]);
- const KX_IndexArray & indexarray = (*indexarrays[vt]);
- numindices = indexarray.size();
- const unsigned int enabled = polymat->GetEnabled();
-
- if (!numindices)
- continue;
-
- int vindex=0;
- switch (mode)
- {
- case 1:
- {
- glBegin(GL_LINES);
- vindex=0;
- for (unsigned int i=0;i<numindices;i+=2)
- {
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
}
- glEnd();
}
+ glEnd();
break;
- case 2:
+ }
+ case 0:
+ {
+ glBegin(GL_TRIANGLES);
+ vindex=0;
+ if (useObjectColor)
{
- glBegin(GL_QUADS);
- vindex=0;
- if (useObjectColor)
+ for (unsigned int i=0;i<numindices;i+=3)
{
- for (unsigned int i=0;i<numindices;i+=4)
- {
- MT_Point3 mv1, mv2, mv3, mv4, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
- mv4 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
-
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
- {
- for (unsigned int i=0;i<numindices;i+=4)
- {
- // This looks curiously endian unsafe to me.
- // However it depends on the way the colors are packed into
- // the m_rgba field of RAS_TexVert
- MT_Point3 mv1, mv2, mv3, mv4, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
- mv4 = MT_Point3(vertexarray[(indexarray[vindex+3])].getLocalXYZ());
-
- fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
-
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
}
- glEnd();
- break;
}
- case 0:
+ else
{
- glBegin(GL_TRIANGLES);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=3)
- {
- MT_Point3 mv1, mv2, mv3, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
+ for (unsigned int i=0;i<numindices;i+=3)
{
- for (unsigned int i=0;i<numindices;i+=3)
- {
- MT_Point3 mv1, mv2, mv3, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
}
- glEnd();
- break;
- }
- default:
- {
}
-
- } // switch
- } // for each vertexarray
- }
-#endif
+ glEnd();
+ break;
+ }
+ default:
+ {
+ }
+ } // switch
+ } // for each vertexarray
}
-
-
void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
{
glMatrixMode(GL_PROJECTION);