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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 0186e99f78a..f995f7ddb3d 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -116,19 +116,19 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas, int storage)
if (m_storage_type == RAS_VBO /*|| m_storage_type == RAS_AUTO_STORAGE && GLEW_ARB_vertex_buffer_object*/)
{
- m_storage = new RAS_StorageVBO(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
- m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
+ m_storage = new RAS_StorageVBO(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
+ m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
m_storage_type = RAS_VBO;
}
else if ((m_storage_type == RAS_VA) || (m_storage_type == RAS_AUTO_STORAGE && GLEW_VERSION_1_1))
{
- m_storage = new RAS_StorageVA(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
- m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
+ m_storage = new RAS_StorageVA(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
+ m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
m_storage_type = RAS_VA;
}
else
{
- m_storage = m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib);
+ m_storage = m_failsafe_storage = new RAS_StorageIM(&m_texco_num, m_texco, &m_attrib_num, m_attrib, m_attrib_layer);
m_storage_type = RAS_IMMEDIATE;
}
}
@@ -740,11 +740,13 @@ void RAS_OpenGLRasterizer::SetTexCoord(TexCoGen coords, int unit)
m_texco[unit] = coords;
}
-void RAS_OpenGLRasterizer::SetAttrib(TexCoGen coords, int unit)
+void RAS_OpenGLRasterizer::SetAttrib(TexCoGen coords, int unit, int layer)
{
// this changes from material to material
- if (unit < RAS_MAX_ATTRIB)
+ if (unit < RAS_MAX_ATTRIB) {
m_attrib[unit] = coords;
+ m_attrib_layer[unit] = layer;
+ }
}
void RAS_OpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)