diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 88bb0be531b..c156ee53ed3 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -41,6 +41,7 @@ using namespace std; #include "RAS_IRasterizer.h" +#include "RAS_IStorage.h" #include "RAS_MaterialBucket.h" #include "RAS_ICanvas.h" @@ -83,7 +84,6 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer float m_ambr; float m_ambg; float m_ambb; - double m_time; MT_Matrix4x4 m_viewmatrix; MT_Matrix4x4 m_viewinvmatrix; @@ -115,9 +115,15 @@ protected: /** Stores the caching information for the last material activated. */ RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo; + /** Making use of a Strategy desing pattern for storage behavior. + Examples of concrete strategies: Vertex Arrays, VBOs, Immediate Mode*/ + int m_storage_type; + RAS_IStorage* m_storage; + RAS_IStorage* m_failsafe_storage; //So derived mesh can use immediate mode + public: double GetTime(); - RAS_OpenGLRasterizer(RAS_ICanvas* canv); + RAS_OpenGLRasterizer(RAS_ICanvas* canv, int storage=RAS_AUTO_STORAGE); virtual ~RAS_OpenGLRasterizer(); /*enum DrawType @@ -166,8 +172,6 @@ public: class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools); - void IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi); - virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat); virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat); virtual void SetViewMatrix( |