diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 9561e207dba..b288c3c5d8f 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -79,7 +79,7 @@ struct OglDebugShape class RAS_OpenGLRasterizer : public RAS_IRasterizer { RAS_ICanvas *m_2DCanvas; - + /* fogging vars */ bool m_fogenabled; @@ -87,7 +87,7 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer float m_greenback; float m_blueback; float m_alphaback; - + float m_ambr; float m_ambg; float m_ambb; @@ -200,7 +200,7 @@ public: virtual const MT_Point3& GetCameraPosition(); virtual bool GetCameraOrtho(); - + virtual void SetFog(short type, float start, float dist, float intensity, float color[3]); virtual void EnableFog(bool enable); virtual void DisplayFog(); @@ -215,7 +215,7 @@ public: virtual MT_Matrix4x4 GetFrustumMatrix( float left, float right, float bottom, float top, - float frustnear, float frustfar, + float frustnear, float frustfar, float focallength, bool perspective); virtual MT_Matrix4x4 GetOrthoMatrix( float left, float right, float bottom, float top, @@ -268,7 +268,7 @@ public: const MT_Matrix4x4 &GetViewMatrix() const; const MT_Matrix4x4 &GetViewInvMatrix() const; - + virtual void EnableMotionBlur(float motionblurvalue); virtual void DisableMotionBlur(); virtual float GetMotionBlurValue() { return m_motionblurvalue; } @@ -279,13 +279,13 @@ public: m_motionblur = 0; else if (newstate > 2) m_motionblur = 2; - else + else m_motionblur = newstate; } virtual void SetAlphaBlend(int alphablend); virtual void SetFrontFace(bool ccw); - + virtual void SetAnisotropicFiltering(short level); virtual short GetAnisotropicFiltering(); |