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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp260
1 files changed, 0 insertions, 260 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
deleted file mode 100644
index f980116f5f8..00000000000
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
+++ /dev/null
@@ -1,260 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "RAS_StorageVA.h"
-
-#include "GPU_glew.h"
-
-RAS_StorageVA::RAS_StorageVA(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer) :
- m_drawingmode(RAS_IRasterizer::KX_TEXTURED),
- m_texco_num(texco_num),
- m_attrib_num(attrib_num),
- m_last_texco_num(0),
- m_last_attrib_num(0),
- m_texco(texco),
- m_attrib(attrib),
- m_attrib_layer(attrib_layer)
-{
-}
-
-RAS_StorageVA::~RAS_StorageVA()
-{
-}
-
-bool RAS_StorageVA::Init()
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- return true;
-}
-
-void RAS_StorageVA::Exit()
-{
-}
-
-void RAS_StorageVA::IndexPrimitives(class RAS_MeshSlot& ms)
-{
- static const GLsizei stride = sizeof(RAS_TexVert);
- bool wireframe = m_drawingmode <= RAS_IRasterizer::KX_WIREFRAME, use_color_array = true;
- RAS_MeshSlot::iterator it;
- GLenum drawmode;
-
- if (!wireframe)
- EnableTextures(true);
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
-
- // use glDrawElements to draw each vertexarray
- for (ms.begin(it); !ms.end(it); ms.next(it)) {
- if (it.totindex == 0)
- continue;
-
- // drawing mode
- if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
- drawmode = GL_TRIANGLES;
- else if (it.array->m_type == RAS_DisplayArray::QUAD)
- drawmode = GL_QUADS;
- else
- drawmode = GL_LINES;
-
- // colors
- if (drawmode != GL_LINES && !wireframe) {
- if (ms.m_bObjectColor) {
- const MT_Vector4& rgba = ms.m_RGBAcolor;
-
- glDisableClientState(GL_COLOR_ARRAY);
- glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]);
- use_color_array = false;
- }
- else {
- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
- glEnableClientState(GL_COLOR_ARRAY);
- use_color_array = true;
- }
- }
- else
- glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
-
- glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
- glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
-
- if (!wireframe) {
- TexCoordPtr(it.vertex);
- if (use_color_array)
- glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
- }
-
- // here the actual drawing takes places
- glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
- }
-
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- if (!wireframe) {
- glDisableClientState(GL_COLOR_ARRAY);
- EnableTextures(false);
- }
-}
-
-void RAS_StorageVA::TexCoordPtr(const RAS_TexVert *tv)
-{
- /* note: this function must closely match EnableTextures to enable/disable
- * the right arrays, otherwise coordinate and attribute pointers from other
- * materials can still be used and cause crashes */
- int unit;
-
- if (GLEW_ARB_multitexture)
- {
- for (unit = 0; unit < *m_texco_num; unit++)
- {
- glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
- switch (m_texco[unit]) {
- case RAS_IRasterizer::RAS_TEXCO_ORCO:
- case RAS_IRasterizer::RAS_TEXCO_GLOB:
- glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getXYZ());
- break;
- case RAS_IRasterizer::RAS_TEXCO_UV:
- glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV(unit));
- break;
- case RAS_IRasterizer::RAS_TEXCO_NORM:
- glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal());
- break;
- case RAS_IRasterizer::RAS_TEXTANGENT:
- glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent());
- break;
- default:
- break;
- }
- }
-
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
-
- if (GLEW_ARB_vertex_program) {
- for (unit = 0; unit < *m_attrib_num; unit++) {
- switch (m_attrib[unit]) {
- case RAS_IRasterizer::RAS_TEXCO_ORCO:
- case RAS_IRasterizer::RAS_TEXCO_GLOB:
- glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getXYZ());
- break;
- case RAS_IRasterizer::RAS_TEXCO_UV:
- glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV(m_attrib_layer[unit]));
- break;
- case RAS_IRasterizer::RAS_TEXCO_NORM:
- glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal());
- break;
- case RAS_IRasterizer::RAS_TEXTANGENT:
- glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent());
- break;
- case RAS_IRasterizer::RAS_TEXCO_VCOL:
- glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(RAS_TexVert), tv->getRGBA());
- break;
- default:
- break;
- }
- }
- }
-}
-
-void RAS_StorageVA::EnableTextures(bool enable)
-{
- RAS_IRasterizer::TexCoGen *texco, *attrib;
- int unit, texco_num, attrib_num;
-
- /* we cache last texcoords and attribs to ensure we disable the ones that
- * were actually last set */
- if (enable) {
- texco = m_texco;
- texco_num = *m_texco_num;
- attrib = m_attrib;
- attrib_num = *m_attrib_num;
-
- memcpy(m_last_texco, m_texco, sizeof(RAS_IRasterizer::TexCoGen)*(*m_texco_num));
- m_last_texco_num = *m_texco_num;
- memcpy(m_last_attrib, m_attrib, sizeof(RAS_IRasterizer::TexCoGen)*(*m_attrib_num));
- m_last_attrib_num = *m_attrib_num;
- }
- else {
- texco = m_last_texco;
- texco_num = m_last_texco_num;
- attrib = m_last_attrib;
- attrib_num = m_last_attrib_num;
- }
-
- if (GLEW_ARB_multitexture) {
- for (unit = 0; unit < texco_num; unit++) {
- glClientActiveTextureARB(GL_TEXTURE0_ARB + unit);
-
- switch (texco[unit]) {
- case RAS_IRasterizer::RAS_TEXCO_ORCO:
- case RAS_IRasterizer::RAS_TEXCO_GLOB:
- case RAS_IRasterizer::RAS_TEXCO_UV:
- case RAS_IRasterizer::RAS_TEXCO_NORM:
- case RAS_IRasterizer::RAS_TEXTANGENT:
- if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- default:
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- }
- }
-
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- else {
- if (texco_num) {
- if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- }
-
- if (GLEW_ARB_vertex_program) {
- for (unit = 0; unit < attrib_num; unit++) {
- switch (attrib[unit]) {
- case RAS_IRasterizer::RAS_TEXCO_ORCO:
- case RAS_IRasterizer::RAS_TEXCO_GLOB:
- case RAS_IRasterizer::RAS_TEXCO_UV:
- case RAS_IRasterizer::RAS_TEXCO_NORM:
- case RAS_IRasterizer::RAS_TEXTANGENT:
- case RAS_IRasterizer::RAS_TEXCO_VCOL:
- if (enable) glEnableVertexAttribArrayARB(unit);
- else glDisableVertexAttribArrayARB(unit);
- break;
- default:
- glDisableVertexAttribArrayARB(unit);
- break;
- }
- }
- }
-
- if (!enable) {
- m_last_texco_num = 0;
- m_last_attrib_num = 0;
- }
-}
-