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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp76
1 files changed, 31 insertions, 45 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
index 58f3d4c05da..cad5b5a508e 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
@@ -80,7 +80,7 @@ void VBO::UpdateIndices()
&data->m_index[0], GL_STATIC_DRAW);
}
-void VBO::Draw(int texco_num, RAS_IRasterizer::TexCoGen* texco, int attrib_num, RAS_IRasterizer::TexCoGen* attrib, int *attrib_layer, bool multi)
+void VBO::Draw(int texco_num, RAS_IRasterizer::TexCoGen* texco, int attrib_num, RAS_IRasterizer::TexCoGen* attrib, int *attrib_layer)
{
int unit;
@@ -100,41 +100,32 @@ void VBO::Draw(int texco_num, RAS_IRasterizer::TexCoGen* texco, int attrib_num,
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, this->stride, this->color_offset);
- if (multi)
+ for (unit = 0; unit < texco_num; ++unit)
{
- for (unit = 0; unit < texco_num; ++unit)
- {
- glClientActiveTexture(GL_TEXTURE0_ARB + unit);
- switch (texco[unit]) {
- case RAS_IRasterizer::RAS_TEXCO_ORCO:
- case RAS_IRasterizer::RAS_TEXCO_GLOB:
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(3, GL_FLOAT, this->stride, this->vertex_offset);
- break;
- case RAS_IRasterizer::RAS_TEXCO_UV:
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, this->stride, (void*)((intptr_t)this->uv_offset+(sizeof(GLfloat)*2*unit)));
- break;
- case RAS_IRasterizer::RAS_TEXCO_NORM:
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(3, GL_FLOAT, this->stride, this->normal_offset);
- break;
- case RAS_IRasterizer::RAS_TEXTANGENT:
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(4, GL_FLOAT, this->stride, this->tangent_offset);
- break;
- default:
- break;
- }
+ glClientActiveTexture(GL_TEXTURE0_ARB + unit);
+ switch (texco[unit]) {
+ case RAS_IRasterizer::RAS_TEXCO_ORCO:
+ case RAS_IRasterizer::RAS_TEXCO_GLOB:
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(3, GL_FLOAT, this->stride, this->vertex_offset);
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_UV:
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(2, GL_FLOAT, this->stride, (void*)((intptr_t)this->uv_offset+(sizeof(GLfloat)*2*unit)));
+ break;
+ case RAS_IRasterizer::RAS_TEXCO_NORM:
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(3, GL_FLOAT, this->stride, this->normal_offset);
+ break;
+ case RAS_IRasterizer::RAS_TEXTANGENT:
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glTexCoordPointer(4, GL_FLOAT, this->stride, this->tangent_offset);
+ break;
+ default:
+ break;
}
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- else //TexFace
- {
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glTexCoordPointer(2, GL_FLOAT, this->stride, this->uv_offset);
}
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
if (GLEW_ARB_vertex_program)
{
@@ -163,7 +154,7 @@ void VBO::Draw(int texco_num, RAS_IRasterizer::TexCoGen* texco, int attrib_num,
}
}
}
-
+
glDrawElements(this->mode, this->indices, GL_UNSIGNED_SHORT, 0);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -202,21 +193,16 @@ bool RAS_StorageVBO::Init()
void RAS_StorageVBO::Exit()
{
+ VBOMap::iterator it = m_vbo_lookup.begin();
+ while (it != m_vbo_lookup.end()) {
+ delete it->second;
+ ++it;
+ }
m_vbo_lookup.clear();
}
void RAS_StorageVBO::IndexPrimitives(RAS_MeshSlot& ms)
{
- IndexPrimitivesInternal(ms, false);
-}
-
-void RAS_StorageVBO::IndexPrimitivesMulti(RAS_MeshSlot& ms)
-{
- IndexPrimitivesInternal(ms, true);
-}
-
-void RAS_StorageVBO::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
-{
RAS_MeshSlot::iterator it;
VBO *vbo;
@@ -233,6 +219,6 @@ void RAS_StorageVBO::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
vbo->UpdateData();
}
- vbo->Draw(*m_texco_num, m_texco, *m_attrib_num, m_attrib, m_attrib_layer, multi);
+ vbo->Draw(*m_texco_num, m_texco, *m_attrib_num, m_attrib, m_attrib_layer);
}
}