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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp94
1 files changed, 43 insertions, 51 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index c4702fe5a74..c78a97ad7be 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -59,9 +59,9 @@ bool RAS_VAOpenGLRasterizer::Init(void)
if (result)
{
glEnableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
@@ -77,13 +77,16 @@ void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode)
{
case KX_BOUNDINGBOX:
case KX_WIREFRAME:
- glDisable (GL_CULL_FACE);
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisable(GL_CULL_FACE);
+ break;
+ case KX_SOLID:
+ glDisableClientState(GL_COLOR_ARRAY);
break;
case KX_TEXTURED:
case KX_SHADED:
+ case KX_SHADOW:
glEnableClientState(GL_COLOR_ARRAY);
- case KX_SOLID:
- break;
default:
break;
}
@@ -102,30 +105,23 @@ void RAS_VAOpenGLRasterizer::Exit()
void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
+ DrawMode mode,
bool useObjectColor,
const MT_Vector4& rgbacolor,
class KX_ListSlot** slot)
{
static const GLsizei vtxstride = sizeof(RAS_TexVert);
GLenum drawmode;
- switch (mode)
- {
- case 0:
- drawmode = GL_TRIANGLES;
- break;
- case 2:
- drawmode = GL_QUADS;
- break;
- case 1: //lines
- default:
- drawmode = GL_LINES;
- break;
- }
+ if(mode == KX_MODE_TRIANGLES)
+ drawmode = GL_TRIANGLES;
+ else if(mode == KX_MODE_QUADS)
+ drawmode = GL_QUADS;
+ else
+ drawmode = GL_LINES;
+
const RAS_TexVert* vertexarray;
unsigned int numindices, vt;
+
if (drawmode != GL_LINES)
{
if (useObjectColor)
@@ -157,9 +153,10 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
continue;
glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ());
- glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1());
- glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal());
+ glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1());
+ if(glIsEnabled(GL_COLOR_ARRAY))
+ glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
//if(m_Lock)
// local->Begin(vertexarrays[vt]->size());
@@ -169,8 +166,6 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
//if(m_Lock)
// local->End();
-
-
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -178,28 +173,21 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
+ DrawMode mode,
bool useObjectColor,
const MT_Vector4& rgbacolor,
class KX_ListSlot** slot)
{
static const GLsizei vtxstride = sizeof(RAS_TexVert);
+
GLenum drawmode;
- switch (mode)
- {
- case 0:
- drawmode = GL_TRIANGLES;
- break;
- case 2:
- drawmode = GL_QUADS;
- break;
- case 1: //lines
- default:
- drawmode = GL_LINES;
- break;
- }
+ if(mode == KX_MODE_TRIANGLES)
+ drawmode = GL_TRIANGLES;
+ else if(mode == KX_MODE_QUADS)
+ drawmode = GL_QUADS;
+ else
+ drawmode = GL_LINES;
+
const RAS_TexVert* vertexarray;
unsigned int numindices, vt;
@@ -232,10 +220,10 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexa
continue;
glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ());
- TexCoordPtr(vertexarray);
-
- glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal());
+ TexCoordPtr(vertexarray);
+ if(glIsEnabled(GL_COLOR_ARRAY))
+ glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
//if(m_Lock)
// local->Begin(vertexarrays[vt]->size());
@@ -296,19 +284,22 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv)
switch(m_attrib[unit]) {
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
- glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getLocalXYZ());
+ glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getLocalXYZ());
break;
case RAS_TEXCO_UV1:
- glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1());
+ glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1());
break;
case RAS_TEXCO_NORM:
- glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal());
+ glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal());
break;
case RAS_TEXTANGENT:
- glVertexAttribPointer(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent());
+ glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent());
break;
case RAS_TEXCO_UV2:
- glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2());
+ glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2());
+ break;
+ case RAS_TEXCO_VCOL:
+ glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA());
break;
default:
break;
@@ -386,11 +377,12 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
case RAS_TEXCO_NORM:
case RAS_TEXTANGENT:
case RAS_TEXCO_UV2:
- if(enable) glEnableVertexAttribArray(unit);
- else glDisableVertexAttribArray(unit);
+ case RAS_TEXCO_VCOL:
+ if(enable) glEnableVertexAttribArrayARB(unit);
+ else glDisableVertexAttribArrayARB(unit);
break;
default:
- glDisableVertexAttribArray(unit);
+ glDisableVertexAttribArrayARB(unit);
break;
}
}