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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index 06f3d129e7a..ff24bd639ba 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -116,18 +116,18 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
return;
}
- if(!wireframe)
+ if (!wireframe)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
// use glDrawElements to draw each vertexarray
- for(ms.begin(it); !ms.end(it); ms.next(it)) {
- if(it.totindex == 0)
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
+ if (it.totindex == 0)
continue;
// drawing mode
- if(it.array->m_type == RAS_DisplayArray::TRIANGLE)
+ if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
drawmode = GL_TRIANGLES;
- else if(it.array->m_type == RAS_DisplayArray::QUAD)
+ else if (it.array->m_type == RAS_DisplayArray::QUAD)
drawmode = GL_QUADS;
else
drawmode = GL_LINES;
@@ -150,9 +150,9 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
- if(!wireframe) {
+ if (!wireframe) {
glTexCoordPointer(2, GL_FLOAT, stride, it.vertex->getUV1());
- if(glIsEnabled(GL_COLOR_ARRAY))
+ if (glIsEnabled(GL_COLOR_ARRAY))
glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
}
@@ -160,7 +160,7 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms)
glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
}
- if(!wireframe) {
+ if (!wireframe) {
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
@@ -179,18 +179,18 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
return;
}
- if(!wireframe)
+ if (!wireframe)
EnableTextures(true);
// use glDrawElements to draw each vertexarray
- for(ms.begin(it); !ms.end(it); ms.next(it)) {
- if(it.totindex == 0)
+ for (ms.begin(it); !ms.end(it); ms.next(it)) {
+ if (it.totindex == 0)
continue;
// drawing mode
- if(it.array->m_type == RAS_DisplayArray::TRIANGLE)
+ if (it.array->m_type == RAS_DisplayArray::TRIANGLE)
drawmode = GL_TRIANGLES;
- else if(it.array->m_type == RAS_DisplayArray::QUAD)
+ else if (it.array->m_type == RAS_DisplayArray::QUAD)
drawmode = GL_QUADS;
else
drawmode = GL_LINES;
@@ -213,9 +213,9 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ());
glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal());
- if(!wireframe) {
+ if (!wireframe) {
TexCoordPtr(it.vertex);
- if(glIsEnabled(GL_COLOR_ARRAY))
+ if (glIsEnabled(GL_COLOR_ARRAY))
glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA());
}
@@ -223,7 +223,7 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index);
}
- if(!wireframe) {
+ if (!wireframe) {
glDisableClientState(GL_COLOR_ARRAY);
EnableTextures(false);
}
@@ -236,12 +236,12 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv)
* materials can still be used and cause crashes */
int unit;
- if(GLEW_ARB_multitexture)
+ if (GLEW_ARB_multitexture)
{
- for(unit=0; unit<m_texco_num; unit++)
+ for (unit=0; unit<m_texco_num; unit++)
{
glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
- if(tv->getFlag() & RAS_TexVert::SECOND_UV && (int)tv->getUnit() == unit) {
+ if (tv->getFlag() & RAS_TexVert::SECOND_UV && (int)tv->getUnit() == unit) {
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2());
continue;
@@ -272,8 +272,8 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
- if(GLEW_ARB_vertex_program) {
- for(unit=0; unit<m_attrib_num; unit++) {
+ if (GLEW_ARB_vertex_program) {
+ for (unit=0; unit<m_attrib_num; unit++) {
switch(m_attrib[unit]) {
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
@@ -308,7 +308,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
/* we cache last texcoords and attribs to ensure we disable the ones that
* were actually last set */
- if(enable) {
+ if (enable) {
texco = m_texco;
texco_num = m_texco_num;
attrib = m_attrib;
@@ -326,8 +326,8 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
attrib_num = m_last_attrib_num;
}
- if(GLEW_ARB_multitexture) {
- for(unit=0; unit<texco_num; unit++) {
+ if (GLEW_ARB_multitexture) {
+ for (unit=0; unit<texco_num; unit++) {
glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
switch(texco[unit])
@@ -338,7 +338,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
case RAS_TEXCO_NORM:
case RAS_TEXTANGENT:
case RAS_TEXCO_UV2:
- if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
break;
default:
@@ -350,14 +350,14 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
- if(texco_num) {
- if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ if (texco_num) {
+ if (enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
- if(GLEW_ARB_vertex_program) {
- for(unit=0; unit<attrib_num; unit++) {
+ if (GLEW_ARB_vertex_program) {
+ for (unit=0; unit<attrib_num; unit++) {
switch(attrib[unit]) {
case RAS_TEXCO_ORCO:
case RAS_TEXCO_GLOB:
@@ -366,7 +366,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
case RAS_TEXTANGENT:
case RAS_TEXCO_UV2:
case RAS_TEXCO_VCOL:
- if(enable) glEnableVertexAttribArrayARB(unit);
+ if (enable) glEnableVertexAttribArrayARB(unit);
else glDisableVertexAttribArrayARB(unit);
break;
default:
@@ -376,7 +376,7 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
}
}
- if(!enable) {
+ if (!enable) {
m_last_texco_num = 0;
m_last_attrib_num = 0;
}