diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_Polygon.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_Polygon.cpp | 83 |
1 files changed, 33 insertions, 50 deletions
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.cpp b/source/gameengine/Rasterizer/RAS_Polygon.cpp index b74cb9cfcac..50331d7a664 100644 --- a/source/gameengine/Rasterizer/RAS_Polygon.cpp +++ b/source/gameengine/Rasterizer/RAS_Polygon.cpp @@ -26,99 +26,82 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - #ifdef WIN32 - #pragma warning (disable:4786) #endif #include "RAS_Polygon.h" -RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, - bool visible, - int numverts, - int vtxarrayindex) - :m_bucket(bucket), - m_vertexindexbase(numverts), - m_numverts(numverts), - m_edgecode(65535) +RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, RAS_DisplayArray *darray, int numvert) { - m_vertexindexbase.m_vtxarray = vtxarrayindex ;//m_bucket->FindVertexArray(numverts); - m_polyFlags.Visible = visible; -} - + m_bucket = bucket; + m_darray = darray; + m_offset[0]= m_offset[1]= m_offset[2]= m_offset[3]= 0; + m_numvert = numvert; + m_edgecode = 255; + m_polyflags = 0; +} int RAS_Polygon::VertexCount() { - return m_numverts; + return m_numvert; } - - -void RAS_Polygon::SetVertex(int i, - unsigned int vertexindex ) //const MT_Point3& xyz,const MT_Point2& uv,const unsigned int rgbacolor,const MT_Vector3& normal) +void RAS_Polygon::SetVertexOffset(int i, unsigned short offset) { - m_vertexindexbase.SetIndex(i,vertexindex); //m_bucket->FindOrAddVertex(m_vertexindexbase.m_vtxarray, - //xyz,uv,rgbacolor,normal)); + m_offset[i] = offset; } - - -const KX_VertexIndex& RAS_Polygon::GetIndexBase() +RAS_TexVert *RAS_Polygon::GetVertex(int i) { - return m_vertexindexbase; + return &m_darray->m_vertex[m_offset[i]]; } - - -void RAS_Polygon::SetVisibleWireframeEdges(int edgecode) +int RAS_Polygon::GetVertexOffset(int i) { - m_edgecode = edgecode; + return m_offset[i]; } - - -// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc. int RAS_Polygon::GetEdgeCode() { return m_edgecode; } +void RAS_Polygon::SetEdgeCode(int edgecode) +{ + m_edgecode = edgecode; +} bool RAS_Polygon::IsVisible() { - return m_polyFlags.Visible; + return (m_polyflags & VISIBLE) != 0; } - +void RAS_Polygon::SetVisible(bool visible) +{ + if(visible) m_polyflags |= VISIBLE; + else m_polyflags &= ~VISIBLE; +} bool RAS_Polygon::IsCollider() { - return m_polyFlags.Collider; + return (m_polyflags & COLLIDER) != 0; } - - -void RAS_Polygon::SetCollider(bool col) +void RAS_Polygon::SetCollider(bool visible) { - m_polyFlags.Collider = col; + if(visible) m_polyflags |= COLLIDER; + else m_polyflags &= ~COLLIDER; } - - -KX_VertexIndex& RAS_Polygon::GetVertexIndexBase() +RAS_MaterialBucket* RAS_Polygon::GetMaterial() { - return m_vertexindexbase; + return m_bucket; } - - -RAS_MaterialBucket* RAS_Polygon::GetMaterial() +RAS_DisplayArray* RAS_Polygon::GetDisplayArray() { - return m_bucket; + return m_darray; } |