diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_TexVert.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_TexVert.cpp | 58 |
1 files changed, 19 insertions, 39 deletions
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp index 945644ff3e6..a848bce410a 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.cpp +++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp @@ -34,8 +34,7 @@ #include "MT_Matrix4x4.h" RAS_TexVert::RAS_TexVert(const MT_Point3& xyz, - const MT_Point2& uv, - const MT_Point2& uv2, + const MT_Point2 uvs[MAX_UNIT], const MT_Vector4& tangent, const unsigned int rgba, const MT_Vector3& normal, @@ -43,8 +42,6 @@ RAS_TexVert::RAS_TexVert(const MT_Point3& xyz, const unsigned int origindex) { xyz.getValue(m_localxyz); - uv.getValue(m_uv1); - uv2.getValue(m_uv2); SetRGBA(rgba); SetNormal(normal); tangent.getValue(m_tangent); @@ -52,6 +49,11 @@ RAS_TexVert::RAS_TexVert(const MT_Point3& xyz, m_origindex = origindex; m_unit = 2; m_softBodyIndex = -1; + + for (int i = 0; i < MAX_UNIT; ++i) + { + uvs[i].getValue(m_uvs[i]); + } } const MT_Point3& RAS_TexVert::xyz() @@ -63,10 +65,10 @@ const MT_Point3& RAS_TexVert::xyz() void RAS_TexVert::SetRGBA(const MT_Vector4& rgba) { unsigned char *colp = (unsigned char*) &m_rgba; - colp[0] = (unsigned char) (rgba[0] * 255.0); - colp[1] = (unsigned char) (rgba[1] * 255.0); - colp[2] = (unsigned char) (rgba[2] * 255.0); - colp[3] = (unsigned char) (rgba[3] * 255.0); + colp[0] = (unsigned char) (rgba[0]*255.0f); + colp[1] = (unsigned char) (rgba[1]*255.0f); + colp[2] = (unsigned char) (rgba[2]*255.0f); + colp[3] = (unsigned char) (rgba[3]*255.0f); } @@ -75,32 +77,16 @@ void RAS_TexVert::SetXYZ(const MT_Point3& xyz) xyz.getValue(m_localxyz); } -void RAS_TexVert::SetXYZ(const float xyz[3]) -{ - m_localxyz[0] = xyz[0]; m_localxyz[1] = xyz[1]; m_localxyz[2] = xyz[2]; -} - -void RAS_TexVert::SetUV1(const MT_Point2& uv) +void RAS_TexVert::SetXYZ(const float *xyz) { - uv.getValue(m_uv1); + m_localxyz[0]= xyz[0]; m_localxyz[1]= xyz[1]; m_localxyz[2]= xyz[2]; } -void RAS_TexVert::SetUV1(const float uv[3]) +void RAS_TexVert::SetUV(int index, const MT_Point2& uv) { - m_uv1[0] = uv[0]; - m_uv1[1] = uv[1]; + uv.getValue(m_uvs[index]); } -void RAS_TexVert::SetUV2(const MT_Point2& uv) -{ - uv.getValue(m_uv2); -} - -void RAS_TexVert::SetUV2(const float uv[3]) -{ - m_uv2[0] = uv[0]; - m_uv2[1] = uv[1]; -} void RAS_TexVert::SetRGBA(const unsigned int rgba) { @@ -132,14 +118,17 @@ void RAS_TexVert::SetTangent(const MT_Vector3& tangent) // compare two vertices, and return TRUE if both are almost identical (they can be shared) bool RAS_TexVert::closeTo(const RAS_TexVert* other) { + bool uv_match = true; + for (int i=0; i<MAX_UNIT; i++) + uv_match = uv_match && MT_fuzzyEqual(MT_Vector2(m_uvs[i]), MT_Vector2(other->m_uvs[i])); + return ( /* m_flag == other->m_flag && */ /* at the moment the face only stores the smooth/flat setting so don't bother comparing it */ m_rgba == other->m_rgba && MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) && MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) && - MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) && - MT_fuzzyEqual(MT_Vector2(m_uv2), MT_Vector2(other->m_uv2)) /* && + uv_match /* && MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))*/); /* don't bother comparing m_localxyz since we know there from the same vert */ } @@ -162,12 +151,3 @@ void RAS_TexVert::Transform(const MT_Matrix4x4& mat, const MT_Matrix4x4& nmat) SetTangent((nmat*MT_Vector4(m_tangent[0], m_tangent[1], m_tangent[2], 1.0)).getValue()); } -void RAS_TexVert::TransformUV1(const MT_Matrix4x4& mat) -{ - SetUV1((mat * MT_Vector4(m_uv1[0], m_uv1[1], 0.0, 1.0)).getValue()); -} - -void RAS_TexVert::TransformUV2(const MT_Matrix4x4& mat) -{ - SetUV2((mat * MT_Vector4(m_uv2[0], m_uv2[1], 0.0, 1.0)).getValue()); -} |