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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_TexVert.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index 210addfb927..8eee24ac7f0 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -113,19 +113,20 @@ void RAS_TexVert::SetTangent(const MT_Vector3& tangent)
tangent.getValue(m_tangent);
}
+
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
-#define _VEC_EQUAL3(_v1, _v2) (_v1[0]==_v2[0] && _v1[1]==_v2[1] && _v1[2]==_v2[2])
-#define _VEC_EQUAL2(_v1, _v2) (_v1[0]==_v2[0] && _v1[1]==_v2[1])
bool RAS_TexVert::closeTo(const RAS_TexVert* other)
{
- return (m_flag == other->m_flag &&
+ return (
+ /* m_flag == other->m_flag && */
+ /* at the moment the face only stores the smooth/flat setting so dont bother comparing it */
m_rgba == other->m_rgba &&
- _VEC_EQUAL3(m_normal, other->m_normal) &&
- _VEC_EQUAL3(m_tangent, other->m_tangent) &&
- _VEC_EQUAL2(m_uv1, other->m_uv1) &&
- _VEC_EQUAL2(m_uv2, other->m_uv2) // p --
- /* we know the verts must be shared so dont need to check this */
- /*&& FAST_MT_fuzzyEqual3(m_localxyz, other->m_localxyz)*/) ;
+ MT_fuzzyEqual(MT_Vector3(m_normal), MT_Vector3(other->m_normal)) &&
+ MT_fuzzyEqual(MT_Vector3(m_tangent), MT_Vector3(other->m_tangent)) &&
+ MT_fuzzyEqual(MT_Vector2(m_uv1), MT_Vector2(other->m_uv1)) &&
+ MT_fuzzyEqual(MT_Vector2(m_uv2), MT_Vector2(other->m_uv2)) /* &&
+ MT_fuzzyEqual(MT_Vector3(m_localxyz), MT_Vector3(other->m_localxyz))*/) ;
+ /* dont bother comparing m_localxyz since we know there from the same vert */
}
short RAS_TexVert::getFlag() const