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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_texmatrix.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_texmatrix.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Rasterizer/RAS_texmatrix.cpp b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
index d30a3d3a75d..acaec16851b 100644
--- a/source/gameengine/Rasterizer/RAS_texmatrix.cpp
+++ b/source/gameengine/Rasterizer/RAS_texmatrix.cpp
@@ -42,15 +42,15 @@ void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Ve
normal.normalize();
// determine which coordinate we drop, ie. max coordinate in the normal
-
+
int ZCOORD = normal.closestAxis();
int XCOORD = (ZCOORD+1)%3;
int YCOORD = (ZCOORD+2)%3;
-
+
// ax+by+cz+d=0
MT_Scalar d = -p[0].xyz().dot(normal);
-
+
MT_Matrix3x3 mat3( p[0].getUV(0)[0],p[0].getUV(0)[1], 1,
p[1].getUV(0)[0],p[1].getUV(0)[1], 1,
@@ -64,7 +64,7 @@ void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Ve
MT_Vector3 p123y(p[0].xyz()[YCOORD],p[1].xyz()[YCOORD],p[2].xyz()[YCOORD]);
MT_Vector3 resulty = mat3inv*p123y;
- // normal[ZCOORD] is not zero, because it's chosen to be maximal (absolute), and normal has length 1,
+ // normal[ZCOORD] is not zero, because it's chosen to be maximal (absolute), and normal has length 1,
// so at least on of the coords is <> 0
//droppedvalue udir.dot(normal) =0
@@ -81,7 +81,7 @@ void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Ve
origin[XCOORD] = resultx.z();
origin[YCOORD] = resulty.z();
origin[ZCOORD] = droppedvalue;
-
+
}
@@ -103,7 +103,7 @@ int main()
RAS_TexVert p1(pxyz1,puv1);
RAS_TexVert p2(pxyz2,puv2);
- RAS_TexVert vertices[3] =
+ RAS_TexVert vertices[3] =
{
p0,
p1,