diff options
Diffstat (limited to 'source/gameengine/Rasterizer')
3 files changed, 94 insertions, 24 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 3ffbfcd5a8a..e9aacadece3 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -386,7 +386,9 @@ public: virtual void SetPolygonOffset(float mult, float add) = 0; virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0; - virtual void FlushDebugLines()=0; + virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color, + const MT_Vector3& normal, int nsector)=0; + virtual void FlushDebugShapes()=0; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 122a738e4f3..bedddb748fe 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -50,6 +50,10 @@ #include "BKE_DerivedMesh.h" +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + /** * 32x32 bit masks for vinterlace stereo mode */ @@ -343,9 +347,9 @@ void RAS_OpenGLRasterizer::ClearCachingInfo(void) m_materialCachingInfo = 0; } -void RAS_OpenGLRasterizer::FlushDebugLines() +void RAS_OpenGLRasterizer::FlushDebugShapes() { - if(!m_debugLines.size()) + if(!m_debugShapes.size()) return; // DrawDebugLines @@ -357,29 +361,93 @@ void RAS_OpenGLRasterizer::FlushDebugLines() if(light) glDisable(GL_LIGHTING); if(tex) glDisable(GL_TEXTURE_2D); + //draw lines glBegin(GL_LINES); - for (unsigned int i=0;i<m_debugLines.size();i++) + for (unsigned int i=0;i<m_debugShapes.size();i++) { - glColor4f(m_debugLines[i].m_color[0],m_debugLines[i].m_color[1],m_debugLines[i].m_color[2],1.f); - const MT_Scalar* fromPtr = &m_debugLines[i].m_from.x(); - const MT_Scalar* toPtr= &m_debugLines[i].m_to.x(); - + if (m_debugShapes[i].m_type != OglDebugShape::LINE) + continue; + glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f); + const MT_Scalar* fromPtr = &m_debugShapes[i].m_pos.x(); + const MT_Scalar* toPtr= &m_debugShapes[i].m_param.x(); glVertex3dv(fromPtr); glVertex3dv(toPtr); } glEnd(); + //draw circles + for (unsigned int i=0;i<m_debugShapes.size();i++) + { + if (m_debugShapes[i].m_type != OglDebugShape::CIRCLE) + continue; + glBegin(GL_LINE_LOOP); + glColor4f(m_debugShapes[i].m_color[0],m_debugShapes[i].m_color[1],m_debugShapes[i].m_color[2],1.f); + + static const MT_Vector3 worldUp(0.,0.,1.); + MT_Vector3 norm = m_debugShapes[i].m_param; + MT_Matrix3x3 tr; + if (norm.fuzzyZero() || norm == worldUp) + { + tr.setIdentity(); + } + else + { + MT_Vector3 xaxis, yaxis; + xaxis = MT_cross(norm, worldUp); + yaxis = MT_cross(xaxis, norm); + tr.setValue(xaxis.x(), xaxis.y(), xaxis.z(), + yaxis.x(), yaxis.y(), yaxis.z(), + norm.x(), norm.y(), norm.z()); + } + MT_Scalar rad = m_debugShapes[i].m_param2.x(); + int n = (int) m_debugShapes[i].m_param2.y(); + for (int j = 0; j<n; j++) + { + MT_Scalar theta = j*M_PI*2/n; + MT_Vector3 pos(cos(theta)*rad, sin(theta)*rad, 0.); + pos = pos*tr; + pos += m_debugShapes[i].m_pos; + const MT_Scalar* posPtr = &pos.x(); + glVertex3dv(posPtr); + } + glEnd(); + } + + if(light) glEnable(GL_LIGHTING); if(tex) glEnable(GL_TEXTURE_2D); - m_debugLines.clear(); + m_debugShapes.clear(); +} + +void RAS_OpenGLRasterizer::DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color) +{ + OglDebugShape line; + line.m_type = OglDebugShape::LINE; + line.m_pos= from; + line.m_param = to; + line.m_color = color; + m_debugShapes.push_back(line); +} + +void RAS_OpenGLRasterizer::DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color, + const MT_Vector3& normal, int nsector) +{ + OglDebugShape line; + line.m_type = OglDebugShape::CIRCLE; + line.m_pos= center; + line.m_param = normal; + line.m_color = color; + line.m_param2.x() = radius; + line.m_param2.y() = (float) nsector; + m_debugShapes.push_back(line); } void RAS_OpenGLRasterizer::EndFrame() { - FlushDebugLines(); + FlushDebugShapes(); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); m_2DCanvas->EndFrame(); diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 6bbf65f72a4..fe63a854275 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -44,10 +44,15 @@ using namespace std; #define RAS_MAX_TEXCO 8 // match in BL_Material #define RAS_MAX_ATTRIB 16 // match in BL_BlenderShader -struct OglDebugLine +struct OglDebugShape { - MT_Vector3 m_from; - MT_Vector3 m_to; + enum SHAPE_TYPE{ + LINE, CIRCLE + }; + SHAPE_TYPE m_type; + MT_Vector3 m_pos; + MT_Vector3 m_param; + MT_Vector3 m_param2; MT_Vector3 m_color; }; @@ -249,18 +254,13 @@ public: virtual void SetPolygonOffset(float mult, float add); - virtual void FlushDebugLines(); + virtual void FlushDebugShapes(); + virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color); + virtual void DrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color, + const MT_Vector3& normal, int nsector); - virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color) - { - OglDebugLine line; - line.m_from = from; - line.m_to = to; - line.m_color = color; - m_debugLines.push_back(line); - } - - std::vector <OglDebugLine> m_debugLines; + + std::vector <OglDebugShape> m_debugShapes; virtual void SetTexCoordNum(int num); virtual void SetAttribNum(int num); |