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Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp49
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h25
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h14
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp36
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h4
5 files changed, 76 insertions, 52 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index 5a1b52489b4..9948f48d7f3 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -36,6 +36,7 @@
#include "DNA_image_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_material_types.h"
void RAS_IPolyMaterial::Initialize(
const STR_String& texname,
@@ -44,10 +45,12 @@ void RAS_IPolyMaterial::Initialize(
int tile,
int tilexrep,
int tileyrep,
- int mode,
- int transp,
+ int alphablend,
bool alpha,
- bool zsort)
+ bool zsort,
+ bool light,
+ bool image,
+ struct GameSettings* game)
{
m_texturename = texname;
m_materialname = matname;
@@ -55,10 +58,10 @@ void RAS_IPolyMaterial::Initialize(
m_tile = tile;
m_tilexrep = tilexrep;
m_tileyrep = tileyrep;
- m_drawingmode = mode;
- m_transp = transp;
+ m_alphablend = alphablend;
m_alpha = alpha;
m_zsort = zsort;
+ m_light = light;
m_polymatid = m_newpolymatid++;
m_flag = 0;
m_multimode = 0;
@@ -66,6 +69,7 @@ void RAS_IPolyMaterial::Initialize(
m_specular.setValue(0.5,0.5,0.5);
m_specularity = 1.0;
m_diffuse.setValue(0.5,0.5,0.5);
+ m_drawingmode = ConvertFaceMode(game, image);
}
RAS_IPolyMaterial::RAS_IPolyMaterial()
@@ -75,9 +79,10 @@ RAS_IPolyMaterial::RAS_IPolyMaterial()
m_tilexrep(0),
m_tileyrep(0),
m_drawingmode (0),
- m_transp(0),
+ m_alphablend(0),
m_alpha(false),
m_zsort(false),
+ m_light(false),
m_materialindex(0),
m_polymatid(0),
m_flag(0),
@@ -95,8 +100,7 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
int tile,
int tilexrep,
int tileyrep,
- int mode,
- int transp,
+ int alphablend,
bool alpha,
bool zsort)
: m_texturename(texname),
@@ -104,8 +108,7 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
m_tile(tile),
m_tilexrep(tilexrep),
m_tileyrep(tileyrep),
- m_drawingmode (mode),
- m_transp(transp),
+ m_alphablend(alphablend),
m_alpha(alpha),
m_zsort(zsort),
m_materialindex(materialindex),
@@ -128,9 +131,9 @@ bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
this->m_multimode == lhs.m_multimode &&
this->m_flag == lhs.m_flag &&
this->m_drawingmode == lhs.m_drawingmode &&
- this->m_transp == lhs.m_transp &&
- this->m_texturename.hash() == lhs.m_texturename.hash() &&
- this->m_materialname.hash() == lhs.m_materialname.hash()
+ this->m_alphablend == lhs.m_alphablend &&
+ this->m_texturename.hash() == lhs.m_texturename.hash() &&
+ this->m_materialname.hash() == lhs.m_materialname.hash()
);
return test;
@@ -141,9 +144,10 @@ bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
this->m_tile == lhs.m_tile &&
this->m_tilexrep == lhs.m_tilexrep &&
this->m_tileyrep == lhs.m_tileyrep &&
- this->m_transp == lhs.m_transp &&
+ this->m_alphablend == lhs.m_alphablend &&
this->m_alpha == lhs.m_alpha &&
this->m_zsort == lhs.m_zsort &&
+ this->m_light == lhs.m_light &&
this->m_drawingmode == lhs.m_drawingmode &&
this->m_texturename.hash() == lhs.m_texturename.hash() &&
this->m_materialname.hash() == lhs.m_materialname.hash()
@@ -151,6 +155,21 @@ bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
}
}
+int RAS_IPolyMaterial::ConvertFaceMode(struct GameSettings *game, bool image) const
+{
+ if (!game) return (image?GEMAT_TEX:0);
+
+ int modefinal = 0;
+
+ int orimode = game->face_orientation;
+ int alpha_blend = game->alpha_blend;
+ int flags = game->flag & (GEMAT_TEXT | GEMAT_BACKCULL);
+
+ modefinal = orimode | alpha_blend | flags;
+ modefinal |= (image ? GEMAT_TEX : 0);
+
+ return modefinal;
+}
void RAS_IPolyMaterial::GetMaterialRGBAColor(unsigned char *rgba) const
{
@@ -241,7 +260,7 @@ bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const
else if(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID);
else if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW);
else
- dolights = (m_drawingmode & RAS_IRasterizer::KX_LIGHT)!=0;
+ dolights = m_light;
return dolights;
}
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 2a5c6a179b6..69d07713c49 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -49,6 +49,7 @@ struct Material;
struct Image;
struct Scene;
class SCA_IScene;
+struct GameSettings;
enum MaterialProps
{
@@ -78,10 +79,11 @@ protected:
STR_HashedString m_materialname; //also needed for touchsensor
int m_tile;
int m_tilexrep,m_tileyrep;
- int m_drawingmode; // tface->mode
- int m_transp;
+ int m_drawingmode;
+ int m_alphablend;
bool m_alpha;
bool m_zsort;
+ bool m_light;
int m_materialindex;
unsigned int m_polymatid;
@@ -102,9 +104,9 @@ public:
// care! these are taken from blender polygonflags, see file DNA_mesh_types.h for #define TF_BILLBOARD etc.
enum MaterialFlags
{
- BILLBOARD_SCREENALIGNED = 256,
- BILLBOARD_AXISALIGNED = 4096,
- SHADOW =8192
+ BILLBOARD_SCREENALIGNED = 512, /* GEMAT_HALO */
+ BILLBOARD_AXISALIGNED = 1024, /* GEMAT_BILLBOARD */
+ SHADOW =2048 /* GEMAT_SHADOW */
};
RAS_IPolyMaterial();
@@ -114,7 +116,6 @@ public:
int tile,
int tilexrep,
int tileyrep,
- int mode,
int transp,
bool alpha,
bool zsort);
@@ -124,10 +125,13 @@ public:
int tile,
int tilexrep,
int tileyrep,
- int mode,
int transp,
bool alpha,
- bool zsort);
+ bool zsort,
+ bool light,
+ bool image,
+ struct GameSettings* game);
+
virtual ~RAS_IPolyMaterial() {};
/**
@@ -174,6 +178,11 @@ public:
virtual void Replace_IScene(SCA_IScene *val) {}; /* overridden by KX_BlenderMaterial */
+ /**
+ * @return the equivalent drawing mode for the material settings (equivalent to old TexFace tface->mode).
+ */
+ int ConvertFaceMode(struct GameSettings *game, bool image) const;
+
/*
* PreCalculate texture gen
*/
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 877a7219a1c..2988aa4effb 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -68,11 +68,7 @@ class RAS_IRasterizer
public:
RAS_IRasterizer(RAS_ICanvas* canv){};
virtual ~RAS_IRasterizer(){};
- /**
- */
- enum {
- RAS_RENDER_3DPOLYGON_TEXT = 16384 /* TF_BMFONT */
- };
+
/**
* Drawing types
*/
@@ -106,9 +102,9 @@ public:
/**
*/
enum {
- KX_TEX = 4, /* TF_TEX */
- KX_LIGHT = 16, /* TF_LIGHT */
- KX_TWOSIDE = 512, /* TF_TWOSIDE */
+ RAS_RENDER_3DPOLYGON_TEXT = 64, /* GEMAT_TEXT */
+ KX_BACKCULL = 16, /* GEMAT_BACKCULL */
+ KX_TEX = 4096, /* GEMAT_TEX */
KX_LINES = 32768
};
@@ -417,7 +413,7 @@ public:
virtual int GetMotionBlurState()=0;
virtual void SetMotionBlurState(int newstate)=0;
- virtual void SetBlendingMode(int blendmode)=0;
+ virtual void SetAlphaBlend(int alphablend)=0;
virtual void SetFrontFace(bool ccw)=0;
virtual void SetAnisotropicFiltering(short level)=0;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 6ad9e591474..d9039a2a68d 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -89,7 +89,7 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
m_motionblurvalue(-1.0),
m_texco_num(0),
m_attrib_num(0),
- //m_last_blendmode(GPU_BLEND_SOLID),
+ //m_last_alphablend(GPU_BLEND_SOLID),
m_last_frontface(true),
m_materialCachingInfo(0)
{
@@ -126,8 +126,8 @@ bool RAS_OpenGLRasterizer::Init()
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
- //m_last_blendmode = GPU_BLEND_SOLID;
- GPU_set_material_blend_mode(GPU_BLEND_SOLID);
+ //m_last_alphablend = GPU_BLEND_SOLID;
+ GPU_set_material_alpha_blend(GPU_BLEND_SOLID);
glFrontFace(GL_CCW);
m_last_frontface = true;
@@ -303,8 +303,8 @@ bool RAS_OpenGLRasterizer::BeginFrame(int drawingmode, double time)
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
- //m_last_blendmode = GPU_BLEND_SOLID;
- GPU_set_material_blend_mode(GPU_BLEND_SOLID);
+ //m_last_alphablend = GPU_BLEND_SOLID;
+ GPU_set_material_alpha_blend(GPU_BLEND_SOLID);
glFrontFace(GL_CCW);
m_last_frontface = true;
@@ -873,10 +873,10 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
// MCol *mcol = (MCol*)ms.m_pDerivedMesh->getFaceDataArray(ms.m_pDerivedMesh, CD_MCOL); /* UNUSED */
// handle two-side
- if (current_polymat->GetDrawingMode() & RAS_IRasterizer::KX_TWOSIDE)
- this->SetCullFace(false);
- else
+ if (current_polymat->GetDrawingMode() & RAS_IRasterizer::KX_BACKCULL)
this->SetCullFace(true);
+ else
+ this->SetCullFace(false);
if (current_polymat->GetFlag() & RAS_BLENDERGLSL) {
// GetMaterialIndex return the original mface material index,
@@ -890,9 +890,9 @@ void RAS_OpenGLRasterizer::IndexPrimitivesInternal(RAS_MeshSlot& ms, bool multi)
else
memset(&current_gpu_attribs, 0, sizeof(current_gpu_attribs));
// DM draw can mess up blending mode, restore at the end
- int current_blend_mode = GPU_get_material_blend_mode();
+ int current_blend_mode = GPU_get_material_alpha_blend();
ms.m_pDerivedMesh->drawFacesGLSL(ms.m_pDerivedMesh, CheckMaterialDM);
- GPU_set_material_blend_mode(current_blend_mode);
+ GPU_set_material_alpha_blend(current_blend_mode);
} else {
//ms.m_pDerivedMesh->drawMappedFacesTex(ms.m_pDerivedMesh, CheckTexfaceDM, mcol);
current_blmat_nr = current_polymat->GetMaterialIndex();
@@ -1204,36 +1204,36 @@ void RAS_OpenGLRasterizer::DisableMotionBlur()
m_motionblurvalue = -1.0;
}
-void RAS_OpenGLRasterizer::SetBlendingMode(int blendmode)
+void RAS_OpenGLRasterizer::SetAlphaBlend(int alphablend)
{
- GPU_set_material_blend_mode(blendmode);
+ GPU_set_material_alpha_blend(alphablend);
/*
- if(blendmode == m_last_blendmode)
+ if(alphablend == m_last_alphablend)
return;
- if(blendmode == GPU_BLEND_SOLID) {
+ if(alphablend == GPU_BLEND_SOLID) {
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
- else if(blendmode == GPU_BLEND_ADD) {
+ else if(alphablend == GPU_BLEND_ADD) {
glBlendFunc(GL_ONE, GL_ONE);
glEnable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
}
- else if(blendmode == GPU_BLEND_ALPHA) {
+ else if(alphablend == GPU_BLEND_ALPHA) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.0f);
}
- else if(blendmode == GPU_BLEND_CLIP) {
+ else if(alphablend == GPU_BLEND_CLIP) {
glDisable(GL_BLEND);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
}
- m_last_blendmode = blendmode;
+ m_last_alphablend = alphablend;
*/
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index c0e02f6df77..cbfa49510a5 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -111,7 +111,7 @@ protected:
TexCoGen m_attrib[RAS_MAX_ATTRIB];
int m_texco_num;
int m_attrib_num;
- //int m_last_blendmode;
+ //int m_last_alphablend;
bool m_last_frontface;
/** Stores the caching information for the last material activated. */
@@ -312,7 +312,7 @@ public:
m_motionblur = newstate;
};
- virtual void SetBlendingMode(int blendmode);
+ virtual void SetAlphaBlend(int alphablend);
virtual void SetFrontFace(bool ccw);
virtual void SetAnisotropicFiltering(short level);