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-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_Deformer.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h5
-rw-r--r--source/gameengine/Rasterizer/RAS_LightObject.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_ObjectColor.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_Rect.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_TexMatrix.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h3
16 files changed, 16 insertions, 34 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index 2650bc9f722..c85a9f65d27 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -90,5 +90,4 @@ private:
#endif
};
-#endif //__RAS_BUCKETMANAGER_H__
-
+#endif /* __RAS_BUCKETMANAGER_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 4a70df6e505..7a6bb541a1a 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -71,5 +71,4 @@ struct RAS_CameraData
}
};
-#endif //__RAS_CAMERADATA_H__
-
+#endif /* __RAS_CAMERADATA_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h
index d70e56dc285..6042a7dc4b5 100644
--- a/source/gameengine/Rasterizer/RAS_Deformer.h
+++ b/source/gameengine/Rasterizer/RAS_Deformer.h
@@ -34,7 +34,7 @@
#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
-#endif //WIN32
+#endif /* WIN32 */
#include <stdlib.h>
#include "CTR_Map.h"
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index f045eb7e423..53195d79768 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -231,5 +231,4 @@ protected:
#endif
};
-#endif //__RAS_ICANVAS_H__
-
+#endif /* __RAS_ICANVAS_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 169bc6e4ee6..9fffc8bebc9 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -202,5 +202,4 @@ inline bool operator < ( const RAS_IPolyMaterial & lhs, const RAS_IPolyMaterial
return lhs.Less(rhs);
}
-#endif //__RAS_IPOLYGONMATERIAL_H__
-
+#endif /* __RAS_IPOLYGONMATERIAL_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 8efc10f2118..f212b1e6e0b 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -423,6 +423,4 @@ public:
#endif
};
-#endif //__RAS_IRASTERIZER_H__
-
-
+#endif /* __RAS_IRASTERIZER_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index ca6f20b71ad..bccda634222 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -208,7 +208,4 @@ public:
#endif
};
-#endif //__RAS_IRENDERTOOLS_H__
-
-
-
+#endif /* __RAS_IRENDERTOOLS_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h
index ddf360683cd..79818def5f0 100644
--- a/source/gameengine/Rasterizer/RAS_LightObject.h
+++ b/source/gameengine/Rasterizer/RAS_LightObject.h
@@ -64,5 +64,4 @@ struct RAS_LightObject
bool m_nospecular;
};
-#endif //__RAS_LIGHTOBJECT_H__
-
+#endif /* __RAS_LIGHTOBJECT_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 295f2510313..16ecffb9a32 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -254,4 +254,4 @@ private:
#endif
};
-#endif //__RAS_MATERIAL_BUCKET
+#endif /* __RAS_MATERIAL_BUCKET */
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index eb8655c8b1f..99ed59f6057 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -177,5 +177,4 @@ public:
#endif
};
-#endif //__RAS_MESHOBJECT_H__
-
+#endif /* __RAS_MESHOBJECT_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h
index f8fbe69e97b..77feffccffc 100644
--- a/source/gameengine/Rasterizer/RAS_ObjectColor.h
+++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h
@@ -38,5 +38,4 @@ struct RAS_ObjectColor {
float m_blue;
};
-#endif //__RAS_OBJECTCOLOR_H__
-
+#endif /* __RAS_OBJECTCOLOR_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 8b54f507ee0..e6d16378bcf 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -322,6 +322,4 @@ public:
#endif
};
-#endif //__RAS_OPENGLRASTERIZER_H__
-
-
+#endif /* __RAS_OPENGLRASTERIZER_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
index e881192171f..6b159db05ed 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
@@ -67,5 +67,4 @@ private:
#endif
};
-#endif //__RAS_VAOPENGLRASTERIZER_H__
-
+#endif /* __RAS_VAOPENGLRASTERIZER_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h
index cb5f7d47457..fc99c9159db 100644
--- a/source/gameengine/Rasterizer/RAS_Rect.h
+++ b/source/gameengine/Rasterizer/RAS_Rect.h
@@ -101,5 +101,4 @@ public:
#endif
};
-#endif // __RAS_RECT_H__
-
+#endif /* __RAS_RECT_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h
index 44ae1b0eb5d..a2dd291d016 100644
--- a/source/gameengine/Rasterizer/RAS_TexMatrix.h
+++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h
@@ -39,5 +39,4 @@
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir);
-#endif //__RAS_TEXMATRIX_H__
-
+#endif /* __RAS_TEXMATRIX_H__ */
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
index 15059a9cf12..889769da5ed 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.h
+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
@@ -148,5 +148,4 @@ public:
#endif
};
-#endif //__RAS_TEXVERT_H__
-
+#endif /* __RAS_TEXVERT_H__ */