Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_CameraData.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_Deformer.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_IRenderTools.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_LightObject.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_ObjectColor.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_Polygon.h4
-rw-r--r--source/gameengine/Rasterizer/RAS_Rect.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_TexMatrix.h6
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.h6
29 files changed, 72 insertions, 72 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
index 4510747c0e5..d3b23deab52 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_I2DFILTER
-#define __RAS_I2DFILTER
+#ifndef __RAS_2DFILTERMANAGER_H__
+#define __RAS_2DFILTERMANAGER_H__
#include "RAS_ICanvas.h"
#define MAX_RENDER_PASS 100
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index b4b5465fdb6..032d9b03299 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_BUCKETMANAGER
-#define __RAS_BUCKETMANAGER
+#ifndef __RAS_BUCKETMANAGER_H__
+#define __RAS_BUCKETMANAGER_H__
#include "MT_Transform.h"
#include "RAS_MaterialBucket.h"
@@ -91,5 +91,5 @@ public:
#endif
};
-#endif //__RAS_BUCKETMANAGER
+#endif //__RAS_BUCKETMANAGER_H__
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 2120a18f139..4a70df6e505 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_CAMERADATA_H
-#define __RAS_CAMERADATA_H
+#ifndef __RAS_CAMERADATA_H__
+#define __RAS_CAMERADATA_H__
struct RAS_CameraData
{
@@ -71,5 +71,5 @@ struct RAS_CameraData
}
};
-#endif //__RAS_CAMERADATA_H
+#endif //__RAS_CAMERADATA_H__
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h
index 6113589c39f..1e9a792634a 100644
--- a/source/gameengine/Rasterizer/RAS_Deformer.h
+++ b/source/gameengine/Rasterizer/RAS_Deformer.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef RAS_DEFORMER
-#define RAS_DEFORMER
+#ifndef __RAS_DEFORMER_H__
+#define __RAS_DEFORMER_H__
#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h
index 612142234e3..4ea2d998190 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.h
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef RAS_FRAMINGMANAGER_H
-#define RAS_FRAMINGMANAGER_H
+#ifndef __RAS_FRAMINGMANAGER_H__
+#define __RAS_FRAMINGMANAGER_H__
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 2c2f62c946e..e35ec1d16d2 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_ICANVAS
-#define __RAS_ICANVAS
+#ifndef __RAS_ICANVAS_H__
+#define __RAS_ICANVAS_H__
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
@@ -225,5 +225,5 @@ public:
#endif
};
-#endif //__RAS_ICANVAS
+#endif //__RAS_ICANVAS_H__
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 6527b0d58ce..0da0b17f6c1 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_IPOLYGONMATERIAL
-#define __RAS_IPOLYGONMATERIAL
+#ifndef __RAS_IPOLYGONMATERIAL_H__
+#define __RAS_IPOLYGONMATERIAL_H__
#include "STR_HashedString.h"
@@ -204,5 +204,5 @@ inline bool operator < ( const RAS_IPolyMaterial & lhs, const RAS_IPolyMaterial
return lhs.Less(rhs);
}
-#endif //__RAS_IPOLYGONMATERIAL
+#endif //__RAS_IPOLYGONMATERIAL_H__
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 70b91cc826f..c749868cf79 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_IRASTERIZER
-#define __RAS_IRASTERIZER
+#ifndef __RAS_IRASTERIZER_H__
+#define __RAS_IRASTERIZER_H__
#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786)
@@ -425,6 +425,6 @@ public:
#endif
};
-#endif //__RAS_IRASTERIZER
+#endif //__RAS_IRASTERIZER_H__
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index b7e81e1a252..27b328412d2 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_IRENDERTOOLS
-#define __RAS_IRENDERTOOLS
+#ifndef __RAS_IRENDERTOOLS_H__
+#define __RAS_IRENDERTOOLS_H__
#include "MT_Transform.h"
#include "RAS_IRasterizer.h"
@@ -210,7 +210,7 @@ public:
#endif
};
-#endif //__RAS_IRENDERTOOLS
+#endif //__RAS_IRENDERTOOLS_H__
diff --git a/source/gameengine/Rasterizer/RAS_LightObject.h b/source/gameengine/Rasterizer/RAS_LightObject.h
index 78e57e2b786..c378a9ea0c2 100644
--- a/source/gameengine/Rasterizer/RAS_LightObject.h
+++ b/source/gameengine/Rasterizer/RAS_LightObject.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_LIGHTOBJECT_H
-#define __RAS_LIGHTOBJECT_H
+#ifndef __RAS_LIGHTOBJECT_H__
+#define __RAS_LIGHTOBJECT_H__
#include "MT_CmMatrix4x4.h"
@@ -64,5 +64,5 @@ struct RAS_LightObject
bool m_nospecular;
};
-#endif //__RAS_LIGHTOBJECT_H
+#endif //__RAS_LIGHTOBJECT_H__
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 5c8e2f2c085..4142ebd2e39 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_MATERIALBUCKET
-#define __RAS_MATERIALBUCKET
+#ifndef __RAS_MATERIALBUCKET_H__
+#define __RAS_MATERIALBUCKET_H__
#include "RAS_TexVert.h"
#include "CTR_Map.h"
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 982ce488a82..b3e84c4656b 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_MESHOBJECT
-#define __RAS_MESHOBJECT
+#ifndef __RAS_MESHOBJECT_H__
+#define __RAS_MESHOBJECT_H__
#if defined(WIN32) && !defined(FREE_WINDOWS)
// disable the STL warnings ("debug information length > 255")
@@ -179,5 +179,5 @@ public:
#endif
};
-#endif //__RAS_MESHOBJECT
+#endif //__RAS_MESHOBJECT_H__
diff --git a/source/gameengine/Rasterizer/RAS_ObjectColor.h b/source/gameengine/Rasterizer/RAS_ObjectColor.h
index ad2002ebc82..f8fbe69e97b 100644
--- a/source/gameengine/Rasterizer/RAS_ObjectColor.h
+++ b/source/gameengine/Rasterizer/RAS_ObjectColor.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_OBJECTCOLOR_H
-#define __RAS_OBJECTCOLOR_H
+#ifndef __RAS_OBJECTCOLOR_H__
+#define __RAS_OBJECTCOLOR_H__
struct RAS_ObjectColor {
float m_red;
@@ -38,5 +38,5 @@ struct RAS_ObjectColor {
float m_blue;
};
-#endif //__RAS_OBJECTCOLOR_H
+#endif //__RAS_OBJECTCOLOR_H__
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
index 3a3ea57d67b..c2595fb0d26 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_BLUR2DFILTER
-#define __RAS_BLUR2DFILTER
+#ifndef __RAS_BLUR2DFILTER_H__
+#define __RAS_BLUR2DFILTER_H__
const char * BlurFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
index f486be47f9f..12b815a1519 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_DILATION2DFILTER
-#define __RAS_DILATION2DFILTER
+#ifndef __RAS_DILATION2DFILTER_H__
+#define __RAS_DILATION2DFILTER_H__
const char * DilationFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
index a1755dc0eeb..6319be6ce4a 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_EROSION2DFILTER
-#define __RAS_EROSION2DFILTER
+#ifndef __RAS_EROSION2DFILTER_H__
+#define __RAS_EROSION2DFILTER_H__
const char * ErosionFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
index baf3d9c1166..f3c3aece7d5 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_GRAYSCALE2DFILTER
-#define __RAS_GRAYSCALE2DFILTER
+#ifndef __RAS_GRAYSCALE2DFILTER_H__
+#define __RAS_GRAYSCALE2DFILTER_H__
const char * GrayScaleFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
index 7df271c15e4..c04d9543e89 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_INVERT2DFILTER
-#define __RAS_INVERT2DFILTER
+#ifndef __RAS_INVERT2DFILTER_H__
+#define __RAS_INVERT2DFILTER_H__
const char * InvertFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
index 45c94d358ba..47f7d80d9d7 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_LAPLACION2DFILTER
-#define __RAS_LAPLACION2DFILTER
+#ifndef __RAS_LAPLACIAN2DFILTER_H__
+#define __RAS_LAPLACIAN2DFILTER_H__
const char * LaplacionFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
index 8d08d9077cb..8b2fdc71cfb 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_PREWITT2DFILTER
-#define __RAS_PREWITT2DFILTER
+#ifndef __RAS_PREWITT2DFILTER_H__
+#define __RAS_PREWITT2DFILTER_H__
const char * PrewittFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
index 5c1c18c30c1..b38d14a3746 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_SEPIA2DFILTER
-#define __RAS_SEPIA2DFILTER
+#ifndef __RAS_SEPIA2DFILTER_H__
+#define __RAS_SEPIA2DFILTER_H__
const char * SepiaFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
index a9c827fa9e1..2e0edae61c4 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_SHARPEN2DFILTER
-#define __RAS_SHARPEN2DFILTER
+#ifndef __RAS_SHARPEN2DFILTER_H__
+#define __RAS_SHARPEN2DFILTER_H__
const char * SharpenFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
index 350ce19fafd..ba30e497923 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
@@ -29,8 +29,8 @@
* \ingroup bgerastoglfilters
*/
-#ifndef __RAS_SOBEL2DFILTER
-#define __RAS_SOBEL2DFILTER
+#ifndef __RAS_SOBEL2DFILTER_H__
+#define __RAS_SOBEL2DFILTER_H__
const char * SobelFragmentShader=STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 48705c3047a..e10d006994f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -29,8 +29,8 @@
* \ingroup bgerastogl
*/
-#ifndef __RAS_OPENGLRASTERIZER
-#define __RAS_OPENGLRASTERIZER
+#ifndef __RAS_OPENGLRASTERIZER_H__
+#define __RAS_OPENGLRASTERIZER_H__
#if defined(WIN32) && !defined(FREE_WINDOWS)
#pragma warning (disable:4786)
@@ -324,6 +324,6 @@ public:
#endif
};
-#endif //__RAS_OPENGLRASTERIZER
+#endif //__RAS_OPENGLRASTERIZER_H__
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
index c0c6f5d060c..d96f390ad74 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
@@ -29,8 +29,8 @@
* \ingroup bgerastogl
*/
-#ifndef __KX_VERTEXARRAYOPENGLRASTERIZER
-#define __KX_VERTEXARRAYOPENGLRASTERIZER
+#ifndef __RAS_VAOPENGLRASTERIZER_H__
+#define __RAS_VAOPENGLRASTERIZER_H__
#include "RAS_OpenGLRasterizer.h"
@@ -69,5 +69,5 @@ public:
#endif
};
-#endif //__KX_VERTEXARRAYOPENGLRASTERIZER
+#endif //__RAS_VAOPENGLRASTERIZER_H__
diff --git a/source/gameengine/Rasterizer/RAS_Polygon.h b/source/gameengine/Rasterizer/RAS_Polygon.h
index 6e2d724cefe..a3bd6b600c9 100644
--- a/source/gameengine/Rasterizer/RAS_Polygon.h
+++ b/source/gameengine/Rasterizer/RAS_Polygon.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_POLYGON
-#define __RAS_POLYGON
+#ifndef __RAS_POLYGON_H__
+#define __RAS_POLYGON_H__
#include "RAS_TexVert.h"
#include "RAS_MaterialBucket.h"
diff --git a/source/gameengine/Rasterizer/RAS_Rect.h b/source/gameengine/Rasterizer/RAS_Rect.h
index d307a1f62ee..c845c2c21bd 100644
--- a/source/gameengine/Rasterizer/RAS_Rect.h
+++ b/source/gameengine/Rasterizer/RAS_Rect.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef _RAS_RECT
-#define _RAS_RECT
+#ifndef __RAS_RECT_H__
+#define __RAS_RECT_H__
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
@@ -102,5 +102,5 @@ public:
#endif
};
-#endif // _RAS_RECT
+#endif // __RAS_RECT_H__
diff --git a/source/gameengine/Rasterizer/RAS_TexMatrix.h b/source/gameengine/Rasterizer/RAS_TexMatrix.h
index 125e8596ad2..44ae1b0eb5d 100644
--- a/source/gameengine/Rasterizer/RAS_TexMatrix.h
+++ b/source/gameengine/Rasterizer/RAS_TexMatrix.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RASTEXMATRIX
-#define __RASTEXMATRIX
+#ifndef __RAS_TEXMATRIX_H__
+#define __RAS_TEXMATRIX_H__
#include "MT_Matrix3x3.h"
#include "MT_Point3.h"
@@ -39,5 +39,5 @@
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir);
-#endif //__RASTEXMATRIX
+#endif //__RAS_TEXMATRIX_H__
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h
index 64ebb53baa2..f76c6a66c86 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.h
+++ b/source/gameengine/Rasterizer/RAS_TexVert.h
@@ -29,8 +29,8 @@
* \ingroup bgerast
*/
-#ifndef __RAS_TEXVERT
-#define __RAS_TEXVERT
+#ifndef __RAS_TEXVERT_H__
+#define __RAS_TEXVERT_H__
#include "MT_Point3.h"
@@ -149,5 +149,5 @@ public:
#endif
};
-#endif //__RAS_TEXVERT
+#endif //__RAS_TEXVERT_H__