diff options
Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp | 5 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IPolygonMaterial.h | 4 | ||||
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | 3 |
3 files changed, 11 insertions, 1 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp index 47f1dcb412a..5a1b52489b4 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp @@ -246,6 +246,11 @@ bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const return dolights; } +bool RAS_IPolyMaterial::CastsShadows() const +{ + return (m_flag & RAS_CASTSHADOW) != 0; +} + bool RAS_IPolyMaterial::UsesObjectColor() const { return !(m_flag & RAS_BLENDERGLSL); diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index b0e7daf81d7..2a5c6a179b6 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -62,7 +62,8 @@ enum MaterialProps RAS_AUTOGEN =128, RAS_NORMAL =256, RAS_DEFMULTI =512, - RAS_BLENDERGLSL =1024 + RAS_BLENDERGLSL =1024, + RAS_CASTSHADOW =2048 }; /** @@ -169,6 +170,7 @@ public: virtual void GetMaterialRGBAColor(unsigned char *rgba) const; virtual bool UsesLighting(RAS_IRasterizer *rasty) const; virtual bool UsesObjectColor() const; + virtual bool CastsShadows() const; virtual void Replace_IScene(SCA_IScene *val) {}; /* overridden by KX_BlenderMaterial */ diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index 7647f7d3f27..85284096bb9 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -586,6 +586,9 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I RAS_IRenderTools *rendertools) { bool uselights; + + if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !m_material->CastsShadows()) + return false; if(!rasty->SetMaterial(*m_material)) return false; |