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Diffstat (limited to 'source/gameengine/Rasterizer')
-rw-r--r--source/gameengine/Rasterizer/CMakeLists.txt1
-rw-r--r--source/gameengine/Rasterizer/Makefile1
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.cpp60
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp3
-rw-r--r--source/gameengine/Rasterizer/RAS_IPolygonMaterial.h1
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp12
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h25
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.cpp8
-rw-r--r--source/gameengine/Rasterizer/RAS_MeshObject.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt1
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile1
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript2
-rw-r--r--source/gameengine/Rasterizer/SConscript2
15 files changed, 106 insertions, 16 deletions
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt
index 69a167e54a9..143209f5a54 100644
--- a/source/gameengine/Rasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/CMakeLists.txt
@@ -30,6 +30,7 @@ SET(INC
.
../../../source/kernel/gen_system
../../../source/blender/makesdna
+ ../../../source/gameengine/SceneGraph
../../../intern/string
../../../intern/moto/include
../../../extern/glew/include
diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile
index fa6cf94c4b6..eafa2ded2f2 100644
--- a/source/gameengine/Rasterizer/Makefile
+++ b/source/gameengine/Rasterizer/Makefile
@@ -41,6 +41,7 @@ CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../kernel/gen_system
CPPFLAGS += -I../../blender/makesdna
+CPPFLAGS += -I../SceneGraph
CPPFLAGS += -I../BlenderRoutines
CPPFLAGS += -I../Expressions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
index ec290f89d9e..a111ac2786f 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
@@ -113,16 +113,38 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList
const MT_Vector3 pnorm(cameratrans.getBasis()[2]);
for (bit = buckets.begin(); bit != buckets.end(); ++bit)
+ {
+#if 1
+ SG_DList::iterator<RAS_MeshSlot> mit((*bit)->GetActiveMeshSlots());
+ for(mit.begin(); !mit.end(); ++mit)
+ size++;
+#else
for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit)
if (!mit->IsCulled())
size++;
+#endif
+ }
slots.resize(size);
for (bit = buckets.begin(); bit != buckets.end(); ++bit)
+ {
+#if 1
+ RAS_MaterialBucket* bucket = *bit;
+ RAS_MeshSlot* ms;
+ // remove the mesh slot form the list, it culls them automatically for next frame
+ for(ms = bucket->GetNextActiveMeshSlot();
+ ms!= NULL;
+ ms = bucket->GetNextActiveMeshSlot())
+ {
+ slots[i++].set(ms, bucket, pnorm);
+ }
+#else
for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit)
if (!mit->IsCulled())
slots[i++].set(&*mit, *bit, pnorm);
+#endif
+ }
if(alpha)
sort(slots.begin(), slots.end(), backtofront());
@@ -161,11 +183,28 @@ void RAS_BucketManager::RenderSolidBuckets(
const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools)
{
BucketList::iterator bit;
- list<RAS_MeshSlot>::iterator mit;
rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
for (bit = m_SolidBuckets.begin(); bit != m_SolidBuckets.end(); ++bit) {
+#if 1
+ RAS_MaterialBucket* bucket = *bit;
+ RAS_MeshSlot* ms;
+ // remove the mesh slot form the list, it culls them automatically for next frame
+ for(ms = bucket->GetNextActiveMeshSlot();
+ ms!= NULL;
+ ms = bucket->GetNextActiveMeshSlot())
+ {
+ rendertools->SetClientObject(rasty, ms->m_clientObj);
+ while (bucket->ActivateMaterial(cameratrans, rasty, rendertools))
+ bucket->RenderMeshSlot(cameratrans, rasty, rendertools, *ms);
+
+ // make this mesh slot culled automatically for next frame
+ // it will be culled out by frustrum culling
+ ms->SetCulled(true);
+ }
+#else
+ list<RAS_MeshSlot>::iterator mit;
for (mit = (*bit)->msBegin(); mit != (*bit)->msEnd(); ++mit) {
if (mit->IsCulled())
continue;
@@ -179,6 +218,7 @@ void RAS_BucketManager::RenderSolidBuckets(
// it will be culled out by frustrum culling
mit->SetCulled(true);
}
+#endif
}
/* this code draws meshes order front-to-back instead to reduce overdraw.
@@ -276,3 +316,21 @@ void RAS_BucketManager::ReleaseDisplayLists(RAS_IPolyMaterial *mat)
}
}
+void RAS_BucketManager::ReleaseMaterials(RAS_IPolyMaterial * mat)
+{
+ BucketList::iterator bit;
+ list<RAS_MeshSlot>::iterator mit;
+
+ for (bit = m_SolidBuckets.begin(); bit != m_SolidBuckets.end(); ++bit) {
+ if (mat == NULL || (mat == (*bit)->GetPolyMaterial())) {
+ (*bit)->GetPolyMaterial()->ReleaseMaterial();
+ }
+ }
+
+ for (bit = m_AlphaBuckets.begin(); bit != m_AlphaBuckets.end(); ++bit) {
+ if (mat == NULL || (mat == (*bit)->GetPolyMaterial())) {
+ (*bit)->GetPolyMaterial()->ReleaseMaterial();
+ }
+ }
+}
+
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index 74526f365a0..2b81ddd3c82 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -58,6 +58,7 @@ public:
void OptimizeBuckets(MT_Scalar distance);
void ReleaseDisplayLists(RAS_IPolyMaterial * material = NULL);
+ void ReleaseMaterials(RAS_IPolyMaterial * material = NULL);
private:
void OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha);
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index c10e4040a92..f2fd96d63e9 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -227,6 +227,9 @@ Scene* RAS_IPolyMaterial::GetBlenderScene() const
return NULL;
}
+void RAS_IPolyMaterial::ReleaseMaterial()
+{
+}
unsigned int RAS_IPolyMaterial::GetFlag() const
{
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 1bc03a1db05..decd93c3d13 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -160,6 +160,7 @@ public:
virtual Material* GetBlenderMaterial() const;
virtual Scene* GetBlenderScene() const;
+ virtual void ReleaseMaterial();
virtual void GetMaterialRGBAColor(unsigned char *rgba) const;
virtual bool UsesLighting(RAS_IRasterizer *rasty) const;
virtual bool UsesObjectColor() const;
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index d63e9c98415..db6394c1ec0 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -42,7 +42,7 @@
/* mesh slot */
-RAS_MeshSlot::RAS_MeshSlot()
+RAS_MeshSlot::RAS_MeshSlot() : SG_QList()
{
m_clientObj = NULL;
m_pDeformer = NULL;
@@ -82,7 +82,7 @@ RAS_MeshSlot::~RAS_MeshSlot()
}
}
-RAS_MeshSlot::RAS_MeshSlot(const RAS_MeshSlot& slot)
+RAS_MeshSlot::RAS_MeshSlot(const RAS_MeshSlot& slot) : SG_QList()
{
RAS_DisplayArrayList::iterator it;
@@ -461,21 +461,21 @@ bool RAS_MeshSlot::Split(bool force)
return false;
}
+
+#ifdef USE_SPLIT
bool RAS_MeshSlot::IsCulled()
{
- list<RAS_MeshSlot*>::iterator it;
-
if(m_joinSlot)
return true;
if(!m_bCulled)
return false;
-#ifdef USE_SPLIT
+ list<RAS_MeshSlot*>::iterator it;
for(it=m_joinedSlots.begin(); it!=m_joinedSlots.end(); it++)
if(!(*it)->m_bCulled)
return false;
-#endif
return true;
}
+#endif
/* material bucket sorting */
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index b07f86b079e..8db75b8b735 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -32,6 +32,7 @@
#include "RAS_TexVert.h"
#include "GEN_Map.h"
#include "STR_HashedString.h"
+#include "SG_QList.h"
#include "MT_Transform.h"
#include "RAS_IPolygonMaterial.h"
@@ -89,7 +90,9 @@ public:
/* Entry of a RAS_MeshObject into RAS_MaterialBucket */
typedef std::vector<RAS_DisplayArray*> RAS_DisplayArrayList;
-class RAS_MeshSlot
+// The QList is used to link the mesh slots to the object
+// The DList is used to link the visible mesh slots to the material bucket
+class RAS_MeshSlot : public SG_QList
{
friend class RAS_ListRasterizer;
private:
@@ -160,7 +163,11 @@ public:
bool Split(bool force=false);
bool Join(RAS_MeshSlot *target, MT_Scalar distance);
bool Equals(RAS_MeshSlot *target);
+#ifdef USE_SPLIT
bool IsCulled();
+#else
+ bool IsCulled() { return m_bCulled; }
+#endif
void SetCulled(bool culled) { m_bCulled = culled; }
};
@@ -171,7 +178,6 @@ class RAS_MeshMaterial
public:
RAS_MeshSlot *m_baseslot;
class RAS_MaterialBucket *m_bucket;
-
GEN_Map<GEN_HashedPtr,RAS_MeshSlot*> m_slots;
};
@@ -208,10 +214,23 @@ public:
class RAS_MeshSlot* CopyMesh(class RAS_MeshSlot *ms);
void RemoveMesh(class RAS_MeshSlot* ms);
void Optimize(MT_Scalar distance);
+ void ActivateMesh(RAS_MeshSlot* slot)
+ {
+ m_activeMeshSlotsHead.AddBack(slot);
+ }
+ SG_DList& GetActiveMeshSlots()
+ {
+ return m_activeMeshSlotsHead;
+ }
+ RAS_MeshSlot* GetNextActiveMeshSlot()
+ {
+ return (RAS_MeshSlot*)m_activeMeshSlotsHead.Remove();
+ }
private:
- list<RAS_MeshSlot> m_meshSlots;
+ list<RAS_MeshSlot> m_meshSlots; // all the mesh slots
RAS_IPolyMaterial* m_material;
+ SG_DList m_activeMeshSlotsHead; // only those which must be rendered
};
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index 278aa9c75e2..c3223cb9448 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -242,6 +242,7 @@ RAS_Polygon* RAS_MeshObject::AddPolygon(RAS_MaterialBucket *bucket, int numverts
RAS_MeshMaterial meshmat;
meshmat.m_bucket = bucket;
meshmat.m_baseslot = meshmat.m_bucket->AddMesh(numverts);
+ meshmat.m_baseslot->m_mesh = this;
m_materials.push_back(meshmat);
mmat = &m_materials.back();
}
@@ -381,7 +382,7 @@ RAS_TexVert* RAS_MeshObject::GetVertex(unsigned int matid,
return NULL;
}
-void RAS_MeshObject::AddMeshUser(void *clientobj)
+void RAS_MeshObject::AddMeshUser(void *clientobj, SG_QList *head)
{
list<RAS_MeshMaterial>::iterator it;
@@ -391,6 +392,7 @@ void RAS_MeshObject::AddMeshUser(void *clientobj)
RAS_MeshSlot *ms = it->m_bucket->CopyMesh(it->m_baseslot);
ms->m_clientObj = clientobj;
it->m_slots.insert(clientobj, ms);
+ head->QAddBack(ms);
}
}
@@ -402,7 +404,7 @@ void RAS_MeshObject::UpdateBuckets(void* clientobj,
bool culled)
{
list<RAS_MeshMaterial>::iterator it;
-
+
for(it = m_materials.begin();it!=m_materials.end();++it) {
RAS_MeshSlot **msp = it->m_slots[clientobj];
@@ -417,6 +419,8 @@ void RAS_MeshObject::UpdateBuckets(void* clientobj,
ms->m_RGBAcolor = rgbavec;
ms->m_bVisible = visible;
ms->m_bCulled = culled || !visible;
+ if (!ms->m_bCulled)
+ ms->m_bucket->ActivateMesh(ms);
/* split if necessary */
#ifdef USE_SPLIT
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index cc50f9c783d..a2283b9bc5d 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -130,7 +130,7 @@ public:
RAS_Polygon* GetPolygon(int num) const;
/* buckets */
- virtual void AddMeshUser(void *clientobj);
+ virtual void AddMeshUser(void *clientobj, SG_QList *head);
virtual void UpdateBuckets(
void* clientobj,
double* oglmatrix,
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
index d061a449b7e..fe3d0f6aeea 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
@@ -32,6 +32,7 @@ SET(INC
../../../../intern/moto/include
../../../../source/gameengine/Rasterizer
../../../../source/gameengine/Ketsji
+ ../../../../source/gameengine/SceneGraph
../../../../extern/glew/include
../../../../source/blender/gpu
../../../../source/blender/makesdna
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
index b55f6492805..0327714dc5f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
@@ -47,6 +47,7 @@ CPPFLAGS += -I../../../blender/blenlib
CPPFLAGS += -I../../../blender/blenkernel
CPPFLAGS += -I../../BlenderRoutines
CPPFLAGS += -I../../Ketsji
+CPPFLAGS += -I../../SceneGraph
CPPFLAGS += -I..
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index 06c61fb4b09..3ae4522f8e1 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -214,7 +214,7 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms)
// workaround: note how we do not use vertex arrays for making display
// lists, since glVertexAttribPointerARB doesn't seem to work correct
// in display lists on ATI? either a bug in the driver or in Blender ..
- if (mUseVertexArrays && !localSlot && !ms.m_pDerivedMesh)
+ if (mUseVertexArrays && /*!localSlot &&*/ !ms.m_pDerivedMesh)
RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(ms);
else
RAS_OpenGLRasterizer::IndexPrimitivesMulti(ms);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index 314630297e0..d4b029ea34d 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -5,7 +5,7 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/Rasterizer #source/gameengine/BlenderRoutines '
incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
-incs += ' #source/blender/gameengine/Ketsji #source/blender/makesdna #source/blender/blenkernel'
+incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
incs += ' #intern/guardedalloc #source/blender/blenlib'
cxxflags = []
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index a16a04b8514..771d3399485 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -4,7 +4,7 @@ Import ('env')
sources = env.Glob('*.cpp')
-incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/blender/blenkernel #source/blender/makesdna'
+incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
incs += ' ' + env['BF_PYTHON_INC']
cxxflags = []