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Diffstat (limited to 'source/gameengine/SceneGraph/SG_BBox.cpp')
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.cpp262
1 files changed, 0 insertions, 262 deletions
diff --git a/source/gameengine/SceneGraph/SG_BBox.cpp b/source/gameengine/SceneGraph/SG_BBox.cpp
deleted file mode 100644
index 9eaba788435..00000000000
--- a/source/gameengine/SceneGraph/SG_BBox.cpp
+++ /dev/null
@@ -1,262 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Bounding Box
- */
-
-/** \file gameengine/SceneGraph/SG_BBox.cpp
- * \ingroup bgesg
- */
-
-
-#include <math.h>
-
-#include "SG_BBox.h"
-#include "SG_Node.h"
-
-SG_BBox::SG_BBox() :
- m_min(0.0f, 0.0f, 0.0f),
- m_max(0.0f, 0.0f, 0.0f)
-{
-}
-
-SG_BBox::SG_BBox(const MT_Point3 &min, const MT_Point3 &max) :
- m_min(min),
- m_max(max)
-{
-}
-
-SG_BBox::SG_BBox(const SG_BBox &other, const MT_Transform &world) :
- m_min(world(other.m_min)),
- m_max(world(other.m_max))
-{
- *this += world(MT_Point3(m_min[0], m_min[1], m_max[2]));
- *this += world(MT_Point3(m_min[0], m_max[1], m_min[2]));
- *this += world(MT_Point3(m_min[0], m_max[1], m_max[2]));
- *this += world(MT_Point3(m_max[0], m_min[1], m_min[2]));
- *this += world(MT_Point3(m_max[0], m_min[1], m_max[2]));
- *this += world(MT_Point3(m_max[0], m_max[1], m_min[2]));
-}
-
-SG_BBox::SG_BBox(const SG_BBox &other) :
- m_min(other.m_min),
- m_max(other.m_max)
-{
-}
-
-SG_BBox::~ SG_BBox()
-{
-}
-
-SG_BBox& SG_BBox::operator +=(const MT_Point3 &point)
-{
- if (point[0] < m_min[0])
- m_min[0] = point[0];
- else if (point[0] > m_max[0])
- m_max[0] = point[0];
-
- if (point[1] < m_min[1])
- m_min[1] = point[1];
- else if (point[1] > m_max[1])
- m_max[1] = point[1];
-
- if (point[2] < m_min[2])
- m_min[2] = point[2];
- else if (point[2] > m_max[2])
- m_max[2] = point[2];
-
- return *this;
-}
-
-SG_BBox& SG_BBox::operator += (const SG_BBox &bbox)
-{
- *this += bbox.m_min;
- *this += bbox.m_max;
-
- return *this;
-}
-
-SG_BBox SG_BBox::operator +(const SG_BBox &bbox2) const
-{
- SG_BBox ret = *this;
- ret += bbox2;
- return ret;
-}
-
-MT_Scalar SG_BBox::volume() const
-{
- MT_Vector3 size = m_max - m_min;
- return size[0]*size[1]*size[2];
-}
-#if 0
-void SG_BBox::translate(const MT_Vector3& dx)
-{
- m_min += dx;
- m_max += dx;
-}
-
-void SG_BBox::scale(const MT_Vector3& size, const MT_Point3& point)
-{
- MT_Vector3 center = (m_max - m_min)/2. + point;
- m_max = (m_max - center)*size;
- m_min = (m_min - center)*size;
-}
-#endif
-
-SG_BBox SG_BBox::transform(const MT_Transform &world) const
-{
- SG_BBox bbox(world(m_min), world(m_max));
- bbox += world(MT_Point3(m_min[0], m_min[1], m_max[2]));
- bbox += world(MT_Point3(m_min[0], m_max[1], m_min[2]));
- bbox += world(MT_Point3(m_min[0], m_max[1], m_max[2]));
- bbox += world(MT_Point3(m_max[0], m_min[1], m_min[2]));
- bbox += world(MT_Point3(m_max[0], m_min[1], m_max[2]));
- bbox += world(MT_Point3(m_max[0], m_max[1], m_min[2]));
- return bbox;
-}
-
-bool SG_BBox::inside(const MT_Point3 &point) const
-{
- return point[0] >= m_min[0] && point[0] <= m_max[0] &&
- point[1] >= m_min[1] && point[1] <= m_max[1] &&
- point[2] >= m_min[2] && point[2] <= m_max[2];
-}
-
-bool SG_BBox::inside(const SG_BBox& other) const
-{
- return inside(other.m_min) && inside(other.m_max);
-}
-
-bool SG_BBox::intersects(const SG_BBox& other) const
-{
- return inside(other.m_min) != inside(other.m_max);
-}
-
-bool SG_BBox::outside(const SG_BBox& other) const
-{
- return !inside(other.m_min) && !inside(other.m_max);
-}
-
-SG_BBox::intersect SG_BBox::test(const SG_BBox& other) const
-{
- bool point1(inside(other.m_min)), point2(inside(other.m_max));
-
- return point1?(point2?INSIDE:INTERSECT):(point2?INTERSECT:OUTSIDE);
-}
-
-void SG_BBox::get(MT_Point3 *box, const MT_Transform &world) const
-{
- *box++ = world(m_min);
- *box++ = world(MT_Point3(m_min[0], m_min[1], m_max[2]));
- *box++ = world(MT_Point3(m_min[0], m_max[1], m_min[2]));
- *box++ = world(MT_Point3(m_min[0], m_max[1], m_max[2]));
- *box++ = world(MT_Point3(m_max[0], m_min[1], m_min[2]));
- *box++ = world(MT_Point3(m_max[0], m_min[1], m_max[2]));
- *box++ = world(MT_Point3(m_max[0], m_max[1], m_min[2]));
- *box++ = world(m_max);
-}
-
-void SG_BBox::getaa(MT_Point3 *box, const MT_Transform &world) const
-{
- const MT_Point3 min(world(m_min)), max(world(m_max));
- *box++ = min;
- *box++ = MT_Point3(min[0], min[1], max[2]);
- *box++ = MT_Point3(min[0], max[1], min[2]);
- *box++ = MT_Point3(min[0], max[1], max[2]);
- *box++ = MT_Point3(max[0], min[1], min[2]);
- *box++ = MT_Point3(max[0], min[1], max[2]);
- *box++ = MT_Point3(max[0], max[1], min[2]);
- *box++ = max;
-}
-
-void SG_BBox::getmm(MT_Point3 *box, const MT_Transform &world) const
-{
- const MT_Point3 min(world(m_min)), max(world(m_max));
- *box++ = min;
- *box++ = max;
-}
-
-void SG_BBox::split(SG_BBox &left, SG_BBox &right) const
-{
- MT_Scalar sizex = m_max[0] - m_min[0];
- MT_Scalar sizey = m_max[1] - m_min[1];
- MT_Scalar sizez = m_max[2] - m_min[2];
- if (sizex < sizey)
- {
- if (sizey > sizez)
- {
- left.m_min = m_min;
- left.m_max[0] = m_max[0];
- left.m_max[1] = m_min[1] + sizey/2.0f;
- left.m_max[2] = m_max[2];
-
- right.m_min[0] = m_min[0];
- right.m_min[1] = m_min[1] + sizey/2.0f;
- right.m_min[2] = m_min[2];
- right.m_max = m_max;
- std::cout << "splity" << std::endl;
- }
- else {
- left.m_min = m_min;
- left.m_max[0] = m_max[0];
- left.m_max[1] = m_max[1];
- left.m_max[2] = m_min[2] + sizez/2.0f;
-
- right.m_min[0] = m_min[0];
- right.m_min[1] = m_min[1];
- right.m_min[2] = m_min[2] + sizez/2.0f;
- right.m_max = m_max;
- std::cout << "splitz" << std::endl;
- }
- }
- else {
- if (sizex > sizez) {
- left.m_min = m_min;
- left.m_max[0] = m_min[0] + sizex/2.0f;
- left.m_max[1] = m_max[1];
- left.m_max[2] = m_max[2];
-
- right.m_min[0] = m_min[0] + sizex/2.0f;
- right.m_min[1] = m_min[1];
- right.m_min[2] = m_min[2];
- right.m_max = m_max;
- std::cout << "splitx" << std::endl;
- }
- else {
- left.m_min = m_min;
- left.m_max[0] = m_max[0];
- left.m_max[1] = m_max[1];
- left.m_max[2] = m_min[2] + sizez/2.0f;
-
- right.m_min[0] = m_min[0];
- right.m_min[1] = m_min[1];
- right.m_min[2] = m_min[2] + sizez/2.0f;
- right.m_max = m_max;
- std::cout << "splitz" << std::endl;
- }
- }
-
- //std::cout << "Left: " << left.m_min << " -> " << left.m_max << " Right: " << right.m_min << " -> " << right.m_max << std::endl;
-}