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Diffstat (limited to 'source/gameengine/SceneGraph/SG_BBox.cpp')
-rw-r--r-- | source/gameengine/SceneGraph/SG_BBox.cpp | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/source/gameengine/SceneGraph/SG_BBox.cpp b/source/gameengine/SceneGraph/SG_BBox.cpp deleted file mode 100644 index 9eaba788435..00000000000 --- a/source/gameengine/SceneGraph/SG_BBox.cpp +++ /dev/null @@ -1,262 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - * Bounding Box - */ - -/** \file gameengine/SceneGraph/SG_BBox.cpp - * \ingroup bgesg - */ - - -#include <math.h> - -#include "SG_BBox.h" -#include "SG_Node.h" - -SG_BBox::SG_BBox() : - m_min(0.0f, 0.0f, 0.0f), - m_max(0.0f, 0.0f, 0.0f) -{ -} - -SG_BBox::SG_BBox(const MT_Point3 &min, const MT_Point3 &max) : - m_min(min), - m_max(max) -{ -} - -SG_BBox::SG_BBox(const SG_BBox &other, const MT_Transform &world) : - m_min(world(other.m_min)), - m_max(world(other.m_max)) -{ - *this += world(MT_Point3(m_min[0], m_min[1], m_max[2])); - *this += world(MT_Point3(m_min[0], m_max[1], m_min[2])); - *this += world(MT_Point3(m_min[0], m_max[1], m_max[2])); - *this += world(MT_Point3(m_max[0], m_min[1], m_min[2])); - *this += world(MT_Point3(m_max[0], m_min[1], m_max[2])); - *this += world(MT_Point3(m_max[0], m_max[1], m_min[2])); -} - -SG_BBox::SG_BBox(const SG_BBox &other) : - m_min(other.m_min), - m_max(other.m_max) -{ -} - -SG_BBox::~ SG_BBox() -{ -} - -SG_BBox& SG_BBox::operator +=(const MT_Point3 &point) -{ - if (point[0] < m_min[0]) - m_min[0] = point[0]; - else if (point[0] > m_max[0]) - m_max[0] = point[0]; - - if (point[1] < m_min[1]) - m_min[1] = point[1]; - else if (point[1] > m_max[1]) - m_max[1] = point[1]; - - if (point[2] < m_min[2]) - m_min[2] = point[2]; - else if (point[2] > m_max[2]) - m_max[2] = point[2]; - - return *this; -} - -SG_BBox& SG_BBox::operator += (const SG_BBox &bbox) -{ - *this += bbox.m_min; - *this += bbox.m_max; - - return *this; -} - -SG_BBox SG_BBox::operator +(const SG_BBox &bbox2) const -{ - SG_BBox ret = *this; - ret += bbox2; - return ret; -} - -MT_Scalar SG_BBox::volume() const -{ - MT_Vector3 size = m_max - m_min; - return size[0]*size[1]*size[2]; -} -#if 0 -void SG_BBox::translate(const MT_Vector3& dx) -{ - m_min += dx; - m_max += dx; -} - -void SG_BBox::scale(const MT_Vector3& size, const MT_Point3& point) -{ - MT_Vector3 center = (m_max - m_min)/2. + point; - m_max = (m_max - center)*size; - m_min = (m_min - center)*size; -} -#endif - -SG_BBox SG_BBox::transform(const MT_Transform &world) const -{ - SG_BBox bbox(world(m_min), world(m_max)); - bbox += world(MT_Point3(m_min[0], m_min[1], m_max[2])); - bbox += world(MT_Point3(m_min[0], m_max[1], m_min[2])); - bbox += world(MT_Point3(m_min[0], m_max[1], m_max[2])); - bbox += world(MT_Point3(m_max[0], m_min[1], m_min[2])); - bbox += world(MT_Point3(m_max[0], m_min[1], m_max[2])); - bbox += world(MT_Point3(m_max[0], m_max[1], m_min[2])); - return bbox; -} - -bool SG_BBox::inside(const MT_Point3 &point) const -{ - return point[0] >= m_min[0] && point[0] <= m_max[0] && - point[1] >= m_min[1] && point[1] <= m_max[1] && - point[2] >= m_min[2] && point[2] <= m_max[2]; -} - -bool SG_BBox::inside(const SG_BBox& other) const -{ - return inside(other.m_min) && inside(other.m_max); -} - -bool SG_BBox::intersects(const SG_BBox& other) const -{ - return inside(other.m_min) != inside(other.m_max); -} - -bool SG_BBox::outside(const SG_BBox& other) const -{ - return !inside(other.m_min) && !inside(other.m_max); -} - -SG_BBox::intersect SG_BBox::test(const SG_BBox& other) const -{ - bool point1(inside(other.m_min)), point2(inside(other.m_max)); - - return point1?(point2?INSIDE:INTERSECT):(point2?INTERSECT:OUTSIDE); -} - -void SG_BBox::get(MT_Point3 *box, const MT_Transform &world) const -{ - *box++ = world(m_min); - *box++ = world(MT_Point3(m_min[0], m_min[1], m_max[2])); - *box++ = world(MT_Point3(m_min[0], m_max[1], m_min[2])); - *box++ = world(MT_Point3(m_min[0], m_max[1], m_max[2])); - *box++ = world(MT_Point3(m_max[0], m_min[1], m_min[2])); - *box++ = world(MT_Point3(m_max[0], m_min[1], m_max[2])); - *box++ = world(MT_Point3(m_max[0], m_max[1], m_min[2])); - *box++ = world(m_max); -} - -void SG_BBox::getaa(MT_Point3 *box, const MT_Transform &world) const -{ - const MT_Point3 min(world(m_min)), max(world(m_max)); - *box++ = min; - *box++ = MT_Point3(min[0], min[1], max[2]); - *box++ = MT_Point3(min[0], max[1], min[2]); - *box++ = MT_Point3(min[0], max[1], max[2]); - *box++ = MT_Point3(max[0], min[1], min[2]); - *box++ = MT_Point3(max[0], min[1], max[2]); - *box++ = MT_Point3(max[0], max[1], min[2]); - *box++ = max; -} - -void SG_BBox::getmm(MT_Point3 *box, const MT_Transform &world) const -{ - const MT_Point3 min(world(m_min)), max(world(m_max)); - *box++ = min; - *box++ = max; -} - -void SG_BBox::split(SG_BBox &left, SG_BBox &right) const -{ - MT_Scalar sizex = m_max[0] - m_min[0]; - MT_Scalar sizey = m_max[1] - m_min[1]; - MT_Scalar sizez = m_max[2] - m_min[2]; - if (sizex < sizey) - { - if (sizey > sizez) - { - left.m_min = m_min; - left.m_max[0] = m_max[0]; - left.m_max[1] = m_min[1] + sizey/2.0f; - left.m_max[2] = m_max[2]; - - right.m_min[0] = m_min[0]; - right.m_min[1] = m_min[1] + sizey/2.0f; - right.m_min[2] = m_min[2]; - right.m_max = m_max; - std::cout << "splity" << std::endl; - } - else { - left.m_min = m_min; - left.m_max[0] = m_max[0]; - left.m_max[1] = m_max[1]; - left.m_max[2] = m_min[2] + sizez/2.0f; - - right.m_min[0] = m_min[0]; - right.m_min[1] = m_min[1]; - right.m_min[2] = m_min[2] + sizez/2.0f; - right.m_max = m_max; - std::cout << "splitz" << std::endl; - } - } - else { - if (sizex > sizez) { - left.m_min = m_min; - left.m_max[0] = m_min[0] + sizex/2.0f; - left.m_max[1] = m_max[1]; - left.m_max[2] = m_max[2]; - - right.m_min[0] = m_min[0] + sizex/2.0f; - right.m_min[1] = m_min[1]; - right.m_min[2] = m_min[2]; - right.m_max = m_max; - std::cout << "splitx" << std::endl; - } - else { - left.m_min = m_min; - left.m_max[0] = m_max[0]; - left.m_max[1] = m_max[1]; - left.m_max[2] = m_min[2] + sizez/2.0f; - - right.m_min[0] = m_min[0]; - right.m_min[1] = m_min[1]; - right.m_min[2] = m_min[2] + sizez/2.0f; - right.m_max = m_max; - std::cout << "splitz" << std::endl; - } - } - - //std::cout << "Left: " << left.m_min << " -> " << left.m_max << " Right: " << right.m_min << " -> " << right.m_max << std::endl; -} |