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Diffstat (limited to 'source/gameengine/SceneGraph/SG_DList.h')
-rw-r--r--source/gameengine/SceneGraph/SG_DList.h44
1 files changed, 27 insertions, 17 deletions
diff --git a/source/gameengine/SceneGraph/SG_DList.h b/source/gameengine/SceneGraph/SG_DList.h
index dc5afa2ee99..7bef13cc9e3 100644
--- a/source/gameengine/SceneGraph/SG_DList.h
+++ b/source/gameengine/SceneGraph/SG_DList.h
@@ -54,14 +54,18 @@ public:
void begin()
{
m_current = (T*)m_head.Peek();
- if (m_current == (T*)m_head.Self())
- {
- m_current = NULL;
- }
+ }
+ void back()
+ {
+ m_current = (T*)m_head.Back();
}
bool end()
{
- return (NULL == m_current);
+ return (m_current == (T*)m_head.Self());
+ }
+ bool add_back(T* item)
+ {
+ return m_current->AddBack(item);
}
T* operator*()
{
@@ -69,12 +73,14 @@ public:
}
_myT& operator++()
{
- assert(m_current);
+ // no check of NULL! make sure you don't try to increment beyond end
m_current = (T*)m_current->Peek();
- if (m_current == (T*)m_head.Self())
- {
- m_current = NULL;
- }
+ return *this;
+ }
+ _myT& operator--()
+ {
+ // no check of NULL! make sure you don't try to increment beyond end
+ m_current = (T*)m_current->Back();
return *this;
}
};
@@ -128,19 +134,23 @@ public:
item->m_flink = item->m_blink = item;
return item;
}
- void Delink() // Remove from the middle
+ bool Delink() // Remove from the middle
{
- if (!Empty())
- {
- m_blink->m_flink = m_flink;
- m_flink->m_blink = m_blink;
- m_flink = m_blink = this;
- }
+ if (Empty())
+ return false;
+ m_blink->m_flink = m_flink;
+ m_flink->m_blink = m_blink;
+ m_flink = m_blink = this;
+ return true;
}
inline SG_DList *Peek() // Look at front without removing
{
return m_flink;
}
+ inline SG_DList *Back() // Look at front without removing
+ {
+ return m_blink;
+ }
inline SG_DList *Self()
{
return this;