diff options
Diffstat (limited to 'source/gameengine/SceneGraph/SG_IObject.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_IObject.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/SceneGraph/SG_IObject.h b/source/gameengine/SceneGraph/SG_IObject.h index df14631d0d9..a1d4207e508 100644 --- a/source/gameengine/SceneGraph/SG_IObject.h +++ b/source/gameengine/SceneGraph/SG_IObject.h @@ -105,10 +105,10 @@ typedef bool (*SG_RescheduleUpdateCallback)( /** * SG_Callbacks hold 2 call backs to the outside world. * The first is meant to be called when objects are replicated. - * And allows the outside world to syncronise external objects + * And allows the outside world to synchronize external objects * with replicated nodes and their children. - * The second is called when a node is detroyed and again - * is their for synconisation purposes + * The second is called when a node is destroyed and again + * is their for synchronization purposes * These callbacks may both be NULL. * The efficacy of this approach has not been proved some * alternatives might be to perform all replication and destruction @@ -226,9 +226,9 @@ public: /** * Get the client object associated with this * node. This interface allows you to associate - * arbitray external objects with this node. They are + * arbitrary external objects with this node. They are * passed to the callback functions when they are - * activated so you can syncronise these external objects + * activated so you can synchronize these external objects * upon replication and destruction * This may be NULL. */ @@ -246,7 +246,7 @@ public: /** * Set the client object for this node. This is just a * pointer to an object allocated that should exist for - * the duration of the lifetime of this object, or untill + * the duration of the lifetime of this object, or until * this function is called again. */ |