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Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.cpp')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.cpp | 227 |
1 files changed, 0 insertions, 227 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp deleted file mode 100644 index 04d9a306fc4..00000000000 --- a/source/gameengine/SceneGraph/SG_Node.cpp +++ /dev/null @@ -1,227 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/SceneGraph/SG_Node.cpp - * \ingroup bgesg - */ - - -#include "SG_Node.h" -#include "SG_ParentRelation.h" -#include <algorithm> - -using namespace std; - - -SG_Node::SG_Node( - void* clientobj, - void* clientinfo, - SG_Callbacks& callbacks - -) - : SG_Spatial(clientobj,clientinfo,callbacks), - m_SGparent(NULL) -{ - m_modified = true; -} - -SG_Node::SG_Node( - const SG_Node & other -) : - SG_Spatial(other), - m_children(other.m_children), - m_SGparent(other.m_SGparent) -{ - m_modified = true; -} - -SG_Node::~SG_Node() -{ -} - - -SG_Node* SG_Node::GetSGReplica() -{ - SG_Node* replica = new SG_Node(*this); - if (replica == NULL) return NULL; - - ProcessSGReplica(&replica); - - return replica; -} - - void -SG_Node:: -ProcessSGReplica( - SG_Node** replica -) { - // Apply the replication call back function. - if (!ActivateReplicationCallback(*replica)) - { - delete (*replica); - *replica = NULL; - return; - } - - // clear the replica node of it's parent. - static_cast<SG_Node*>(*replica)->m_SGparent = NULL; - - if (m_children.begin() != m_children.end()) - { - // if this node has children, the replica has too, so clear and clone children - (*replica)->ClearSGChildren(); - - NodeList::iterator childit; - for (childit = m_children.begin();childit!=m_children.end();++childit) - { - SG_Node* childnode = (*childit)->GetSGReplica(); - if (childnode) - (*replica)->AddChild(childnode); - } - } - // Nodes without children and without client object are - // not worth to keep, they will just take up CPU - // This can happen in partial replication of hierarchy - // during group duplication. - if ((*replica)->m_children.empty() && - (*replica)->GetSGClientObject() == NULL) - { - delete (*replica); - *replica = NULL; - } -} - - - void -SG_Node:: -Destruct() -{ - // Not entirely sure what Destruct() expects to happen. - // I think it probably means just to call the DestructionCallback - // in the right order on all the children - rather than free any memory - - // We'll delete m_parent_relation now anyway. - - delete(m_parent_relation); - m_parent_relation = NULL; - - if (m_children.begin() != m_children.end()) - { - NodeList::iterator childit; - for (childit = m_children.begin();childit!=m_children.end();++childit) - { - // call the SG_Node destruct method on each of our children }-) - (*childit)->Destruct(); - } - } - - ActivateDestructionCallback(); -} - -const - SG_Node * -SG_Node:: -GetRootSGParent( -) const { - return (m_SGparent ? (const SG_Node*) m_SGparent->GetRootSGParent() : (const SG_Node*) this); -} - -bool SG_Node::IsAncessor(const SG_Node* child) const -{ - return (!child->m_SGparent) ? false : - (child->m_SGparent == this) ? true : IsAncessor(child->m_SGparent); -} - - void -SG_Node:: -DisconnectFromParent( -) { - if (m_SGparent) - { - m_SGparent->RemoveChild(this); - m_SGparent = NULL; - } - -} - -void SG_Node::AddChild(SG_Node* child) -{ - m_children.push_back(child); - child->SetSGParent(this); // this way ? -} - -void SG_Node::RemoveChild(SG_Node* child) -{ - NodeList::iterator childfound = find(m_children.begin(),m_children.end(),child); - - if (childfound != m_children.end()) - { - m_children.erase(childfound); - } -} - - - -void SG_Node::UpdateWorldData(double time, bool parentUpdated) -{ - //if (!GetSGParent()) - // return; - - if (UpdateSpatialData(GetSGParent(),time,parentUpdated)) - // to update the - ActivateUpdateTransformCallback(); - - // The node is updated, remove it from the update list - Delink(); - - // update children's worlddata - for (NodeList::iterator it = m_children.begin();it!=m_children.end();++it) - { - (*it)->UpdateWorldData(time, parentUpdated); - } -} - - - -void SG_Node::SetSimulatedTime(double time,bool recurse) -{ - - // update the controllers of this node. - SetControllerTime(time); - - // update children's simulate time. - if (recurse) - { - for (NodeList::iterator it = m_children.begin();it!=m_children.end();++it) - { - (*it)->SetSimulatedTime(time,recurse); - } - } -} - - - |