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Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.cpp')
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp227
1 files changed, 0 insertions, 227 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
deleted file mode 100644
index 82c7230c31e..00000000000
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ /dev/null
@@ -1,227 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/SceneGraph/SG_Node.cpp
- * \ingroup bgesg
- */
-
-
-#include "SG_Node.h"
-#include "SG_ParentRelation.h"
-#include <algorithm>
-
-using namespace std;
-
-
-SG_Node::SG_Node(
- void* clientobj,
- void* clientinfo,
- SG_Callbacks& callbacks
-
-)
- : SG_Spatial(clientobj,clientinfo,callbacks),
- m_SGparent(NULL)
-{
- m_modified = true;
-}
-
-SG_Node::SG_Node(
- const SG_Node & other
-) :
- SG_Spatial(other),
- m_children(other.m_children),
- m_SGparent(other.m_SGparent)
-{
- m_modified = true;
-}
-
-SG_Node::~SG_Node()
-{
-}
-
-
-SG_Node* SG_Node::GetSGReplica()
-{
- SG_Node* replica = new SG_Node(*this);
- if (replica == NULL) return NULL;
-
- ProcessSGReplica(&replica);
-
- return replica;
-}
-
- void
-SG_Node::
-ProcessSGReplica(
- SG_Node** replica
-) {
- // Apply the replication call back function.
- if (!ActivateReplicationCallback(*replica))
- {
- delete (*replica);
- *replica = NULL;
- return;
- }
-
- // clear the replica node of it's parent.
- static_cast<SG_Node*>(*replica)->m_SGparent = NULL;
-
- if (m_children.begin() != m_children.end())
- {
- // if this node has children, the replica has too, so clear and clone children
- (*replica)->ClearSGChildren();
-
- NodeList::iterator childit;
- for (childit = m_children.begin();childit!=m_children.end();++childit)
- {
- SG_Node* childnode = (*childit)->GetSGReplica();
- if (childnode)
- (*replica)->AddChild(childnode);
- }
- }
- // Nodes without children and without client object are
- // not worth to keep, they will just take up CPU
- // This can happen in partial replication of hierarchy
- // during group duplication.
- if ((*replica)->m_children.empty() &&
- (*replica)->GetSGClientObject() == NULL)
- {
- delete (*replica);
- *replica = NULL;
- }
-}
-
-
- void
-SG_Node::
-Destruct()
-{
- // Not entirely sure what Destruct() expects to happen.
- // I think it probably means just to call the DestructionCallback
- // in the right order on all the children - rather than free any memory
-
- // We'll delete m_parent_relation now anyway.
-
- delete(m_parent_relation);
- m_parent_relation = NULL;
-
- if (m_children.begin() != m_children.end())
- {
- NodeList::iterator childit;
- for (childit = m_children.begin();childit!=m_children.end();++childit)
- {
- // call the SG_Node destruct method on each of our children }-)
- (*childit)->Destruct();
- }
- }
-
- ActivateDestructionCallback();
-}
-
-const
- SG_Node *
-SG_Node::
-GetRootSGParent(
-) const {
- return (m_SGparent ? (const SG_Node*) m_SGparent->GetRootSGParent() : (const SG_Node*) this);
-}
-
-bool SG_Node::IsAncessor(const SG_Node* child) const
-{
- return (!child->m_SGparent) ? false :
- (child->m_SGparent == this) ? true : IsAncessor(child->m_SGparent);
-}
-
- void
-SG_Node::
-DisconnectFromParent(
-) {
- if (m_SGparent)
- {
- m_SGparent->RemoveChild(this);
- m_SGparent = NULL;
- }
-
-}
-
-void SG_Node::AddChild(SG_Node* child)
-{
- m_children.push_back(child);
- child->SetSGParent(this); // this way ?
-}
-
-void SG_Node::RemoveChild(SG_Node* child)
-{
- NodeList::iterator childfound = find(m_children.begin(),m_children.end(),child);
-
- if (childfound != m_children.end())
- {
- m_children.erase(childfound);
- }
-}
-
-
-
-void SG_Node::UpdateWorldData(double time, bool parentUpdated)
-{
- //if (!GetSGParent())
- // return;
-
- if (UpdateSpatialData(GetSGParent(),time,parentUpdated))
- // to update the
- ActivateUpdateTransformCallback();
-
- // The node is updated, remove it from the update list
- Delink();
-
- // update children's worlddata
- for (NodeList::iterator it = m_children.begin();it!=m_children.end();++it)
- {
- (*it)->UpdateWorldData(time, parentUpdated);
- }
-}
-
-
-
-void SG_Node::SetSimulatedTime(double time,bool recurse)
-{
-
- // update the controllers of this node.
- SetControllerTime(time);
-
- // update children's simulate time.
- if (recurse)
- {
- for (NodeList::iterator it = m_children.begin();it!=m_children.end();++it)
- {
- (*it)->SetSimulatedTime(time,recurse);
- }
- }
-}
-
-
-