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Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.h')
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index 1d0c0e592e6..063eeaab01d 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -63,7 +63,7 @@ public:
* make a deep copy.
*/
- void
+ void
AddChild(
SG_Node* child
);
@@ -75,7 +75,7 @@ public:
* If the node was not a child of this object no action is performed.
*/
- void
+ void
RemoveChild(
SG_Node* child
);
@@ -149,7 +149,7 @@ public:
* Disconnect this node from it's parent
*/
- void
+ void
DisconnectFromParent(
);
@@ -182,12 +182,12 @@ public:
- /**
+ /**
* Update the spatial data of this node. Iterate through
* the children of this node and update their world data.
*/
- void
+ void
UpdateWorldData(
double time,
bool parentUpdated=false
@@ -198,7 +198,7 @@ public:
* the children nodes and update their simulated time.
*/
- void
+ void
SetSimulatedTime(
double time,
bool recurse
@@ -244,17 +244,17 @@ public:
* Node replication functions.
*/
- SG_Node*
+ SG_Node*
GetSGReplica(
);
- void
+ void
Destruct(
);
private:
- void
+ void
ProcessSGReplica(
SG_Node** replica
);