diff options
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.h | 113 |
1 files changed, 77 insertions, 36 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h index 29943653a81..7c6ef92f670 100644 --- a/source/gameengine/SceneGraph/SG_Node.h +++ b/source/gameengine/SceneGraph/SG_Node.h @@ -44,7 +44,7 @@ public: SG_Node( void* clientobj, void* clientinfo, - SG_Callbacks callbacks + SG_Callbacks& callbacks ); SG_Node( @@ -85,45 +85,47 @@ public: * @return a reference to the list of children of this node. */ - NodeList& - GetSGChildren( - ); + NodeList& GetSGChildren() + { + return this->m_children; + } /** * Get the current list of children. * @return a const reference to the current list of children of this node. */ - const - NodeList& - GetSGChildren( - ) const; + const NodeList& GetSGChildren() const + { + return this->m_children; + } /** * Clear the list of children associated with this node */ - void - ClearSGChildren( - ); + void ClearSGChildren() + { + m_children.clear(); + } /** * return the parent of this node if it exists. */ - SG_Node* - GetSGParent( - ) const ; - + SG_Node* GetSGParent() const + { + return m_SGparent; + } /** * Set the parent of this node. */ - void - SetSGParent( - SG_Node* parent - ); + void SetSGParent(SG_Node* parent) + { + m_SGparent = parent; + } /** * Return the top node in this node's Scene graph hierarchy @@ -143,30 +145,33 @@ public: ); /** - * Tell this node to treat it's parent as a vertex parent. - */ - - void - SetVertexParent( - bool isvertexparent - ) ; - - - /** * Return vertex parent status. */ + bool IsVertexParent() + { + if (m_parent_relation) + { + return m_parent_relation->IsVertexRelation(); + } + return false; + } + - bool - IsVertexParent( - ) ; - /** * Return slow parent status. */ - bool - IsSlowParent( - ) ; + bool IsSlowParent() + { + if (m_parent_relation) + { + return m_parent_relation->IsSlowRelation(); + } + return false; + } + + + /** * Update the spatial data of this node. Iterate through @@ -191,6 +196,42 @@ public: ); /** + * Schedule this node for update by placing it in head queue + */ + bool Schedule(SG_QList& head) + { + // Put top parent in front of list to make sure they are updated before their + // children => the children will be udpated and removed from the list before + // we get to them, should they be in the list too. + return (m_SGparent)?head.AddBack(this):head.AddFront(this); + } + + /** + * Used during Scenegraph update + */ + static SG_Node* GetNextScheduled(SG_QList& head) + { + return static_cast<SG_Node*>(head.Remove()); + } + + /** + * Make this node ready for schedule on next update. This is needed for nodes + * that must always be updated (slow parent, bone parent) + */ + bool Reschedule(SG_QList& head) + { + return head.QAddBack(this); + } + + /** + * Used during Scenegraph update + */ + static SG_Node* GetNextRescheduled(SG_QList& head) + { + return static_cast<SG_Node*>(head.QRemove()); + } + + /** * Node replication functions. */ |