diff options
Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h index bde64f21305..8043fed082c 100644 --- a/source/gameengine/SceneGraph/SG_Node.h +++ b/source/gameengine/SceneGraph/SG_Node.h @@ -28,7 +28,7 @@ /** \file SG_Node.h * \ingroup bgesg */ - + #ifndef __SG_NODE_H__ #define __SG_NODE_H__ @@ -68,7 +68,7 @@ public: SG_Node* child ); - /** + /** * Remove a child node from this object. This just removes the child * pointer from the list of children - it does not destroy the child. * This does not inform the child that this node is no longer it's parent. @@ -87,13 +87,13 @@ public: IsAncessor( const SG_Node* child ) const; - /** + /** * Get the current list of children. Do not use this interface for * adding or removing children please use the methods of this class for * that. * \return a reference to the list of children of this node. */ - + NodeList& GetSGChildren() { return this->m_children; @@ -109,7 +109,7 @@ public: return this->m_children; } - /** + /** * Clear the list of children associated with this node */ @@ -121,14 +121,14 @@ public: /** * return the parent of this node if it exists. */ - - SG_Node* GetSGParent() const - { + + SG_Node* GetSGParent() const + { return m_SGparent; } /** - * Set the parent of this node. + * Set the parent of this node. */ void SetSGParent(SG_Node* parent) @@ -139,9 +139,9 @@ public: /** * Return the top node in this node's Scene graph hierarchy */ - - const - SG_Node* + + const + SG_Node* GetRootSGParent( ) const; @@ -251,7 +251,7 @@ public: void Destruct( ); - + private: void |