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Diffstat (limited to 'source/gameengine/SceneGraph/SG_Node.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_Node.h | 278 |
1 files changed, 0 insertions, 278 deletions
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h deleted file mode 100644 index 8043fed082c..00000000000 --- a/source/gameengine/SceneGraph/SG_Node.h +++ /dev/null @@ -1,278 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file SG_Node.h - * \ingroup bgesg - */ - -#ifndef __SG_NODE_H__ -#define __SG_NODE_H__ - -#include "SG_Spatial.h" -#include <vector> - -typedef std::vector<SG_Node*> NodeList; - -/** - * Scenegraph node. - */ -class SG_Node : public SG_Spatial -{ -public: - SG_Node( - void* clientobj, - void* clientinfo, - SG_Callbacks& callbacks - ); - - SG_Node( - const SG_Node & other - ); - - virtual ~SG_Node(); - - - /** - * Add a child to this object. This also informs the child of - * it's parent. - * This just stores a pointer to the child and does not - * make a deep copy. - */ - - void - AddChild( - SG_Node* child - ); - - /** - * Remove a child node from this object. This just removes the child - * pointer from the list of children - it does not destroy the child. - * This does not inform the child that this node is no longer it's parent. - * If the node was not a child of this object no action is performed. - */ - - void - RemoveChild( - SG_Node* child - ); - - /** - * Return true if the node is the ancestor of child - */ - bool - IsAncessor( - const SG_Node* child - ) const; - /** - * Get the current list of children. Do not use this interface for - * adding or removing children please use the methods of this class for - * that. - * \return a reference to the list of children of this node. - */ - - NodeList& GetSGChildren() - { - return this->m_children; - } - - /** - * Get the current list of children. - * \return a const reference to the current list of children of this node. - */ - - const NodeList& GetSGChildren() const - { - return this->m_children; - } - - /** - * Clear the list of children associated with this node - */ - - void ClearSGChildren() - { - m_children.clear(); - } - - /** - * return the parent of this node if it exists. - */ - - SG_Node* GetSGParent() const - { - return m_SGparent; - } - - /** - * Set the parent of this node. - */ - - void SetSGParent(SG_Node* parent) - { - m_SGparent = parent; - } - - /** - * Return the top node in this node's Scene graph hierarchy - */ - - const - SG_Node* - GetRootSGParent( - ) const; - - /** - * Disconnect this node from it's parent - */ - - void - DisconnectFromParent( - ); - - /** - * Return vertex parent status. - */ - bool IsVertexParent() - { - if (m_parent_relation) - { - return m_parent_relation->IsVertexRelation(); - } - return false; - } - - - /** - * Return slow parent status. - */ - - bool IsSlowParent() - { - if (m_parent_relation) - { - return m_parent_relation->IsSlowRelation(); - } - return false; - } - - - - - /** - * Update the spatial data of this node. Iterate through - * the children of this node and update their world data. - */ - - void - UpdateWorldData( - double time, - bool parentUpdated=false - ); - - /** - * Update the simulation time of this node. Iterate through - * the children nodes and update their simulated time. - */ - - void - SetSimulatedTime( - double time, - bool recurse - ); - - /** - * Schedule this node for update by placing it in head queue - */ - bool Schedule(SG_QList& head) - { - // Put top parent in front of list to make sure they are updated before their - // children => the children will be udpated and removed from the list before - // we get to them, should they be in the list too. - return (m_SGparent)?head.AddBack(this):head.AddFront(this); - } - - /** - * Used during Scenegraph update - */ - static SG_Node* GetNextScheduled(SG_QList& head) - { - return static_cast<SG_Node*>(head.Remove()); - } - - /** - * Make this node ready for schedule on next update. This is needed for nodes - * that must always be updated (slow parent, bone parent) - */ - bool Reschedule(SG_QList& head) - { - return head.QAddBack(this); - } - - /** - * Used during Scenegraph update - */ - static SG_Node* GetNextRescheduled(SG_QList& head) - { - return static_cast<SG_Node*>(head.QRemove()); - } - - /** - * Node replication functions. - */ - - SG_Node* - GetSGReplica( - ); - - void - Destruct( - ); - -private: - - void - ProcessSGReplica( - SG_Node** replica - ); - - /** - * The list of children of this node. - */ - NodeList m_children; - - /** - * The parent of this node may be NULL - */ - SG_Node* m_SGparent; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:SG_Node") -#endif -}; - -#endif /* __SG_NODE_H__ */ |