diff options
Diffstat (limited to 'source/gameengine/SceneGraph/SG_ParentRelation.h')
-rw-r--r-- | source/gameengine/SceneGraph/SG_ParentRelation.h | 44 |
1 files changed, 24 insertions, 20 deletions
diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h index 0bc04245c93..577e3a5c26c 100644 --- a/source/gameengine/SceneGraph/SG_ParentRelation.h +++ b/source/gameengine/SceneGraph/SG_ParentRelation.h @@ -1,23 +1,4 @@ -/** - * @mainpage SG_ParentRelation - - * @section - * - * This is an abstract interface class to the Scene Graph library. - * It allows you to specify how child nodes react to parent nodes. - * Normally a child will use it's parent's transforms to compute - * it's own global transforms. How this is performed depends on - * the type of relation. For example if the parent is a vertex - * parent to this child then the child should not inherit any - * rotation information from the parent. Or if the parent is a - * 'slow parent' to this child then the child should react - * slowly to changes in the parent's position. The exact relation - * is left for you to implement by filling out this interface - * with concrete examples. - * - * There is exactly one SG_ParentRelation per SG_Node. Subclasses - * should not be value types and should be allocated on the heap. - * +/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** @@ -47,6 +28,29 @@ * */ +/** \file SG_ParentRelation.h + * \ingroup bgesg + * @page SG_ParentRelationPage SG_ParentRelation + + * @section SG_ParentRelationSection SG_ParentRelation + * + * This is an abstract interface class to the Scene Graph library. + * It allows you to specify how child nodes react to parent nodes. + * Normally a child will use it's parent's transforms to compute + * it's own global transforms. How this is performed depends on + * the type of relation. For example if the parent is a vertex + * parent to this child then the child should not inherit any + * rotation information from the parent. Or if the parent is a + * 'slow parent' to this child then the child should react + * slowly to changes in the parent's position. The exact relation + * is left for you to implement by filling out this interface + * with concrete examples. + * + * There is exactly one SG_ParentRelation per SG_Node. Subclasses + * should not be value types and should be allocated on the heap. + * + */ + #ifndef __SG_ParentRelation_h #define __SG_ParentRelation_h |