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Diffstat (limited to 'source/gameengine/SceneGraph/SG_Spatial.h')
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __SG_SPATIAL_H
+#define __SG_SPATIAL_H
+
+#include <MT_Vector3.h>
+#include <MT_Point3.h>
+#include <MT_Matrix3x3.h> // or Quaternion later ?
+
+#include "SG_IObject.h"
+
+class SG_Node;
+class SG_ParentRelation;
+
+class SG_Spatial : public SG_IObject
+{
+
+protected:
+ MT_Point3 m_localPosition;
+ MT_Matrix3x3 m_localRotation;
+ MT_Vector3 m_localScaling;
+
+ MT_Point3 m_worldPosition;
+ MT_Matrix3x3 m_worldRotation;
+ MT_Vector3 m_worldScaling;
+
+ SG_ParentRelation * m_parent_relation;
+
+public:
+
+ /**
+ * Define the realtionship this node has with it's parent
+ * node. You should pass an unshared instance of an SG_ParentRelation
+ * allocated on the heap to this method. Ownership of this
+ * instance is assumed by this class.
+ * You may call this function several times in the lifetime
+ * of a node to change the relationship dynamically.
+ * You must call this method before the first call to UpdateSpatialData().
+ * An assertion willl be fired at run-time in debug if this is not
+ * the case.
+ * The relation is activated only if no controllers of this object
+ * updated the coordinates of the child.
+ */
+
+ void
+ SetParentRelation(
+ SG_ParentRelation *relation
+ );
+
+
+ /**
+ * Apply a translation relative to the current position.
+ * if local then the translation is assumed to be in the
+ * local coordinates of this object. If not then the translation
+ * is assumed to be in global coordinates. In this case
+ * you must provide a pointer to the parent of this object if it
+ * exists otherwise if there is no parent set it to NULL
+ */
+
+ void
+ RelativeTranslate(
+ const MT_Vector3& trans,
+ const SG_Spatial *parent,
+ bool local
+ );
+
+ void
+ SetLocalPosition(
+ const MT_Point3& trans
+ );
+
+ void
+ SetWorldPosition(
+ const MT_Point3& trans
+ );
+
+ void
+ RelativeRotate(
+ const MT_Matrix3x3& rot,
+ bool local
+ );
+
+ void
+ SetLocalOrientation(
+ const MT_Matrix3x3& rot
+ );
+
+ void
+ SetWorldOrientation(
+ const MT_Matrix3x3& rot
+ );
+
+ void
+ RelativeScale(
+ const MT_Vector3& scale
+ );
+
+ void
+ SetLocalScale(
+ const MT_Vector3& scale
+ );
+
+ void
+ SetWorldScale(
+ const MT_Vector3& scale
+ );
+
+ const
+ MT_Point3&
+ GetLocalPosition(
+ ) const ;
+
+ const
+ MT_Matrix3x3&
+ GetLocalOrientation(
+ ) const ;
+
+ const
+ MT_Vector3&
+ GetLocalScale(
+ ) const;
+
+ const
+ MT_Point3&
+ GetWorldPosition(
+ ) const ;
+
+ const
+ MT_Matrix3x3&
+ GetWorldOrientation(
+ ) const ;
+
+ const
+ MT_Vector3&
+ GetWorldScaling(
+ ) const ;
+
+
+ void ComputeWorldTransforms( const SG_Spatial *parent);
+
+
+protected:
+ friend SG_Controller;
+
+ /**
+ * Protected constructor this class is not
+ * designed for direct instantiation
+ */
+
+ SG_Spatial(
+ void* clientobj,
+ void* clientinfo,
+ SG_Callbacks callbacks
+ );
+
+ SG_Spatial(
+ const SG_Spatial& other
+ );
+
+
+ virtual ~SG_Spatial();
+
+ /**
+ * Update the world coordinates of this spatial node. This also informs
+ * any controllers to update this object.
+ */
+
+ void
+ UpdateSpatialData(
+ const SG_Spatial *parent,
+ double time
+ );
+
+};
+#endif //__SG_SPATIAL_H