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Diffstat (limited to 'source/gameengine/SceneGraph/SG_Spatial.h')
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h
index 085c2d12267..32f91103369 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.h
+++ b/source/gameengine/SceneGraph/SG_Spatial.h
@@ -83,14 +83,14 @@ public:
m_ogldirty = false;
}
/**
- * Define the realtionship this node has with it's parent
+ * Define the relationship this node has with it's parent
* node. You should pass an unshared instance of an SG_ParentRelation
* allocated on the heap to this method. Ownership of this
* instance is assumed by this class.
* You may call this function several times in the lifetime
* of a node to change the relationship dynamically.
* You must call this method before the first call to UpdateSpatialData().
- * An assertion willl be fired at run-time in debug if this is not
+ * An assertion will be fired at run-time in debug if this is not
* the case.
* The relation is activated only if no controllers of this object
* updated the coordinates of the child.