Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/SceneGraph')
-rw-r--r--source/gameengine/SceneGraph/SG_BBox.h4
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.cpp4
-rw-r--r--source/gameengine/SceneGraph/SG_Controller.h12
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h4
-rw-r--r--source/gameengine/SceneGraph/SG_ParentRelation.h4
-rw-r--r--source/gameengine/SceneGraph/SG_Tree.h6
6 files changed, 15 insertions, 19 deletions
diff --git a/source/gameengine/SceneGraph/SG_BBox.h b/source/gameengine/SceneGraph/SG_BBox.h
index 08c242baf5d..5096d65558e 100644
--- a/source/gameengine/SceneGraph/SG_BBox.h
+++ b/source/gameengine/SceneGraph/SG_BBox.h
@@ -117,14 +117,14 @@ public:
/**
* Get the eight points that define this bounding box.
*
- * @param world a world transform to apply to the produced points bounding box.
+ * \param world a world transform to apply to the produced points bounding box.
*/
void get(MT_Point3 *box, const MT_Transform &world) const;
/**
* Get the eight points that define this axis aligned bounding box.
* This differs from SG_BBox::get() in that the produced box will be world axis aligned.
* The maximum & minimum local points will be transformed *before* splitting to 8 points.
- * @param world a world transform to be applied.
+ * \param world a world transform to be applied.
*/
void getaa(MT_Point3 *box, const MT_Transform &world) const;
diff --git a/source/gameengine/SceneGraph/SG_Controller.cpp b/source/gameengine/SceneGraph/SG_Controller.cpp
index 5299c865992..07c89dd7af4 100644
--- a/source/gameengine/SceneGraph/SG_Controller.cpp
+++ b/source/gameengine/SceneGraph/SG_Controller.cpp
@@ -1,5 +1,4 @@
/*
- * @file SG_Controller.cpp
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -30,7 +29,6 @@
* \ingroup bgesg
*/
-
#include "SG_Controller.h"
void
@@ -46,5 +44,3 @@ ClearObject(
){
m_pObject = NULL;
}
-
-
diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h
index f6361d2c992..7100debe632 100644
--- a/source/gameengine/SceneGraph/SG_Controller.h
+++ b/source/gameengine/SceneGraph/SG_Controller.h
@@ -88,12 +88,12 @@ public:
/**
* Hacky way of passing options to specific controllers
- * @param option An integer identifying the option.
- * @param value The value of this option.
- * @attention This has been placed here to give sca-elements
- * @attention some control over the controllers. This is
- * @attention necessary because the identity of the controller
- * @attention is lost on the way here.
+ * \param option An integer identifying the option.
+ * \param value The value of this option.
+ * \attention This has been placed here to give sca-elements
+ * \attention some control over the controllers. This is
+ * \attention necessary because the identity of the controller
+ * \attention is lost on the way here.
*/
virtual
void
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index 48bbe943892..41133495f2e 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -91,7 +91,7 @@ public:
* Get the current list of children. Do not use this interface for
* adding or removing children please use the methods of this class for
* that.
- * @return a reference to the list of children of this node.
+ * \return a reference to the list of children of this node.
*/
NodeList& GetSGChildren()
@@ -101,7 +101,7 @@ public:
/**
* Get the current list of children.
- * @return a const reference to the current list of children of this node.
+ * \return a const reference to the current list of children of this node.
*/
const NodeList& GetSGChildren() const
diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h
index 07f11c87a36..77172256ef9 100644
--- a/source/gameengine/SceneGraph/SG_ParentRelation.h
+++ b/source/gameengine/SceneGraph/SG_ParentRelation.h
@@ -28,9 +28,9 @@
/** \file SG_ParentRelation.h
* \ingroup bgesg
- * @page SG_ParentRelationPage SG_ParentRelation
+ * \page SG_ParentRelationPage SG_ParentRelation
- * @section SG_ParentRelationSection SG_ParentRelation
+ * \section SG_ParentRelationSection SG_ParentRelation
*
* This is an abstract interface class to the Scene Graph library.
* It allows you to specify how child nodes react to parent nodes.
diff --git a/source/gameengine/SceneGraph/SG_Tree.h b/source/gameengine/SceneGraph/SG_Tree.h
index b0d74bedec5..dcca1a1442f 100644
--- a/source/gameengine/SceneGraph/SG_Tree.h
+++ b/source/gameengine/SceneGraph/SG_Tree.h
@@ -81,8 +81,8 @@ public:
/**
* Gets the eight corners of this treenode's bounding box,
* in world coordinates.
- * @param box: an array of 8 MT_Point3
- * @example MT_Point3 box[8];
+ * \param box: an array of 8 MT_Point3
+ * \example MT_Point3 box[8];
* treenode->get(box);
*/
void get(MT_Point3 *box) const;
@@ -127,7 +127,7 @@ public:
* It joins pairs of SG_Nodes to minimise the size of the resultant
* bounding box.
* cf building an optimised Huffman tree.
- * @warning O(n^3)!!!
+ * \warning O(n^3)!!!
*/
class SG_TreeFactory
{