diff options
Diffstat (limited to 'source/gameengine/VideoTexture/FilterBase.cpp')
-rw-r--r-- | source/gameengine/VideoTexture/FilterBase.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/VideoTexture/FilterBase.cpp b/source/gameengine/VideoTexture/FilterBase.cpp index 90ea8436ffe..6ec5e237ac2 100644 --- a/source/gameengine/VideoTexture/FilterBase.cpp +++ b/source/gameengine/VideoTexture/FilterBase.cpp @@ -90,10 +90,10 @@ PyTypeList pyFilterTypes; // object allocation -PyObject * Filter_allocNew (PyTypeObject * type, PyObject * args, PyObject * kwds) +PyObject *Filter_allocNew (PyTypeObject *type, PyObject *args, PyObject *kwds) { // allocate object - PyFilter * self = reinterpret_cast<PyFilter*>(type->tp_alloc(type, 0)); + PyFilter *self = reinterpret_cast<PyFilter*>(type->tp_alloc(type, 0)); // initialize object structure self->m_filter = NULL; // return allocated object @@ -101,7 +101,7 @@ PyObject * Filter_allocNew (PyTypeObject * type, PyObject * args, PyObject * kwd } // object deallocation -void Filter_dealloc (PyFilter * self) +void Filter_dealloc (PyFilter *self) { // release object attributes if (self->m_filter != NULL) @@ -114,7 +114,7 @@ void Filter_dealloc (PyFilter * self) // get previous pixel filter object -PyObject * Filter_getPrevious (PyFilter * self, void * closure) +PyObject *Filter_getPrevious (PyFilter *self, void *closure) { // if filter object is available if (self->m_filter != NULL) @@ -135,7 +135,7 @@ PyObject * Filter_getPrevious (PyFilter * self, void * closure) // set previous pixel filter object -int Filter_setPrevious (PyFilter * self, PyObject * value, void * closure) +int Filter_setPrevious (PyFilter *self, PyObject *value, void *closure) { // if filter object is available if (self->m_filter != NULL) |