diff options
Diffstat (limited to 'source/gameengine/VideoTexture/FilterBlueScreen.h')
-rw-r--r-- | source/gameengine/VideoTexture/FilterBlueScreen.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.h b/source/gameengine/VideoTexture/FilterBlueScreen.h new file mode 100644 index 00000000000..820e4a44501 --- /dev/null +++ b/source/gameengine/VideoTexture/FilterBlueScreen.h @@ -0,0 +1,97 @@ +/* $Id$ +----------------------------------------------------------------------------- +This source file is part of blendTex library + +Copyright (c) 2007 The Zdeno Ash Miklas + +This program is free software; you can redistribute it and/or modify it under +the terms of the GNU Lesser General Public License as published by the Free Software +Foundation; either version 2 of the License, or (at your option) any later +version. + +This program is distributed in the hope that it will be useful, but WITHOUT +ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along with +this program; if not, write to the Free Software Foundation, Inc., 59 Temple +Place - Suite 330, Boston, MA 02111-1307, USA, or go to +http://www.gnu.org/copyleft/lesser.txt. +----------------------------------------------------------------------------- +*/ + +#if !defined FILTERBLUESCREEN_H +#define FILTERBLUESCREEN_H + +#include "Common.h" + +#include "FilterBase.h" + + +/// pixel filter for blue screen +class FilterBlueScreen : public FilterBase +{ +public: + /// constructor + FilterBlueScreen (void); + /// destructor + virtual ~FilterBlueScreen (void) {} + + /// get color + unsigned char * getColor (void) { return m_color; } + /// set color + void setColor (unsigned char red, unsigned char green, unsigned char blue); + + /// get limits for color variation + unsigned short * getLimits (void) { return m_limits; } + /// set limits for color variation + void setLimits (unsigned short minLimit, unsigned short maxLimit); + +protected: + /// blue screen color (red component first) + unsigned char m_color[3]; + /// limits for color variation - first defines, where ends fully transparent + /// color, second defines, where begins fully opaque color + unsigned short m_limits[2]; + /// squared limits for color variation + unsigned int m_squareLimits[2]; + /// distance between squared limits + unsigned int m_limitDist; + + /// filter pixel template, source int buffer + template <class SRC> unsigned int tFilter (SRC src, short x, short y, + short * size, unsigned int pixSize, unsigned int val) + { + // calculate differences + int difRed = int(VT_R(val)) - int(m_color[0]); + int difGreen = int(VT_G(val)) - int(m_color[1]); + int difBlue = int(VT_B(val)) - int(m_color[2]); + // calc distance from "blue screen" color + unsigned int dist = (unsigned int)(difRed * difRed + difGreen * difGreen + + difBlue * difBlue); + // condition for fully transparent color + if (m_squareLimits[0] >= dist) + // return color with zero alpha + VT_A(val) = 0; + // condition for fully opaque color + else if (m_squareLimits[1] <= dist) + // return normal colour + VT_A(val) = 0xFF; + // otherwise calc alpha + else + VT_A(val) = (((dist - m_squareLimits[0]) << 8) / m_limitDist); + return val; + } + + /// virtual filtering function for byte source + virtual unsigned int filter (unsigned char * src, short x, short y, + short * size, unsigned int pixSize, unsigned int val = 0) + { return tFilter(src, x, y, size, pixSize, val); } + /// virtual filtering function for unsigned int source + virtual unsigned int filter (unsigned int * src, short x, short y, + short * size, unsigned int pixSize, unsigned int val = 0) + { return tFilter(src, x, y, size, pixSize, val); } +}; + + +#endif |