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Diffstat (limited to 'source/gameengine/VideoTexture/FilterBlueScreen.h')
-rw-r--r--source/gameengine/VideoTexture/FilterBlueScreen.h105
1 files changed, 0 insertions, 105 deletions
diff --git a/source/gameengine/VideoTexture/FilterBlueScreen.h b/source/gameengine/VideoTexture/FilterBlueScreen.h
deleted file mode 100644
index bdfb6888e79..00000000000
--- a/source/gameengine/VideoTexture/FilterBlueScreen.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * Copyright (c) 2007 The Zdeno Ash Miklas
- *
- * This source file is part of blendTex library
- *
- * Contributor(s):
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file FilterBlueScreen.h
- * \ingroup bgevideotex
- */
-
-#ifndef __FILTERBLUESCREEN_H__
-#define __FILTERBLUESCREEN_H__
-
-#include "Common.h"
-
-#include "FilterBase.h"
-
-
-/// pixel filter for blue screen
-class FilterBlueScreen : public FilterBase
-{
-public:
- /// constructor
- FilterBlueScreen (void);
- /// destructor
- virtual ~FilterBlueScreen (void) {}
-
- /// get color
- unsigned char * getColor (void) { return m_color; }
- /// set color
- void setColor (unsigned char red, unsigned char green, unsigned char blue);
-
- /// get limits for color variation
- unsigned short * getLimits (void) { return m_limits; }
- /// set limits for color variation
- void setLimits (unsigned short minLimit, unsigned short maxLimit);
-
-protected:
- /// blue screen color (red component first)
- unsigned char m_color[3];
- /// limits for color variation - first defines, where ends fully transparent
- /// color, second defines, where begins fully opaque color
- unsigned short m_limits[2];
- /// squared limits for color variation
- unsigned int m_squareLimits[2];
- /// distance between squared limits
- unsigned int m_limitDist;
-
- /// filter pixel template, source int buffer
- template <class SRC> unsigned int tFilter (SRC src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val)
- {
- // calculate differences
- int difRed = int(VT_R(val)) - int(m_color[0]);
- int difGreen = int(VT_G(val)) - int(m_color[1]);
- int difBlue = int(VT_B(val)) - int(m_color[2]);
- // calc distance from "blue screen" color
- unsigned int dist = (unsigned int)(difRed * difRed + difGreen * difGreen
- + difBlue * difBlue);
- // condition for fully transparent color
- if (m_squareLimits[0] >= dist)
- // return color with zero alpha
- VT_A(val) = 0;
- // condition for fully opaque color
- else if (m_squareLimits[1] <= dist)
- // return normal color
- VT_A(val) = 0xFF;
- // otherwise calc alpha
- else
- VT_A(val) = (((dist - m_squareLimits[0]) << 8) / m_limitDist);
- return val;
- }
-
- /// virtual filtering function for byte source
- virtual unsigned int filter (unsigned char *src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val = 0)
- { return tFilter(src, x, y, size, pixSize, val); }
- /// virtual filtering function for unsigned int source
- virtual unsigned int filter (unsigned int *src, short x, short y,
- short * size, unsigned int pixSize, unsigned int val = 0)
- { return tFilter(src, x, y, size, pixSize, val); }
-};
-
-
-#endif