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Diffstat (limited to 'source/gameengine/VideoTexture/FilterNormal.h')
-rw-r--r-- | source/gameengine/VideoTexture/FilterNormal.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/source/gameengine/VideoTexture/FilterNormal.h b/source/gameengine/VideoTexture/FilterNormal.h new file mode 100644 index 00000000000..840043be9a1 --- /dev/null +++ b/source/gameengine/VideoTexture/FilterNormal.h @@ -0,0 +1,107 @@ +/* $Id$ +----------------------------------------------------------------------------- +This source file is part of blendTex library + +Copyright (c) 2007 The Zdeno Ash Miklas + +This program is free software; you can redistribute it and/or modify it under +the terms of the GNU Lesser General Public License as published by the Free Software +Foundation; either version 2 of the License, or (at your option) any later +version. + +This program is distributed in the hope that it will be useful, but WITHOUT +ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS +FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along with +this program; if not, write to the Free Software Foundation, Inc., 59 Temple +Place - Suite 330, Boston, MA 02111-1307, USA, or go to +http://www.gnu.org/copyleft/lesser.txt. +----------------------------------------------------------------------------- +*/ + +#if !defined FILTERNORMAL_H +#define FILTERNORMAL_H + +#include "Common.h" + +#include "FilterBase.h" + + +// scale constants for normals +const float depthScaleKoef = 255.0; +const float normScaleKoef = float(depthScaleKoef / 2.0); + + +/// pixel filter for normal mapping +class FilterNormal : public FilterBase +{ +public: + /// constructor + FilterNormal (void); + /// destructor + virtual ~FilterNormal (void) {} + + /// get index of color used to calculate normals + unsigned short getColor (void) { return m_colIdx; } + /// set index of color used to calculate normals + void setColor (unsigned short colIdx); + + /// get depth + float getDepth (void) { return m_depth; } + /// set depth + void setDepth (float depth); + +protected: + /// depth of normal relief + float m_depth; + /// scale to calculate normals + float m_depthScale; + + /// color index, 0=red, 1=green, 2=blue, 3=alpha + unsigned short m_colIdx; + + /// filter pixel, source int buffer + template <class SRC> unsigned int tFilter (SRC * src, short x, short y, + short * size, unsigned int pixSize, unsigned int val = 0) + { + // get value of required color + int actPix = int(VT_C(val,m_colIdx)); + int upPix = actPix; + int leftPix = actPix; + // get upper and left pixel from actual pixel + if (y > 0) + { + val = convertPrevious(src - pixSize * size[0], x, y - 1, size, pixSize); + upPix = VT_C(val,m_colIdx); + } + if (x > 0) + { + val = convertPrevious(src - pixSize, x - 1, y, size, pixSize); + leftPix = VT_C(val,m_colIdx); + } + // height differences (from blue color) + float dx = (actPix - leftPix) * m_depthScale; + float dy = (actPix - upPix) * m_depthScale; + // normalize vector + float dz = float(normScaleKoef / sqrt(dx * dx + dy * dy + 1.0)); + dx = dx * dz + normScaleKoef; + dy = dy * dz + normScaleKoef; + dz += normScaleKoef; + // return normal vector converted to color + VT_RGBA(val, dx, dy, dz, 0xFF); + return val; + } + + /// filter pixel, source byte buffer + virtual unsigned int filter (unsigned char * src, short x, short y, + short * size, unsigned int pixSize, unsigned int val = 0) + { return tFilter(src, x, y, size, pixSize, val); } + /// filter pixel, source int buffer + virtual unsigned int filter (unsigned int * src, short x, short y, + short * size, unsigned int pixSize, unsigned int val = 0) + { return tFilter(src, x, y, size, pixSize, val); } +}; + + +#endif |